Player Matchup

Awilix
Awilix
BernkasteL9978
Awilix
Level 67
God Stats
13W - 19L
1,382 SR
Queue Stats
653W - 701L
1,454 Elo+
Party 3
Cthulhu
Cthulhu
Bot_UNHXLY
Cthulhu
Level 27
God Stats
1W - 1L
1,692 SR
Queue Stats
1W - 2L
1,705 Elo+
Party 1
Gilgamesh
Gilgamesh
HaniHoneyBee
Gilgamesh
Level 27
God Stats
14W - 18L
1,652 SR
Queue Stats
152W - 162L
1,409 Elo+
Party 3
Ra
Ra
Khaos_skullkid
Ra
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,158 Elo+
Party 1
Cupid
Cupid
SauceJr-_-
Cupid
Level 39
God Stats
0W - 1L
1,333 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 37
1,512 SR
1,445 Elo+

VS

Team Averages
Level 67
1,502 SR
1,406 Elo+
Ymir
Ymir
AidoneusKore
Ymir
Level 97
God Stats
42W - 31L
1,574 SR
Queue Stats
486W - 510L
1,452 Elo+
Party 2
Pele
Pele
Beatlethebard
Pele
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 101L
1,396 Elo+
Party 2
Sol
Sol
Jknight__
Sol
Level 58
God Stats
2W - 0L
1,677 SR
Queue Stats
77W - 104L
1,403 Elo+
Party 2
Achilles
Achilles
TheCleverEleven
Achilles
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
275W - 322L
1,399 Elo+
Party 2
Hades
Hades
erictheroux
Hades
Level 73
God Stats
2W - 2L
1,262 SR
Queue Stats
32W - 47L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 1
5,532
553
3,469
5,928
1,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Bot_UNHXLY
Cthulhu
7
2 / 4 / 3
4,937
494
2,486
6,018
3,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
HaniHoneyBee
Gilgamesh
8
0 / 2 / 1
4,685
469
1,742
3,945
1,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 3 / 0
5,195
520
3,037
5,688
1,768
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
9
3 / 3 / 2
5,351
535
4,223
6,540
1,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,107
611
2,658
4,941
2,529
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 3 / 0
5,023
502
1,536
6,691
1,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 4 / 4
6,543
654
7,727
7,711
2,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
9
4 / 1 / 3
5,770
577
2,333
8,163
3,913
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 0 / 1
6,476
648
4,681
5,371
2,421
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
9
Kills
15
15
Deaths
9
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
W
1
3
0
0.33
L
3
3
1
1.17
L
Cthulhu
Bot_UNHXLY
Cthulhu
2
4
3
0.88
L
Gilgamesh
HaniHoneyBee
Gilgamesh
0
2
1
0.25
W
5
4
4
1.75
L
1
3
0
0.33
L
Cupid
3
3
2
1.33
W
Achilles
4
1
3
5.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,957
Damage
18,935
28,119
Taken
32,877
10,060
Mitigated
13,246
6,852
Healing
15,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,658
745
0
2,200
4,941
2,529
190
366
4,575
26,936
0
W
1,536
600
0
2,096
6,691
1,704
0
686
6,005
0
22,309
L
3,469
1,639
0
1,612
5,928
1,639
0
1,882
4,046
0
21,117
L
Cthulhu
Bot_UNHXLY
Cthulhu
2,486
269
0
330
6,018
3,418
0
2,962
3,056
10,438
0
L
Gilgamesh
HaniHoneyBee
Gilgamesh
1,742
498
0
1,187
3,945
1,645
0
1,919
2,026
0
11,448
W
7,727
4,380
468
3,091
7,711
2,679
544
1,262
6,233
32,283
3,430
L
3,037
429
129
1,403
5,688
1,768
302
4,328
1,360
25,924
0
L
Cupid
4,223
2,358
104
2,087
6,540
1,590
0
3,376
3,164
0
15,782
W
Achilles
2,333
884
486
2,605
8,163
3,913
154
799
7,239
0
12,754
W
4,681
118
245
4,197
5,371
2,421
414
2,069
3,302
37,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,700
Gold Earned
29,919
156
Minions Killed
281
0
Camps Cleared
0
957,892
Distance Traveled
924,181
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,107
611
69
7
0
182,617
1
W
Pele
5,023
502
48
5
0
210,965
2
L
Awilix
5,532
553
48
5
0
233,625
3
L
Cthulhu
4,937
494
10
1
0
178,789
3
L
Gilgamesh
4,685
469
22
2
0
204,517
2
W
Sol
6,543
654
69
7
0
161,546
0
L
Ra
5,195
520
49
5
0
168,782
2
L
Cupid
5,351
535
27
3
0
172,179
0
W
Achilles
5,770
577
16
2
0
181,945
4
W
Hades
6,476
648
79
8
0
187,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role