Player Matchup

Rama
Rama
Babykangaroo
Rama
Level 46
God Stats
17W - 16L
1,609 SR
Queue Stats
106W - 102L
1,412 Elo+
Party 1
Cthulhu
Cthulhu
RaulMF5174
Cthulhu
Level 16
God Stats
1W - 0L
1,456 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
keviin jd
Erlang Shen
Level 124
God Stats
1W - 0L
1,829 SR
Queue Stats
4W - 3L
1,632 Elo+
Party 3
Poseidon
Poseidon
notanksallowed
Poseidon
Level 87
God Stats
13W - 20L
1,434 SR
Queue Stats
149W - 149L
1,471 Elo+
Solo
Nemesis
Nemesis
smurfashonn
Nemesis
Level 28
God Stats
1W - 0L
1,490 SR
Queue Stats
86W - 97L
1,348 Elo+
Party 1
Team Averages
Level 60
1,564 SR
1,473 Elo+

VS

Team Averages
Level 59
1,602 SR
1,453 Elo+
Discordia
Discordia
AlanDgr8one
Discordia
Level 129
God Stats
6W - 7L
1,384 SR
Queue Stats
207W - 221L
1,403 Elo+
Solo
Da Ji
Da Ji
Goddfrey
Da Ji
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,478 Elo+
Party 4
Nemesis
Nemesis
Higust1
Nemesis
Level 48
God Stats
1W - 1L
1,785 SR
Queue Stats
21W - 22L
1,534 Elo+
Party 2
Yemoja
Yemoja
Jffroese
Yemoja
Level 25
God Stats
2W - 1L
1,642 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
madera-uzumaki
Danzaburou
Level 66
God Stats
2W - 3L
1,701 SR
Queue Stats
7W - 15L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 5
9,844
895
8,749
8,451
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
RaulMF5174
Cthulhu
13
0 / 3 / 4
7,174
652
4,639
10,643
6,600
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
keviin jd
Erlang Shen
14
3 / 2 / 7
8,433
767
8,240
9,393
6,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
15
4 / 2 / 7
9,058
823
10,897
8,322
2,961
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
smurfashonn
Nemesis
15
5 / 4 / 8
9,786
890
10,937
9,143
4,724
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AlanDgr8one
Discordia
15
3 / 6 / 2
9,116
829
6,070
7,804
2,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
Goddfrey
Da Ji
13
3 / 3 / 2
7,857
714
3,799
7,868
4,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Higust1
Nemesis
13
2 / 3 / 4
8,376
761
5,405
13,996
10,228
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
Jffroese
Yemoja
14
3 / 3 / 7
8,590
781
8,938
10,713
9,579
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
madera-uzumaki
Danzaburou
14
4 / 4 / 6
8,715
792
10,353
11,819
4,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
36
19
Kills
15
15
Deaths
19
31
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Discordia
AlanDgr8one
Discordia
3
6
2
0.67
W
7
4
5
2.38
L
Da Ji
Goddfrey
Da Ji
3
3
2
1.33
L
Nemesis
Higust1
Nemesis
2
3
4
1.33
L
Yemoja
Jffroese
Yemoja
3
3
7
2.17
W
Cthulhu
RaulMF5174
Cthulhu
0
3
4
0.67
W
Erlang Shen
keviin jd
Erlang Shen
3
2
7
3.25
L
Danzaburou
madera-uzumaki
Danzaburou
4
4
6
1.75
W
Poseidon
4
2
7
3.75
W
Nemesis
smurfashonn
Nemesis
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,462
Damage
34,565
45,952
Taken
52,200
23,528
Mitigated
31,520
5,402
Healing
7,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AlanDgr8one
Discordia
6,070
187
0
26
7,804
2,878
814
1,854
5,635
26,208
0
W
8,749
7,386
0
1,091
8,451
3,018
1,601
2,552
5,899
0
23,698
L
Da Ji
Goddfrey
Da Ji
3,799
755
0
228
7,868
4,047
314
2,042
5,709
0
12,719
L
Nemesis
Higust1
Nemesis
5,405
1,033
0
3,474
13,996
10,228
332
4,080
9,464
0
11,858
L
Yemoja
Jffroese
Yemoja
8,938
1,933
1,582
579
10,713
9,579
421
3,444
6,994
22,478
0
W
Cthulhu
RaulMF5174
Cthulhu
4,639
42
154
0
10,643
6,600
234
4,882
5,641
19,359
0
W
Erlang Shen
keviin jd
Erlang Shen
8,240
2,525
0
2,660
9,393
6,225
0
2,526
6,744
0
14,734
L
Danzaburou
madera-uzumaki
Danzaburou
10,353
3,178
0
2,077
11,819
4,788
1,020
3,569
7,963
0
23,045
W
Poseidon
10,897
548
0
500
8,322
2,961
521
3,067
5,255
26,507
0
W
Nemesis
smurfashonn
Nemesis
10,937
5,272
0
997
9,143
4,724
720
2,346
6,747
0
23,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,295
Gold Earned
42,654
180
Minions Killed
163
8
Camps Cleared
5
967,656
Distance Traveled
914,698
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,116
829
63
6
2
156,935
2
W
Rama
9,844
895
37
3
2
175,409
1
L
Da Ji
7,857
714
22
2
2
199,276
2
L
Nemesis
8,376
761
12
1
0
180,150
2
L
Yemoja
8,590
781
32
3
0
177,708
0
W
Cthulhu
7,174
652
39
4
2
212,795
0
W
Erlang Shen
8,433
767
23
2
0
184,742
2
L
Danzaburou
8,715
792
34
3
1
200,629
0
W
Poseidon
9,058
823
46
4
2
200,628
1
W
Nemesis
9,786
890
35
3
2
194,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role