Player Matchup

Fenrir
Fenrir
Cannoli Lord
Fenrir
Level 115
God Stats
38W - 29L
1,688 SR
Queue Stats
150W - 140L
1,600 Elo+
Party 2
Bacchus
Bacchus
GoneReevo
Bacchus
Level 76
God Stats
1W - 1L
1,550 SR
Queue Stats
24W - 17L
1,579 Elo+
Party 3
Osiris
Osiris
MalenaParadiso
Osiris
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,741 Elo+
Party 3
Danzaburou
Danzaburou
Xernin
Danzaburou
Level 48
God Stats
30W - 23L
1,598 SR
Queue Stats
59W - 63L
1,483 Elo+
Party 2
Merlin
Merlin
drudog55
Merlin
Level 125
God Stats
7W - 2L
1,463 SR
Queue Stats
338W - 301L
1,587 Elo+
Party 2
Team Averages
Level 76
1,560 SR
1,598 Elo+

VS

Team Averages
Level 54
1,619 SR
1,546 Elo+
Hel
Hel
KinGxiEnVy
Hel
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
453W - 348L
1,575 Elo+
Party 1
Tyr
Tyr
Manuels919
Tyr
Level 69
God Stats
1W - 4L
1,481 SR
Queue Stats
685W - 519L
1,577 Elo+
Party 1
Ymir
Ymir
Truvics2
Ymir
Level 31
God Stats
1W - 1L
1,847 SR
Queue Stats
18W - 30L
1,495 Elo+
Solo
Neith
Neith
abcvo
Neith
Level 46
God Stats
38W - 21L
1,668 SR
Queue Stats
607W - 577L
1,514 Elo+
Party 1
Awilix
Awilix
branbran101__
Awilix
Level 62
God Stats
33W - 28L
1,597 SR
Queue Stats
488W - 420L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
4 / 1 / 1
4,488
898
1,726
3,395
922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bacchus
GoneReevo
Bacchus
5
1 / 0 / 3
3,576
715
1,574
3,793
1,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 2 / 0
3,436
687
1,869
3,539
1,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Xernin
Danzaburou
5
1 / 1 / 3
3,529
706
2,595
2,051
439
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Merlin
drudog55
Merlin
7
1 / 2 / 0
3,896
779
1,450
2,102
494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 1
3,838
768
1,331
3,618
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 1 / 1
4,116
823
1,604
3,619
1,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
2
0 / 1 / 0
2,729
546
331
1,793
593
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes

Shoes

+6%
Movement Speed

Neith
abcvo
Neith
5
0 / 3 / 1
3,199
640
1,497
3,736
859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
4 / 0 / 0
4,163
833
2,669
1,986
495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
7
Kills
6
6
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
1
1
4.5
W
Bacchus
GoneReevo
Bacchus
1
0
3
2.5
L
1
2
1
0.75
W
0
2
0
0
L
1
1
1
1.5
L
Ymir
0
1
0
0
W
Danzaburou
Xernin
Danzaburou
1
1
3
2.5
L
Neith
abcvo
Neith
0
3
1
0.17
L
4
0
0
4
W
Merlin
drudog55
Merlin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,214
Damage
7,432
14,880
Taken
14,752
5,350
Mitigated
4,652
4,702
Healing
5,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
1,726
321
0
1,390
3,395
922
0
75
3,280
0
15,025
W
Bacchus
GoneReevo
Bacchus
1,574
225
0
1,182
3,793
1,725
125
331
3,462
7,072
0
L
1,331
166
50
1,861
3,618
1,033
0
1,450
2,168
15,552
0
W
1,869
801
0
888
3,539
1,770
0
0
3,539
0
12,878
L
1,604
554
0
688
3,619
1,672
0
0
3,619
0
17,657
L
Ymir
331
121
0
250
1,793
593
0
400
1,393
2,730
0
W
Danzaburou
Xernin
Danzaburou
2,595
1,250
0
754
2,051
439
0
0
2,051
0
10,494
L
Neith
abcvo
Neith
1,497
568
0
1,224
3,736
859
0
1,099
2,637
0
9,017
L
2,669
1,136
0
972
1,986
495
0
75
1,911
0
12,885
W
Merlin
drudog55
Merlin
1,450
0
0
488
2,102
494
0
1,032
886
16,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,925
Gold Earned
18,045
136
Minions Killed
118
0
Camps Cleared
0
540,932
Distance Traveled
497,539
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,488
898
38
8
0
118,474
1
W
Bacchus
3,576
715
8
2
0
110,062
3
L
Hel
3,838
768
30
6
0
101,972
0
W
Osiris
3,436
687
36
7
0
110,354
0
L
Tyr
4,116
823
39
8
0
107,399
1
L
Ymir
2,729
546
7
1
0
60,852
0
W
Danzaburou
3,529
706
25
5
0
103,508
0
L
Neith
3,199
640
14
3
0
101,796
0
L
Awilix
4,163
833
28
6
0
125,520
1
W
Merlin
3,896
779
29
6
0
98,534
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role