Player Matchup

Guan Yu
Guan Yu
Shortyrb14
Guan Yu
Level 64
God Stats
2W - 0L
1,727 SR
Queue Stats
157W - 144L
1,387 Elo+
Party 3
Baron Samedi
Baron Samedi
Slickiron
Baron Samedi
Level 13
God Stats
3W - 1L
1,717 SR
Queue Stats
4W - 2L
1,592 Elo+
Party 1
Arachne
Arachne
WoolleyisYaya
Arachne
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 34L
1,466 Elo+
Party 1
Khepri
Khepri
Xanderoonie
Khepri
Level 76
God Stats
15W - 9L
1,597 SR
Queue Stats
52W - 48L
1,384 Elo+
Party 3
Neith
Neith
bigdaddyboiiii
Neith
Level 41
God Stats
11W - 11L
1,437 SR
Queue Stats
49W - 49L
1,362 Elo+
Party 3
Team Averages
Level 50
1,596 SR
1,438 Elo+

VS

Team Averages
Level 58
1,507 SR
1,485 Elo+
Sun Wukong
Sun Wukong
Axnzak
Sun Wukong
Level 45
God Stats
7W - 8L
1,506 SR
Queue Stats
94W - 101L
1,469 Elo+
Party 2
Artemis
Artemis
FurShizzNizz
Artemis
Level 35
God Stats
6W - 8L
1,502 SR
Queue Stats
15W - 14L
1,405 Elo+
Solo
Da Ji
Da Ji
Kewds
Da Ji
Level 95
God Stats
0W - 2L
1,284 SR
Queue Stats
135W - 121L
1,557 Elo+
Party 2
Ares
Ares
SYSTEMGLITCH152
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 61L
1,465 Elo+
Party 2
Agni
Agni
Subj3ctZero117
Agni
Level 86
God Stats
1W - 1L
1,744 SR
Queue Stats
124W - 114L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Shortyrb14
Guan Yu
17
4 / 5 / 12
11,080
554
12,472
17,613
15,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Slickiron
Baron Samedi
17
8 / 4 / 6
11,405
570
13,134
9,648
4,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
18
8 / 2 / 6
11,794
590
9,930
18,515
10,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
15
2 / 3 / 19
11,198
560
7,260
15,207
18,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
15 / 4 / 10
12,277
614
22,526
13,790
5,813
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Axnzak
Sun Wukong
14
2 / 7 / 2
9,180
459
11,186
19,118
14,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
FurShizzNizz
Artemis
13
1 / 11 / 4
8,403
420
7,168
17,347
5,680
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Kewds
Da Ji
17
9 / 5 / 4
10,924
546
12,012
15,110
6,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 7 / 6
9,842
492
6,296
21,712
18,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 7 / 4
9,800
490
14,133
13,852
4,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
38
37
Kills
18
18
Deaths
37
53
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Axnzak
Sun Wukong
2
7
2
0.43
L
Artemis
FurShizzNizz
Artemis
1
11
4
0.27
L
Da Ji
Kewds
Da Ji
9
5
4
2.2
L
2
7
6
0.71
W
Guan Yu
Shortyrb14
Guan Yu
4
5
12
2
W
Baron Samedi
Slickiron
Baron Samedi
8
4
6
2.75
L
4
7
4
0.86
W
Arachne
8
2
6
5.5
W
Khepri
2
3
19
3.83
W
15
4
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,322
Damage
50,795
74,773
Taken
87,139
54,191
Mitigated
50,309
28,370
Healing
18,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Axnzak
Sun Wukong
11,186
2,555
0
1,866
19,118
14,795
260
3,897
14,969
0
59,040
L
Artemis
FurShizzNizz
Artemis
7,168
3,783
1,062
3,909
17,347
5,680
1,374
3,191
14,136
0
35,973
L
Da Ji
Kewds
Da Ji
12,012
3,106
0
4,096
15,110
6,684
0
1,881
13,185
0
65,988
L
6,296
822
208
4,496
21,712
18,320
0
5,028
16,592
23,412
0
W
Guan Yu
Shortyrb14
Guan Yu
12,472
1,301
2,250
3,824
17,613
15,579
1,539
4,444
12,957
0
57,279
W
Baron Samedi
Slickiron
Baron Samedi
13,134
1,173
3,131
2,732
9,648
4,441
1,232
3,313
6,074
60,928
0
L
14,133
589
0
2,659
13,852
4,830
66
5,655
7,863
61,443
0
W
Arachne
9,930
5,103
0
8,285
18,515
10,088
2,135
5,528
12,726
0
74,791
W
Khepri
7,260
692
911
1,863
15,207
18,270
634
3,334
11,753
35,229
0
W
22,526
13,011
0
5,374
13,790
5,813
4,158
2,860
10,834
0
67,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,754
Gold Earned
48,149
476
Minions Killed
457
0
Camps Cleared
0
1,876,227
Distance Traveled
1,736,796
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,180
459
122
6
0
374,718
3
L
Artemis
8,403
420
66
3
0
311,812
3
L
Da Ji
10,924
546
108
5
0
399,389
1
L
Ares
9,842
492
39
2
0
307,197
0
W
Guan Yu
11,080
554
107
5
0
402,459
1
W
Baron Samedi
11,405
570
120
6
0
361,538
0
L
Agni
9,800
490
122
6
0
343,680
5
W
Arachne
11,794
590
112
6
0
421,087
3
W
Khepri
11,198
560
50
3
0
343,111
0
W
Neith
12,277
614
87
4
0
348,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role