Player Matchup

Artemis
Artemis
DONJTL
Artemis
Level 27
God Stats
22W - 44L
1,500 SR
Queue Stats
23W - 49L
1,500 Elo+
Solo
Hel
Hel
Jayanugget
Hel
Level 18
God Stats
8W - 9L
1,649 SR
Queue Stats
88W - 82L
1,446 Elo+
Party 1
Hachiman
Hachiman
Munch715
Hachiman
Level 8
God Stats
3W - 4L
1,500 SR
Queue Stats
105W - 73L
1,390 Elo+
Solo
Pele
Pele
RobloxWeeb
Pele
Level 23
God Stats
11W - 5L
1,791 SR
Queue Stats
141W - 151L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
epicfish979
Cthulhu
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Team Averages
Level 18
1,588 SR
1,454 Elo+

VS

Team Averages
Level 23
1,485 SR
1,375 Elo+
Xing Tian
Xing Tian
IllMaticMan
Xing Tian
Level 10
God Stats
3W - 2L
1,500 SR
Queue Stats
31W - 25L
1,217 Elo+
Solo
Tiamat
Tiamat
PepperJack2350
Tiamat
Level 24
God Stats
6W - 10L
1,184 SR
Queue Stats
99W - 81L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
XCarlos_MarioX21
Gilgamesh
Level 29
God Stats
2W - 4L
1,419 SR
Queue Stats
140W - 175L
1,408 Elo+
Solo
Izanami
Izanami
ninjablitz 58
Izanami
Level 25
God Stats
26W - 13L
1,739 SR
Queue Stats
210W - 228L
1,420 Elo+
Solo
Fenrir
Fenrir
x iR4nDoMz
Fenrir
Level 28
God Stats
8W - 9L
1,582 SR
Queue Stats
18W - 27L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DONJTL
Artemis
6
0 / 7 / 2
5,117
341
1,946
7,795
1,846
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 3 / 2
6,992
466
4,512
9,282
5,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Munch715
Hachiman
13
3 / 5 / 0
7,943
530
7,483
11,920
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 4 / 1
6,756
450
4,255
14,327
5,497
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
epicfish979
Cthulhu
12
1 / 7 / 1
7,132
475
6,268
15,582
8,159
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
IllMaticMan
Xing Tian
14
6 / 1 / 5
8,839
589
5,358
10,676
8,324
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 1 / 4
9,118
608
9,734
7,311
4,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
14
1 / 3 / 6
7,587
506
8,406
9,212
5,108
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
14
5 / 3 / 5
8,675
578
8,797
10,500
5,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
x iR4nDoMz
Fenrir
14
10 / 0 / 3
8,259
551
11,154
6,247
2,413
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
7
Kills
25
26
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
DONJTL
Artemis
0
7
2
0.14
W
Xing Tian
IllMaticMan
Xing Tian
6
1
5
8.5
L
1
3
2
0.67
L
Hachiman
Munch715
Hachiman
3
5
0
0.6
W
3
1
4
5
L
2
4
1
0.63
W
Gilgamesh
1
3
6
1.33
L
Cthulhu
epicfish979
Cthulhu
1
7
1
0.21
W
Izanami
5
3
5
2.5
W
Fenrir
x iR4nDoMz
Fenrir
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,464
Damage
43,449
58,906
Taken
43,946
24,259
Mitigated
25,570
15,073
Healing
11,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DONJTL
Artemis
1,946
1,051
0
0
7,795
1,846
0
1,192
6,591
0
9,288
W
Xing Tian
IllMaticMan
Xing Tian
5,358
364
0
2,714
10,676
8,324
148
887
9,789
22,577
0
L
4,512
441
3,127
4,834
9,282
5,786
1,202
0
9,282
32,809
0
L
Hachiman
Munch715
Hachiman
7,483
4,438
0
3,257
11,920
2,971
0
3,947
7,973
0
49,102
W
9,734
915
0
2,658
7,311
4,052
450
3,480
3,831
55,983
0
L
4,255
766
188
3,667
14,327
5,497
705
795
13,502
0
37,141
W
Gilgamesh
8,406
1,470
0
242
9,212
5,108
428
2,649
6,290
0
39,638
L
Cthulhu
epicfish979
Cthulhu
6,268
733
0
0
15,582
8,159
0
8,396
6,466
27,259
0
W
Izanami
8,797
5,392
0
4,562
10,500
5,673
2,180
509
9,991
0
66,011
W
Fenrir
x iR4nDoMz
Fenrir
11,154
2,049
294
1,334
6,247
2,413
1,017
2,762
3,265
0
26,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,940
Gold Earned
42,478
274
Minions Killed
396
0
Camps Cleared
0
1,259,525
Distance Traveled
1,496,772
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,117
341
9
1
0
204,122
0
W
Xing Tian
8,839
589
34
2
0
281,446
5
L
Hel
6,992
466
80
5
0
263,216
1
L
Hachiman
7,943
530
77
5
0
251,424
0
W
Tiamat
9,118
608
117
8
0
288,663
2
L
Pele
6,756
450
68
5
0
260,214
4
W
Gilgamesh
7,587
506
79
5
0
323,234
2
L
Cthulhu
7,132
475
40
3
0
280,549
1
W
Izanami
8,675
578
127
8
0
282,591
3
W
Fenrir
8,259
551
39
3
0
320,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role