Player Matchup

Nemesis
Nemesis
ApeEscapeKid2510
Nemesis
Level 11
God Stats
6W - 15L
1,105 SR
Queue Stats
63W - 78L
1,081 Elo+
Party 3
Terra
Terra
Okano1991
Terra
Level 8
God Stats
16W - 28L
1,500 SR
Queue Stats
45W - 85L
1,147 Elo+
Party 3
Amaterasu
Amaterasu
Ultimage17
Amaterasu
Level 20
God Stats
12W - 28L
1,423 SR
Queue Stats
127W - 177L
1,326 Elo+
Party 3
Cupid
Cupid
Xentriovun
Cupid
Level 16
God Stats
1W - 1L
1,766 SR
Queue Stats
108W - 129L
1,330 Elo+
Party 3
Olorun
Olorun
ZealKnight
Olorun
Level 11
God Stats
1W - 1L
1,738 SR
Queue Stats
10W - 12L
1,369 Elo+
Solo
Team Averages
Level 13
1,507 SR
1,251 Elo+

VS

Team Averages
Level 25
1,533 SR
1,343 Elo+
Artemis
Artemis
HalbSteif93
Artemis
Level 26
God Stats
2W - 2L
1,481 SR
Queue Stats
58W - 72L
1,224 Elo+
Party 1
Rama
Rama
R1ckT23
Rama
Level 29
God Stats
29W - 43L
1,575 SR
Queue Stats
243W - 265L
1,334 Elo+
Party 2
Achilles
Achilles
Sir_BlackPanther
Achilles
Level 14
God Stats
2W - 0L
1,645 SR
Queue Stats
5W - 4L
1,499 Elo+
Party 1
Gilgamesh
Gilgamesh
SubzudemZer0_
Gilgamesh
Level 28
God Stats
14W - 18L
1,296 SR
Queue Stats
65W - 93L
1,238 Elo+
Party 1
Hades
Hades
wait_whaat
Hades
Level 29
God Stats
25W - 11L
1,670 SR
Queue Stats
475W - 565L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 0
8,118
353
2,476
18,990
6,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
Okano1991
Terra
14
0 / 5 / 1
8,532
371
501
17,193
14,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Amaterasu
Ultimage17
Amaterasu
17
2 / 7 / 1
10,345
450
9,428
24,618
17,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
14
1 / 6 / 1
8,708
379
6,267
15,623
5,694
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
ZealKnight
Olorun
17
3 / 10 / 1
12,429
540
17,870
23,013
9,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
HalbSteif93
Artemis
18
8 / 2 / 11
11,493
500
21,867
10,991
5,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rama
R1ckT23
Rama
19
3 / 1 / 11
11,689
508
12,707
13,430
5,894
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
5 / 1 / 9
11,629
506
11,470
15,612
14,740
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
SubzudemZer0_
Gilgamesh
20
10 / 2 / 6
13,317
579
16,892
19,879
13,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hades
19
9 / 0 / 6
12,379
538
10,622
6,670
3,253
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
78
6
Kills
35
36
Deaths
6
4
Assists
43
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
Artemis
HalbSteif93
Artemis
8
2
11
6.75
L
Terra
Okano1991
Terra
0
5
1
0.1
W
Rama
R1ckT23
Rama
3
1
11
8.5
W
5
1
9
9.5
W
Gilgamesh
SubzudemZer0_
Gilgamesh
10
2
6
6.5
L
Amaterasu
Ultimage17
Amaterasu
2
7
1
0.36
L
Cupid
1
6
1
0.25
L
Olorun
ZealKnight
Olorun
3
10
1
0.35
W
Hades
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,542
Damage
73,558
99,437
Taken
66,582
53,299
Mitigated
42,333
20,778
Healing
17,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,476
720
0
153
18,990
6,973
0
557
18,433
0
52,636
W
Artemis
HalbSteif93
Artemis
21,867
7,909
0
60
10,991
5,242
4,034
4,047
6,944
0
72,561
L
Terra
Okano1991
Terra
501
126
687
2,154
17,193
14,477
0
3,333
13,860
13,036
0
W
Rama
R1ckT23
Rama
12,707
11,232
546
5,514
13,430
5,894
4,085
6,893
6,537
0
67,657
W
11,470
2,727
231
2,250
15,612
14,740
2,158
2,687
12,925
0
58,778
W
Gilgamesh
SubzudemZer0_
Gilgamesh
16,892
4,153
1,682
2,649
19,879
13,204
3,637
2,532
17,347
0
92,948
L
Amaterasu
Ultimage17
Amaterasu
9,428
4,302
0
8,842
24,618
17,000
314
658
23,960
30
62,204
L
Cupid
6,267
2,023
339
2,891
15,623
5,694
0
2,841
12,782
0
48,114
L
Olorun
ZealKnight
Olorun
17,870
10,515
979
4,733
23,013
9,155
930
3,233
19,780
69,028
0
W
Hades
10,622
1,415
1,171
3,310
6,670
3,253
2,744
2,221
4,449
44,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,132
Gold Earned
60,507
421
Minions Killed
532
0
Camps Cleared
0
1,817,339
Distance Traveled
2,040,283
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,118
353
72
3
0
403,143
1
W
Artemis
11,493
500
111
5
0
391,155
0
L
Terra
8,532
371
30
1
0
344,634
0
W
Rama
11,689
508
119
5
0
378,049
1
W
Achilles
11,629
506
67
3
0
441,975
2
W
Gilgamesh
13,317
579
142
6
0
431,358
0
L
Amaterasu
10,345
450
129
6
0
375,787
2
L
Cupid
8,708
379
91
4
0
371,910
0
L
Olorun
12,429
540
99
4
0
321,865
3
W
Hades
12,379
538
93
4
0
397,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role