Player Matchup

Ra
Ra
BuzzedMrBean
Ra
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 44L
1,470 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MrGormath
Ah Muzen Cab
Level 14
God Stats
2W - 4L
1,506 SR
Queue Stats
80W - 87L
1,601 Elo+
Solo
Sun Wukong
Sun Wukong
ScreaminEaglez
Sun Wukong
Level 23
God Stats
20W - 29L
1,506 SR
Queue Stats
92W - 101L
1,460 Elo+
Party 1
Bacchus
Bacchus
Sheepz20
Bacchus
Level 7
God Stats
2W - 1L
1,762 SR
Queue Stats
23W - 40L
1,500 Elo+
Party 1
Nemesis
Nemesis
sansashark
Nemesis
Level 27
God Stats
33W - 29L
1,553 SR
Queue Stats
81W - 99L
1,496 Elo+
Party 1
Team Averages
Level 18
1,566 SR
1,505 Elo+

VS

Team Averages
Level 19
1,530 SR
1,468 Elo+
Set
Set
Azurelanz
Set
Level 28
God Stats
2W - 3L
1,277 SR
Queue Stats
121W - 128L
1,526 Elo+
Solo
Baba Yaga
Baba Yaga
BigBlackBalls420
Baba Yaga
Level 8
God Stats
2W - 0L
1,783 SR
Queue Stats
13W - 16L
1,242 Elo+
Party 3
Izanami
Izanami
NicholasGerr
Izanami
Level 8
God Stats
2W - 0L
1,730 SR
Queue Stats
19W - 13L
1,584 Elo+
Party 3
Athena
Athena
Pinknasty32
Athena
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 33L
1,484 Elo+
Party 2
Gilgamesh
Gilgamesh
Sinyasin
Gilgamesh
Level 15
God Stats
4W - 3L
1,360 SR
Queue Stats
31W - 27L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 2
8,614
453
4,975
12,897
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
MrGormath
Ah Muzen Cab
16
2 / 5 / 0
8,976
472
4,972
15,206
4,826
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
ScreaminEaglez
Sun Wukong
17
4 / 4 / 4
10,655
561
6,108
15,914
11,030
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
Sheepz20
Bacchus
14
1 / 6 / 3
9,150
482
3,895
14,646
14,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
sansashark
Nemesis
14
2 / 6 / 6
8,985
473
10,532
16,356
7,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 6
10,388
547
7,478
14,351
5,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baba Yaga
19
3 / 2 / 9
11,966
630
7,031
12,104
5,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
NicholasGerr
Izanami
20
10 / 0 / 5
13,445
708
17,368
13,925
5,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
16
10 / 3 / 12
11,928
628
9,585
17,757
13,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Sinyasin
Gilgamesh
17
4 / 4 / 8
10,894
573
11,759
12,275
7,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
70
10
Kills
30
30
Deaths
13
15
Assists
40
Player
Kills
Deaths
Assists
KDA
W
3
4
6
1.5
W
Baba Yaga
3
2
9
3.75
L
1
9
2
0.22
L
Ah Muzen Cab
MrGormath
Ah Muzen Cab
2
5
0
0.4
W
Izanami
NicholasGerr
Izanami
10
0
5
12.5
W
Athena
10
3
12
5.33
L
Sun Wukong
ScreaminEaglez
Sun Wukong
4
4
4
1.5
L
Bacchus
Sheepz20
Bacchus
1
6
3
0.42
W
Gilgamesh
Sinyasin
Gilgamesh
4
4
8
2
L
Nemesis
sansashark
Nemesis
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,482
Damage
53,221
75,019
Taken
70,412
42,679
Mitigated
37,253
16,582
Healing
21,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,478
3,733
0
4,183
14,351
5,362
17
3,186
11,165
0
65,889
W
Baba Yaga
7,031
568
0
3,927
12,104
5,209
1,314
1,544
10,560
82,941
0
L
4,975
574
107
2,129
12,897
4,698
0
4,564
8,105
47,501
0
L
Ah Muzen Cab
MrGormath
Ah Muzen Cab
4,972
3,408
0
7,852
15,206
4,826
0
1,428
13,778
0
71,289
W
Izanami
NicholasGerr
Izanami
17,368
13,001
0
7,364
13,925
5,318
5,657
3,835
10,090
0
130,578
W
Athena
9,585
3,276
0
4,447
17,757
13,614
322
2,461
15,296
27,273
0
L
Sun Wukong
ScreaminEaglez
Sun Wukong
6,108
1,544
0
1,721
15,914
11,030
881
2,070
13,764
0
62,433
L
Bacchus
Sheepz20
Bacchus
3,895
555
0
2,775
14,646
14,572
0
2,072
12,563
26,214
0
W
Gilgamesh
Sinyasin
Gilgamesh
11,759
3,255
0
1,454
12,275
7,750
1,935
608
11,667
0
55,037
L
Nemesis
sansashark
Nemesis
10,532
6,374
0
1,998
16,356
7,553
135
5,971
10,193
0
54,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,380
Gold Earned
58,621
466
Minions Killed
587
0
Camps Cleared
0
1,736,079
Distance Traveled
1,915,864
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,388
547
108
6
0
383,531
0
W
Baba Yaga
11,966
630
149
8
0
369,203
5
L
Ra
8,614
453
91
5
0
299,901
0
L
Ah Muzen Cab
8,976
472
120
6
0
328,808
3
W
Izanami
13,445
708
208
11
0
356,221
7
W
Athena
11,928
628
34
2
0
404,182
10
L
Sun Wukong
10,655
561
141
7
0
360,211
2
L
Bacchus
9,150
482
36
2
0
360,173
2
W
Gilgamesh
10,894
573
88
5
0
402,727
2
L
Nemesis
8,985
473
78
4
0
386,986
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role