Player Matchup

Yemoja
Yemoja
LordZombiie0
Yemoja
Level 27
God Stats
3W - 4L
1,379 SR
Queue Stats
454W - 487L
1,366 Elo+
Solo
Arachne
Arachne
Nanodesu17
Arachne
Level 26
God Stats
41W - 35L
1,482 SR
Queue Stats
403W - 468L
1,315 Elo+
Party 2
Agni
Agni
lmg197
Agni
Level 27
God Stats
21W - 12L
1,644 SR
Queue Stats
332W - 298L
1,448 Elo+
Party 2
Sun Wukong
Sun Wukong
pierlippon
Sun Wukong
Level 26
God Stats
8W - 6L
1,544 SR
Queue Stats
54W - 56L
1,346 Elo+
Solo
Neith
Neith
xXCibo9Xx
Neith
Level 25
God Stats
18W - 18L
1,867 SR
Queue Stats
387W - 410L
1,470 Elo+
Solo
Team Averages
Level 26
1,583 SR
1,389 Elo+

VS

Team Averages
Level 22
1,435 SR
1,385 Elo+
Thanatos
Thanatos
AFROSTASH
Thanatos
Level 22
God Stats
9W - 9L
1,082 SR
Queue Stats
89W - 111L
1,362 Elo+
Party 1
Terra
Terra
Alpha_Q_Harrd
Terra
Level 15
God Stats
16W - 22L
1,544 SR
Queue Stats
55W - 68L
1,378 Elo+
Party 1
Zeus
Zeus
CaminatorZ99
Zeus
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
239W - 279L
1,403 Elo+
Solo
Hachiman
Hachiman
StrangNightGho
Hachiman
Level 22
God Stats
3W - 5L
1,562 SR
Queue Stats
86W - 105L
1,329 Elo+
Party 1
Achilles
Achilles
iiSweatyM
Achilles
Level 20
God Stats
5W - 3L
1,489 SR
Queue Stats
25W - 14L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
2 / 0 / 6
10,320
491
6,541
11,618
9,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
Nanodesu17
Arachne
16
4 / 3 / 6
10,188
485
7,861
13,694
6,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Agni
lmg197
Agni
19
12 / 1 / 2
12,332
587
14,205
12,866
5,882
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
pierlippon
Sun Wukong
19
7 / 2 / 2
12,322
587
15,540
18,260
12,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
xXCibo9Xx
Neith
16
9 / 3 / 6
10,316
491
12,721
13,596
5,531
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AFROSTASH
Thanatos
13
3 / 8 / 1
8,524
406
6,705
13,172
4,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 4 / 1
8,570
408
4,249
14,355
11,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 6 / 0
8,383
399
11,180
9,472
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
13
1 / 9 / 3
7,990
380
7,906
14,449
5,711
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
iiSweatyM
Achilles
15
1 / 7 / 1
8,837
421
12,536
23,679
14,513
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
34
Kills
8
9
Deaths
34
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AFROSTASH
Thanatos
3
8
1
0.44
L
1
4
1
0.38
L
2
6
0
0.33
W
Yemoja
2
0
6
5
W
Arachne
Nanodesu17
Arachne
4
3
6
2.33
L
Hachiman
1
9
3
0.28
L
Achilles
iiSweatyM
Achilles
1
7
1
0.21
W
Agni
lmg197
Agni
12
1
2
13
W
Sun Wukong
pierlippon
Sun Wukong
7
2
2
4
W
Neith
xXCibo9Xx
Neith
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,868
Damage
42,576
70,034
Taken
75,127
39,490
Mitigated
39,686
21,567
Healing
19,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AFROSTASH
Thanatos
6,705
2,791
0
6,367
13,172
4,257
0
3,135
10,037
0
34,653
L
4,249
674
2,414
3,707
14,355
11,877
0
4,420
9,935
26,770
0
L
11,180
1,114
0
755
9,472
3,328
0
5,788
3,684
42,480
0
W
Yemoja
6,541
1,199
588
3,643
11,618
9,086
210
3,045
8,573
52,228
0
W
Arachne
Nanodesu17
Arachne
7,861
4,998
0
3,803
13,694
6,149
2,294
3,198
10,496
0
66,937
L
Hachiman
7,906
3,835
0
0
14,449
5,711
0
6,011
8,438
0
44,115
L
Achilles
iiSweatyM
Achilles
12,536
4,403
0
5,978
23,679
14,513
0
1,392
22,287
0
51,406
W
Agni
lmg197
Agni
14,205
1,990
0
4,404
12,866
5,882
2,612
4,501
8,365
91,084
0
W
Sun Wukong
pierlippon
Sun Wukong
15,540
4,987
0
3,666
18,260
12,842
4,158
526
17,734
0
80,169
W
Neith
xXCibo9Xx
Neith
12,721
6,468
0
5,463
13,596
5,531
1,297
4,159
9,437
0
51,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,478
Gold Earned
42,304
596
Minions Killed
350
0
Camps Cleared
0
1,972,135
Distance Traveled
1,823,616
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,524
406
77
4
0
394,937
0
L
Terra
8,570
408
52
2
0
419,483
0
L
Zeus
8,383
399
57
3
0
351,091
1
W
Yemoja
10,320
491
71
3
0
353,353
0
W
Arachne
10,188
485
116
6
0
458,098
0
L
Hachiman
7,990
380
82
4
0
327,774
4
L
Achilles
8,837
421
82
4
0
330,331
3
W
Agni
12,332
587
151
7
0
421,309
3
W
Sun Wukong
12,322
587
174
8
0
379,758
3
W
Neith
10,316
491
84
4
0
359,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role