Player Matchup

Izanami
Izanami
Stormzii
Izanami
Level 46
God Stats
5W - 1L
1,500 SR
Queue Stats
62W - 42L
1,749 Elo+
Party 2
Ganesha
Ganesha
WindyBois
Ganesha
Level 12
God Stats
5W - 4L
1,500 SR
Queue Stats
18W - 13L
1,500 Elo+
Party 2
Janus
Janus
asianpeppers
Janus
Level 122
God Stats
2W - 0L
1,559 SR
Queue Stats
69W - 35L
1,818 Elo+
Party 2
Team Averages
Level 60
1,520 SR
1,689 Elo+

VS

Team Averages
Level 93
1,353 SR
1,360 Elo+
Tyr
Tyr
TheR1NZLER
Tyr
Level 82
God Stats
0W - 2L
1,295 SR
Queue Stats
2W - 7L
1,231 Elo+
Party 1
Hel
Hel
XxBUBADRFTxX
Hel
Level 109
God Stats
0W - 3L
1,278 SR
Queue Stats
41W - 50L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
javiergoe
Danzaburou
Level 89
God Stats
25W - 29L
1,486 SR
Queue Stats
316W - 365L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Stormzii
Izanami
15
9 / 2 / 5
11,561
771
14,832
11,435
5,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
WindyBois
Ganesha
13
0 / 0 / 15
10,662
711
5,007
8,381
8,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
6 / 2 / 9
10,854
724
13,838
10,222
3,772
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
8,422
561
6,701
15,440
7,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 6 / 3
8,909
594
6,299
13,380
4,222
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
javiergoe
Danzaburou
12
2 / 6 / 0
9,632
642
9,087
13,796
4,544
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
15
Kills
4
4
Deaths
15
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
Stormzii
Izanami
9
2
5
5.75
L
1
3
2
0.67
W
Ganesha
WindyBois
Ganesha
0
0
15
7.5
L
1
6
3
0.42
W
6
2
9
5.25
L
Danzaburou
javiergoe
Danzaburou
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,677
Damage
22,087
30,038
Taken
42,616
17,327
Mitigated
15,842
11,267
Healing
15,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Stormzii
Izanami
14,832
9,687
0
5,448
11,435
5,041
2,396
2,279
9,156
0
63,410
L
6,701
94
0
4,617
15,440
7,076
0
6,222
9,218
0
12,351
W
Ganesha
WindyBois
Ganesha
5,007
80
1,186
1,864
8,381
8,514
0
1,781
6,600
23,863
0
L
6,299
311
4,239
4,397
13,380
4,222
0
5,228
8,152
38,543
0
W
13,838
512
154
2,615
10,222
3,772
37
2,387
7,835
48,478
0
L
Danzaburou
javiergoe
Danzaburou
9,087
3,368
0
1,841
13,796
4,544
0
7,459
6,337
0
35,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,077
Gold Earned
26,963
210
Minions Killed
113
0
Camps Cleared
0
836,919
Distance Traveled
796,488
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,561
771
115
8
0
262,218
3
L
Tyr
8,422
561
15
1
0
303,881
5
W
Ganesha
10,662
711
5
0
0
274,066
1
L
Hel
8,909
594
45
3
0
253,441
3
W
Janus
10,854
724
90
6
0
300,635
3
L
Danzaburou
9,632
642
53
4
0
239,166
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role