Player Matchup

Ganesha
Ganesha
Backor
Ganesha
Level 64
God Stats
17W - 17L
1,400 SR
Queue Stats
312W - 313L
1,513 Elo+
Solo
Ullr
Ullr
Fraying
Ullr
Level 63
God Stats
0W - 1L
1,828 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Janus
Janus
Protus321
Janus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
deathsta1ker97
Gilgamesh
Level 140
God Stats
0W - 2L
1,337 SR
Queue Stats
56W - 51L
1,596 Elo+
Party 1
Ravana
Ravana
iWolfMaster
Ravana
Level 114
God Stats
4W - 4L
1,189 SR
Queue Stats
108W - 93L
1,563 Elo+
Party 1
Team Averages
Level 89
1,451 SR
1,534 Elo+

VS

Team Averages
Level 97
1,472 SR
1,553 Elo+
Chiron
Chiron
BlokeAble
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
CzarGravy
Discordia
Level 61
God Stats
3W - 2L
1,481 SR
Queue Stats
135W - 100L
1,542 Elo+
Party 2
Sun Wukong
Sun Wukong
IllusiveTruth
Sun Wukong
Level 99
God Stats
6W - 5L
1,327 SR
Queue Stats
291W - 232L
1,579 Elo+
Party 2
Janus
Janus
Jones3Gaming
Janus
Level 124
God Stats
5W - 12L
1,451 SR
Queue Stats
399W - 426L
1,504 Elo+
Solo
Ymir
Ymir
TheTrueKey
Ymir
Level 76
God Stats
6W - 2L
1,599 SR
Queue Stats
74W - 45L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Backor
Ganesha
13
1 / 8 / 5
8,569
428
6,814
18,088
12,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
Fraying
Ullr
16
3 / 5 / 2
9,965
498
12,480
13,960
5,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Protus321
Janus
15
1 / 6 / 2
9,198
460
6,544
10,177
4,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
deathsta1ker97
Gilgamesh
15
2 / 8 / 1
9,537
477
8,354
17,054
9,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ravana
16
4 / 4 / 1
9,914
496
9,059
10,484
6,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BlokeAble
Chiron
17
8 / 5 / 13
11,782
589
18,245
19,032
7,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
CzarGravy
Discordia
15
2 / 5 / 9
10,209
510
4,935
8,404
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
IllusiveTruth
Sun Wukong
20
15 / 1 / 4
13,848
692
16,623
21,794
14,637
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 0 / 15
11,540
577
8,704
9,325
3,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 0 / 17
11,875
594
7,200
16,879
15,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
89
11
Kills
31
31
Deaths
11
11
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Backor
Ganesha
1
8
5
0.44
W
Chiron
BlokeAble
Chiron
8
5
13
2.9
W
Discordia
CzarGravy
Discordia
2
5
9
1.3
L
Ullr
Fraying
Ullr
3
5
2
0.8
W
Sun Wukong
IllusiveTruth
Sun Wukong
15
1
4
17
W
1
0
15
8.5
L
Janus
Protus321
Janus
1
6
2
0.33
W
5
0
17
13.5
L
Gilgamesh
deathsta1ker97
Gilgamesh
2
8
1
0.31
L
Ravana
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,251
Damage
55,707
69,763
Taken
75,434
38,329
Mitigated
43,027
12,457
Healing
29,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Backor
Ganesha
6,814
441
0
1,340
18,088
12,209
0
7,701
10,189
31,761
0
W
Chiron
BlokeAble
Chiron
18,245
9,539
892
6,282
19,032
7,013
1,845
3,528
15,462
0
87,592
W
Discordia
CzarGravy
Discordia
4,935
387
0
958
8,404
2,687
842
3,390
4,795
40,803
0
L
Ullr
Fraying
Ullr
12,480
5,385
0
3,833
13,960
5,721
1,373
1,326
12,566
0
78,465
W
Sun Wukong
IllusiveTruth
Sun Wukong
16,623
5,311
0
11,739
21,794
14,637
1,089
2,870
18,846
0
94,343
W
8,704
1,435
0
5,300
9,325
3,082
2,136
1,322
7,913
81,926
0
L
Janus
Protus321
Janus
6,544
322
0
706
10,177
4,051
59
2,945
6,980
57,223
0
W
7,200
1,711
0
4,438
16,879
15,608
590
4,267
12,524
36,409
0
L
Gilgamesh
deathsta1ker97
Gilgamesh
8,354
1,738
0
3,178
17,054
9,818
0
2,821
14,185
0
50,783
L
Ravana
9,059
2,982
0
3,400
10,484
6,530
0
5,464
5,004
0
79,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,183
Gold Earned
59,254
530
Minions Killed
543
0
Camps Cleared
0
1,781,599
Distance Traveled
1,926,714
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,569
428
25
1
0
359,279
9
W
Chiron
11,782
589
109
5
0
368,161
2
W
Discordia
10,209
510
77
4
0
319,739
3
L
Ullr
9,965
498
134
7
0
315,480
0
W
Sun Wukong
13,848
692
171
9
0
437,195
3
W
Janus
11,540
577
141
7
0
404,671
7
L
Janus
9,198
460
128
6
0
367,029
1
W
Ymir
11,875
594
45
2
0
396,948
11
L
Gilgamesh
9,537
477
101
5
0
325,680
2
L
Ravana
9,914
496
142
7
0
414,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role