Player Matchup

Mercury
Mercury
AdrianFlame
Mercury
Level 28
God Stats
90W - 78L
1,550 SR
Queue Stats
402W - 384L
1,495 Elo+
Solo
Ymir
Ymir
Bellonakam23
Ymir
Level 4
God Stats
2W - 1L
1,740 SR
Queue Stats
2W - 2L
1,512 Elo+
Party 3
Gilgamesh
Gilgamesh
Big Mobbin
Gilgamesh
Level 109
God Stats
7W - 4L
1,374 SR
Queue Stats
14W - 10L
1,500 Elo+
Party 3
Scylla
Scylla
LokiULT
Scylla
Level 12
God Stats
6W - 2L
1,740 SR
Queue Stats
22W - 15L
1,407 Elo+
Party 3
Cupid
Cupid
iD Flawless
Cupid
Level 7
God Stats
3W - 4L
1,459 SR
Queue Stats
13W - 13L
1,407 Elo+
Party 3
Team Averages
Level 32
1,573 SR
1,464 Elo+

VS

Team Averages
Level 42
1,768 SR
1,497 Elo+
Ra
Ra
Angel-_-Flow19
Ra
Level 7
God Stats
19W - 17L
1,493 SR
Queue Stats
305W - 310L
1,541 Elo+
Party 1
Raijin
Raijin
Crachan
Raijin
Level 18
God Stats
11W - 9L
1,931 SR
Queue Stats
59W - 54L
1,538 Elo+
Party 2
Apollo
Apollo
Hrafena
Apollo
Level 158
God Stats
3W - 2L
1,645 SR
Queue Stats
152W - 132L
1,517 Elo+
Party 2
Sun Wukong
Sun Wukong
TacitaAmbrose
Sun Wukong
Level 13
God Stats
8W - 6L
1,884 SR
Queue Stats
30W - 25L
1,512 Elo+
Party 2
Fenrir
Fenrir
zLiann-
Fenrir
Level 13
God Stats
29W - 25L
1,888 SR
Queue Stats
436W - 455L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AdrianFlame
Mercury
17
12 / 1 / 4
10,468
616
12,073
12,415
4,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 4
7,785
458
2,039
7,998
6,013
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Big Mobbin
Gilgamesh
15
4 / 1 / 10
9,490
558
6,715
6,959
6,863
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
LokiULT
Scylla
18
8 / 1 / 5
10,795
635
13,034
8,487
3,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 2
7,759
456
1,695
8,597
2,239
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
6,868
404
1,901
10,301
3,393
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
Crachan
Raijin
13
1 / 2 / 1
7,755
456
1,826
8,172
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Hrafena
Apollo
15
5 / 3 / 0
9,405
553
13,811
11,022
4,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
TacitaAmbrose
Sun Wukong
10
0 / 6 / 3
6,702
394
3,334
13,050
8,353
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
zLiann-
Fenrir
9
1 / 10 / 0
6,212
365
3,338
11,671
5,746
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
26
Kills
7
7
Deaths
28
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
AdrianFlame
Mercury
12
1
4
14
L
0
7
1
0.07
W
1
0
4
3
W
Gilgamesh
Big Mobbin
Gilgamesh
4
1
10
9
L
Raijin
Crachan
Raijin
1
2
1
0.75
L
Apollo
Hrafena
Apollo
5
3
0
1.67
W
Scylla
LokiULT
Scylla
8
1
5
10.5
L
Sun Wukong
TacitaAmbrose
Sun Wukong
0
6
3
0.25
W
1
4
2
0.5
L
Fenrir
zLiann-
Fenrir
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,556
Damage
24,210
44,456
Taken
54,216
22,940
Mitigated
24,769
7,923
Healing
10,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AdrianFlame
Mercury
12,073
7,062
398
3,120
12,415
4,789
0
1,107
11,230
0
82,372
L
1,901
712
307
2,252
10,301
3,393
0
71
10,230
35,693
0
W
2,039
130
0
750
7,998
6,013
259
0
7,998
29,175
0
W
Gilgamesh
Big Mobbin
Gilgamesh
6,715
1,030
0
132
6,959
6,863
1,541
1,193
5,766
301
40,580
L
Raijin
Crachan
Raijin
1,826
54
0
1,578
8,172
2,906
156
3,670
4,296
39,306
0
L
Apollo
Hrafena
Apollo
13,811
6,973
0
4,615
11,022
4,371
1,133
4,529
6,425
0
75,337
W
Scylla
LokiULT
Scylla
13,034
1,777
0
1,088
8,487
3,036
0
1,015
7,314
81,104
0
L
Sun Wukong
TacitaAmbrose
Sun Wukong
3,334
568
210
966
13,050
8,353
39
3,770
9,150
0
24,252
W
1,695
874
0
2,435
8,597
2,239
969
162
8,421
0
35,850
L
Fenrir
zLiann-
Fenrir
3,338
1,600
198
453
11,671
5,746
294
2,808
8,795
0
18,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,297
Gold Earned
36,942
468
Minions Killed
400
0
Camps Cleared
0
1,522,248
Distance Traveled
1,393,697
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,468
616
123
7
0
365,344
2
L
Ra
6,868
404
70
4
0
256,043
0
W
Ymir
7,785
458
53
3
0
289,898
0
W
Gilgamesh
9,490
558
67
4
0
284,322
4
L
Raijin
7,755
456
98
6
0
287,945
3
L
Apollo
9,405
553
134
8
0
272,943
5
W
Scylla
10,795
635
161
9
0
311,741
2
L
Sun Wukong
6,702
394
50
3
0
302,282
2
W
Cupid
7,759
456
64
4
0
270,943
0
L
Fenrir
6,212
365
48
3
0
274,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role