Player Matchup

Tyr
Tyr
CH3P08972
Tyr
Level 27
God Stats
5W - 1L
1,663 SR
Queue Stats
138W - 114L
1,618 Elo+
Solo
Heimdallr
Heimdallr
D1rtCh1ck3n
Heimdallr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,793 Elo+
Solo
Anubis
Anubis
NoseBig9066
Anubis
Level 14
God Stats
2W - 2L
1,543 SR
Queue Stats
5W - 5L
1,741 Elo+
Solo
Mercury
Mercury
Zicknessboy
Mercury
Level 18
God Stats
11W - 7L
1,703 SR
Queue Stats
27W - 24L
1,598 Elo+
Solo
Sylvanus
Sylvanus
fragyrun
Sylvanus
Level 14
God Stats
8W - 5L
1,945 SR
Queue Stats
153W - 137L
1,682 Elo+
Solo
Team Averages
Level 20
1,671 SR
1,686 Elo+

VS

Team Averages
Level 24
1,564 SR
1,619 Elo+
Cernunnos
Cernunnos
Aguirre1179277
Cernunnos
Level 29
God Stats
3W - 10L
1,246 SR
Queue Stats
228W - 234L
1,619 Elo+
Solo
King Arthur
King Arthur
LaCabraloca20
King Arthur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Rukio1
Chang'e
Level 27
God Stats
5W - 5L
1,636 SR
Queue Stats
9W - 7L
1,892 Elo+
Solo
Ares
Ares
ShagySoaD
Ares
Level 6
God Stats
0W - 1L
1,704 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thor
Thor
dapercolator
Thor
Level 27
God Stats
9W - 9L
1,734 SR
Queue Stats
109W - 107L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,852
571
8,190
11,575
5,758
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
D1rtCh1ck3n
Heimdallr
11
1 / 0 / 3
6,362
530
6,288
6,844
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
14
5 / 1 / 1
7,844
654
4,350
5,197
2,407
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
Zicknessboy
Mercury
13
3 / 3 / 4
7,412
618
6,309
9,539
3,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
fragyrun
Sylvanus
11
2 / 0 / 2
6,669
556
3,704
7,393
3,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Aguirre1179277
Cernunnos
9
0 / 3 / 1
5,261
438
6,258
6,066
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
LaCabraloca20
King Arthur
11
0 / 0 / 3
6,394
533
7,927
12,485
6,661
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
Rukio1
Chang'e
11
0 / 4 / 1
6,138
512
2,903
8,032
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ares
8
0 / 2 / 1
5,292
441
3,006
9,160
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
6 / 3 / 0
6,933
578
4,586
7,067
1,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
12
Kills
6
6
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Aguirre1179277
Cernunnos
0
3
1
0.17
W
1
2
0
0.5
W
Heimdallr
D1rtCh1ck3n
Heimdallr
1
0
3
2.5
L
King Arthur
LaCabraloca20
King Arthur
0
0
3
1.5
W
Anubis
5
1
1
5.5
L
Chang'e
Rukio1
Chang'e
0
4
1
0.13
L
Ares
0
2
1
0.25
W
Mercury
Zicknessboy
Mercury
3
3
4
1.67
L
6
3
0
2
W
Sylvanus
fragyrun
Sylvanus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,841
Damage
24,680
40,548
Taken
42,810
17,395
Mitigated
17,803
21,009
Healing
13,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Aguirre1179277
Cernunnos
6,258
2,674
0
1,178
6,066
1,898
0
1,659
4,407
0
27,599
W
8,190
1,224
0
5,246
11,575
5,758
0
0
11,575
0
44,533
W
Heimdallr
D1rtCh1ck3n
Heimdallr
6,288
2,368
0
3,087
6,844
2,416
85
1,668
5,176
0
41,891
L
King Arthur
LaCabraloca20
King Arthur
7,927
758
0
5,183
12,485
6,661
0
0
12,485
0
40,872
W
Anubis
4,350
558
0
2,787
5,197
2,407
0
1,736
3,245
54,230
0
L
Chang'e
Rukio1
Chang'e
2,903
40
112
2,508
8,032
1,902
0
3,291
4,741
30,915
0
L
Ares
3,006
33
87
2,572
9,160
5,514
0
2,493
6,667
13,517
0
W
Mercury
Zicknessboy
Mercury
6,309
4,728
0
3,710
9,539
3,211
537
924
8,539
0
41,245
L
4,586
2,138
0
1,952
7,067
1,828
0
611
6,456
0
28,774
W
Sylvanus
fragyrun
Sylvanus
3,704
1,834
1,261
4,918
7,393
3,603
81
1,289
6,104
26,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,139
Gold Earned
30,018
408
Minions Killed
299
0
Camps Cleared
0
1,087,525
Distance Traveled
1,140,260
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,261
438
61
5
0
227,675
2
W
Tyr
6,852
571
90
8
0
245,485
4
W
Heimdallr
6,362
530
72
6
0
190,270
1
L
King Arthur
6,394
533
77
6
0
246,319
2
W
Anubis
7,844
654
107
9
0
197,700
5
L
Chang'e
6,138
512
78
7
0
200,749
5
L
Ares
5,292
441
18
2
0
236,735
0
W
Mercury
7,412
618
88
7
0
266,162
3
L
Thor
6,933
578
65
5
0
228,782
3
W
Sylvanus
6,669
556
51
4
0
187,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role