Player Matchup

Eset
Eset
 
Eset
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Gabe1
Set
Level 126
God Stats
4W - 3L
1,632 SR
Queue Stats
80W - 77L
1,645 Elo+
Party 1
Geb
Geb
ModdedWeegee
Geb
Level 124
God Stats
5W - 4L
1,639 SR
Queue Stats
55W - 49L
1,622 Elo+
Party 1
Apollo
Apollo
TheOldKanye69
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,602 Elo+
Party 1
Gilgamesh
Gilgamesh
dragonzskull98
Gilgamesh
Level 44
God Stats
1W - 1L
1,708 SR
Queue Stats
17W - 11L
1,650 Elo+
Party 2
Team Averages
Level 94
1,596 SR
1,604 Elo+

VS

Team Averages
Level 101
1,559 SR
1,613 Elo+
Sobek
Sobek
DarkOakPlank
Sobek
Level 125
God Stats
30W - 21L
1,595 SR
Queue Stats
183W - 177L
1,595 Elo+
Party 3
Chaac
Chaac
GetBoxedUwU
Chaac
Level 96
God Stats
7W - 9L
1,649 SR
Queue Stats
222W - 206L
1,588 Elo+
Party 3
Apollo
Apollo
Nellaye
Apollo
Level 128
God Stats
11W - 8L
1,667 SR
Queue Stats
272W - 253L
1,588 Elo+
Party 3
Ra
Ra
TheHunter0666
Ra
Level 137
God Stats
11W - 10L
1,605 SR
Queue Stats
285W - 279L
1,592 Elo+
Party 3
Loki
Loki
tomsslaveuwu
Loki
Level 19
God Stats
2W - 2L
1,280 SR
Queue Stats
37W - 21L
1,702 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
4 / 5 / 2
6,698
515
7,838
9,224
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
Gabe1
Set
13
3 / 2 / 4
7,732
595
5,902
9,956
4,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
1 / 2 / 1
5,841
449
1,565
6,212
3,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 3 / 2
5,054
389
616
3,666
938
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
dragonzskull98
Gilgamesh
9
0 / 4 / 1
5,575
429
2,752
6,418
3,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 9
6,224
479
2,146
7,018
4,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
7 / 0 / 2
7,961
612
4,968
6,609
5,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
Nellaye
Apollo
15
5 / 1 / 3
8,453
650
5,754
5,802
1,862
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 2 / 2
7,697
592
4,087
5,048
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
0 / 5 / 5
6,860
528
5,152
9,048
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
8
Kills
16
16
Deaths
8
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
4
5
2
1
W
0
0
9
4.5
L
Set
Gabe1
Set
3
2
4
2.5
W
7
0
2
8
L
1
2
1
0.75
W
Apollo
Nellaye
Apollo
5
1
3
6.5
W
4
2
2
2.5
L
0
3
2
0.33
L
Gilgamesh
dragonzskull98
Gilgamesh
0
4
1
0.13
W
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,673
Damage
22,107
35,476
Taken
33,525
14,022
Mitigated
15,765
7,795
Healing
14,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
7,838
873
371
2,300
9,224
2,567
0
2,293
6,794
31,863
0
W
2,146
162
0
2,989
7,018
4,340
148
1,858
5,000
11,701
0
L
Set
Gabe1
Set
5,902
2,407
0
3,570
9,956
4,450
0
1,432
8,292
0
52,387
W
4,968
255
0
4,222
6,609
5,121
273
2,088
4,244
0
37,961
L
1,565
145
0
1,198
6,212
3,010
0
945
5,228
15,629
0
W
Apollo
Nellaye
Apollo
5,754
3,462
0
1,080
5,802
1,862
599
961
4,829
0
58,489
W
4,087
657
528
2,070
5,048
1,623
221
1,545
3,294
47,043
0
L
616
288
0
203
3,666
938
0
210
3,456
0
16,504
L
Gilgamesh
dragonzskull98
Gilgamesh
2,752
477
0
153
6,418
3,057
0
1,025
5,216
0
23,495
W
5,152
1,253
0
3,191
9,048
2,819
0
2,148
6,581
0
40,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,900
Gold Earned
37,195
279
Minions Killed
405
0
Camps Cleared
0
1,181,209
Distance Traveled
1,210,783
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,698
515
61
5
0
232,695
2
W
Sobek
6,224
479
15
1
0
259,291
5
L
Set
7,732
595
116
9
0
271,462
2
W
Chaac
7,961
612
84
6
0
261,225
0
L
Geb
5,841
449
24
2
0
258,629
3
W
Apollo
8,453
650
117
9
0
219,213
4
W
Ra
7,697
592
103
8
0
227,356
4
L
Apollo
5,054
389
29
2
0
192,944
2
L
Gilgamesh
5,575
429
49
4
0
225,479
0
W
Loki
6,860
528
86
7
0
243,698
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role