Player Matchup

Apollo
Apollo
DoTheRoar718
Apollo
Level 24
God Stats
42W - 48L
1,521 SR
Queue Stats
101W - 133L
1,314 Elo+
Party 2
Neith
Neith
DontjumpGS
Neith
Level 23
God Stats
9W - 4L
1,390 SR
Queue Stats
159W - 242L
1,310 Elo+
Party 2
Nemesis
Nemesis
Felafelwaffles
Nemesis
Level 30
God Stats
7W - 3L
1,350 SR
Queue Stats
48W - 39L
1,275 Elo+
Solo
Aphrodite
Aphrodite
Pabloospinag1
Aphrodite
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Fenrir
Fenrir
R0CH1
Fenrir
Level 21
God Stats
10W - 12L
1,394 SR
Queue Stats
192W - 271L
1,286 Elo+
Solo
Team Averages
Level 20
1,431 SR
1,337 Elo+

VS

Team Averages
Level 15
1,501 SR
1,427 Elo+
Neith
Neith
Aldanacl18
Neith
Level 25
God Stats
5W - 1L
1,525 SR
Queue Stats
11W - 4L
1,445 Elo+
Solo
Bellona
Bellona
Koduhz
Bellona
Level 29
God Stats
8W - 9L
1,556 SR
Queue Stats
94W - 78L
1,377 Elo+
Solo
Kukulkan
Kukulkan
Leot290
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hel
Hel
TheRoseRaven
Hel
Level 16
God Stats
6W - 6L
1,426 SR
Queue Stats
21W - 21L
1,313 Elo+
Solo
Nemesis
Nemesis
YoyoMonkey3
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
1 / 7 / 11
10,698
428
11,979
19,225
6,746
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Neith
17
2 / 5 / 11
10,531
421
8,130
12,191
4,510
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

19
13 / 5 / 2
12,784
511
13,702
19,911
15,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
Pabloospinag1
Aphrodite
17
9 / 2 / 5
12,271
491
13,752
13,348
5,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
R0CH1
Fenrir
4
0 / 2 / 0
6,777
271
114
2,166
441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
8 / 5 / 9
13,172
527
17,705
21,946
9,555
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Koduhz
Bellona
20
7 / 3 / 4
13,522
541
13,544
18,993
14,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
Leot290
Kukulkan
9
1 / 7 / 0
8,295
332
2,814
5,324
1,544
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

18
4 / 5 / 10
11,553
462
4,955
15,757
11,192
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
YoyoMonkey3
Nemesis
9
0 / 5 / 2
8,400
336
1,656
5,371
1,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
45
25
Kills
20
21
Deaths
25
29
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
8
5
9
2.5
W
Apollo
1
7
11
0.93
W
Neith
2
5
11
1.5
W
13
5
2
2.8
L
Bellona
Koduhz
Bellona
7
3
4
3
L
Kukulkan
Leot290
Kukulkan
1
7
0
0.14
W
Aphrodite
Pabloospinag1
Aphrodite
9
2
5
5.75
W
Fenrir
R0CH1
Fenrir
0
2
0
0
L
4
5
10
1.8
L
Nemesis
YoyoMonkey3
Nemesis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,677
Damage
40,674
66,841
Taken
67,391
33,137
Mitigated
37,988
26,853
Healing
29,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
17,705
8,362
0
5,172
21,946
9,555
3,634
3,692
18,100
0
76,891
W
Apollo
11,979
5,969
0
6,962
19,225
6,746
2,653
3,675
15,550
0
76,817
W
Neith
8,130
2,879
0
3,872
12,191
4,510
1,984
1,479
10,712
0
41,136
W
13,702
6,870
0
5,618
19,911
15,657
1,642
2,110
17,715
59
81,738
L
Bellona
Koduhz
Bellona
13,544
6,462
0
7,735
18,993
14,357
552
3,877
14,831
0
105,466
L
Kukulkan
Leot290
Kukulkan
2,814
911
0
0
5,324
1,544
4
2,793
2,209
10,412
0
W
Aphrodite
Pabloospinag1
Aphrodite
13,752
1,192
1,951
8,194
13,348
5,783
1,941
3,302
9,830
61,791
0
W
Fenrir
R0CH1
Fenrir
114
47
0
256
2,166
441
120
341
1,825
0
2,300
L
4,955
766
8,876
7,742
15,757
11,192
1,666
3,144
12,517
16,329
0
L
Nemesis
YoyoMonkey3
Nemesis
1,656
635
0
198
5,371
1,340
824
1,237
3,966
0
12,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,061
Gold Earned
54,942
422
Minions Killed
353
0
Camps Cleared
0
1,655,680
Distance Traveled
1,665,239
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,172
527
123
5
0
407,172
4
W
Apollo
10,698
428
115
5
0
347,002
0
W
Neith
10,531
421
60
2
0
344,261
0
W
Nemesis
12,784
511
137
5
0
483,069
4
L
Bellona
13,522
541
157
6
0
458,912
0
L
Kukulkan
8,295
332
10
0
0
169,139
2
W
Aphrodite
12,271
491
105
4
0
388,783
2
W
Fenrir
6,777
271
5
0
0
92,565
0
L
Hel
11,553
462
29
1
0
432,784
0
L
Nemesis
8,400
336
34
1
0
197,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role