Player Matchup

Gilgamesh
Gilgamesh
FITTYJ
Gilgamesh
Level 142
God Stats
5W - 2L
1,934 SR
Queue Stats
101W - 50L
1,834 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
PhiIIyTheKid
Ah Muzen Cab
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 1L
2,040 Elo+
Party 2
Horus
Horus
ShinraTogami
Horus
Level 149
God Stats
2W - 0L
1,940 SR
Queue Stats
36W - 12L
1,865 Elo+
Party 2
Hercules
Hercules
ULLOA_10
Hercules
Level 159
God Stats
1W - 0L
1,841 SR
Queue Stats
29W - 40L
1,604 Elo+
Party 2
He Bo
He Bo
kemo52
He Bo
Level 131
God Stats
3W - 0L
1,867 SR
Queue Stats
93W - 41L
1,850 Elo+
Party 2
Team Averages
Level 120
1,817 SR
1,839 Elo+

VS

Team Averages
Level 72
1,419 SR
1,661 Elo+
Nox
Nox
Ed_Jay26
Nox
Level 66
God Stats
0W - 3L
1,419 SR
Queue Stats
23W - 28L
1,506 Elo+
Solo
Serqet
Serqet
King Wanye
Serqet
Level 89
God Stats
1W - 3L
1,235 SR
Queue Stats
629W - 533L
1,691 Elo+
Party 1
Ares
Ares
Ojac1
Ares
Level 149
God Stats
0W - 4L
1,173 SR
Queue Stats
77W - 71L
1,578 Elo+
Solo
Anhur
Anhur
l Merxx I
Anhur
Level 29
God Stats
1W - 3L
1,431 SR
Queue Stats
53W - 22L
1,780 Elo+
Party 1
Tyr
Tyr
xxObito
Tyr
Level 27
God Stats
1W - 1L
1,837 SR
Queue Stats
83W - 33L
1,751 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FITTYJ
Gilgamesh
15
5 / 2 / 5
9,205
575
12,266
11,598
5,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
PhiIIyTheKid
Ah Muzen Cab
16
5 / 1 / 1
9,745
609
10,366
9,442
3,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 3 / 3
8,977
561
10,522
10,799
7,772
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
ULLOA_10
Hercules
14
3 / 1 / 9
9,259
579
10,408
15,989
12,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
kemo52
He Bo
13
2 / 3 / 4
8,077
505
6,313
9,547
3,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
7,453
466
4,631
9,265
3,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
King Wanye
Serqet
13
2 / 4 / 5
7,890
493
5,542
12,374
4,781
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
Ojac1
Ares
10
0 / 5 / 2
6,728
421
5,742
14,909
10,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
l Merxx I
Anhur
12
1 / 3 / 2
7,456
466
7,698
11,469
3,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
16
7 / 3 / 1
9,762
610
13,352
16,824
17,805
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
18
Kills
10
10
Deaths
18
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Gilgamesh
FITTYJ
Gilgamesh
5
2
5
3.75
L
Serqet
King Wanye
Serqet
2
4
5
1.13
L
Ares
Ojac1
Ares
0
5
2
0.2
W
Ah Muzen Cab
PhiIIyTheKid
Ah Muzen Cab
5
1
1
5.5
W
3
3
3
1.5
W
Hercules
ULLOA_10
Hercules
3
1
9
7.5
W
He Bo
kemo52
He Bo
2
3
4
1.33
L
Anhur
l Merxx I
Anhur
1
3
2
0.67
L
Tyr
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,875
Damage
36,965
57,375
Taken
64,841
32,808
Mitigated
40,522
28,891
Healing
19,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,631
732
0
2,034
9,265
3,720
0
1,320
7,945
45,745
0
W
Gilgamesh
FITTYJ
Gilgamesh
12,266
3,628
0
3,702
11,598
5,906
936
1,987
8,851
0
52,417
L
Serqet
King Wanye
Serqet
5,542
1,298
0
3,322
12,374
4,781
0
1,465
10,909
0
42,845
L
Ares
Ojac1
Ares
5,742
168
0
3,169
14,909
10,529
0
1,539
13,370
19,485
0
W
Ah Muzen Cab
PhiIIyTheKid
Ah Muzen Cab
10,366
6,876
0
7,226
9,442
3,228
3,397
1,599
7,675
0
80,910
W
10,522
4,303
1,017
4,363
10,799
7,772
0
719
10,080
0
50,023
W
Hercules
ULLOA_10
Hercules
10,408
3,583
0
8,625
15,989
12,650
469
5,095
10,894
0
25,785
W
He Bo
kemo52
He Bo
6,313
747
0
3,958
9,547
3,252
0
973
8,574
50,692
0
L
Anhur
l Merxx I
Anhur
7,698
5,516
0
3,148
11,469
3,687
0
0
11,469
0
46,768
L
Tyr
13,352
2,007
0
7,573
16,824
17,805
0
1,989
14,835
0
55,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,263
Gold Earned
39,289
475
Minions Killed
409
0
Camps Cleared
0
1,561,420
Distance Traveled
1,536,021
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,453
466
95
6
0
286,505
1
W
Gilgamesh
9,205
575
111
7
0
300,704
1
L
Serqet
7,890
493
81
5
0
346,813
3
L
Ares
6,728
421
24
2
0
310,251
0
W
Ah Muzen Cab
9,745
609
142
9
0
290,610
0
W
Horus
8,977
561
105
7
0
331,959
5
W
Hercules
9,259
579
32
2
0
359,707
5
W
He Bo
8,077
505
85
5
0
278,440
2
L
Anhur
7,456
466
107
7
0
267,232
4
L
Tyr
9,762
610
102
6
0
325,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role