Player Matchup

Sol
Sol
Enzymee
Sol
Level 84
God Stats
3W - 4L
1,500 SR
Queue Stats
517W - 441L
1,641 Elo+
Party 2
Thanatos
Thanatos
Gremloblin
Thanatos
Level 27
God Stats
24W - 9L
1,677 SR
Queue Stats
84W - 57L
1,623 Elo+
Party 2
Bellona
Bellona
Joshum
Bellona
Level 7
God Stats
12W - 17L
1,253 SR
Queue Stats
312W - 304L
1,106 Elo+
Party 2
Sobek
Sobek
LoveTriangle
Sobek
Level 18
God Stats
9W - 17L
1,335 SR
Queue Stats
20W - 28L
1,399 Elo+
Solo
Neith
Neith
case0205
Neith
Level 10
God Stats
20W - 25L
1,381 SR
Queue Stats
24W - 29L
1,106 Elo+
Party 2
Team Averages
Level 29
1,429 SR
1,375 Elo+

VS

Team Averages
Level 20
1,569 SR
1,374 Elo+
Erlang Shen
Erlang Shen
Arcnovian
Erlang Shen
Level 23
God Stats
1W - 3L
1,457 SR
Queue Stats
23W - 29L
1,426 Elo+
Party 1
Thor
Thor
B00tyClapper6969
Thor
Level 6
God Stats
0W - 1L
1,600 SR
Queue Stats
0W - 2L
1,154 Elo+
Party 1
Cthulhu
Cthulhu
DiggityTyler
Cthulhu
Level 23
God Stats
7W - 5L
1,614 SR
Queue Stats
12W - 13L
1,440 Elo+
Party 1
Neith
Neith
GrilledDelphine
Neith
Level 26
God Stats
7W - 4L
1,668 SR
Queue Stats
66W - 53L
1,433 Elo+
Party 3
Hou Yi
Hou Yi
KelpyG 420
Hou Yi
Level 23
God Stats
3W - 2L
1,506 SR
Queue Stats
65W - 60L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
6 / 0 / 3
8,005
728
4,445
3,261
867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Gremloblin
Thanatos
12
6 / 1 / 4
6,869
624
7,552
8,833
2,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Joshum
Bellona
11
5 / 2 / 0
6,734
612
5,788
7,388
5,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
1 / 2 / 7
6,030
548
1,911
6,947
3,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
case0205
Neith
9
1 / 2 / 3
5,319
484
1,916
4,437
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Arcnovian
Erlang Shen
11
3 / 4 / 0
6,212
565
4,241
8,635
4,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 1
5,166
470
816
6,801
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
DiggityTyler
Cthulhu
8
1 / 3 / 2
5,381
489
5,776
7,610
5,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 3 / 2
5,311
483
3,945
4,858
1,215
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hou Yi
KelpyG 420
Hou Yi
8
1 / 7 / 1
5,290
481
2,929
8,586
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
19
Kills
6
7
Deaths
20
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Arcnovian
Erlang Shen
3
4
0
0.75
L
0
3
1
0.17
L
Cthulhu
DiggityTyler
Cthulhu
1
3
2
0.67
W
Sol
6
0
3
7.5
W
Thanatos
Gremloblin
Thanatos
6
1
4
8
L
1
3
2
0.67
W
Bellona
Joshum
Bellona
5
2
0
2.5
L
Hou Yi
KelpyG 420
Hou Yi
1
7
1
0.21
W
1
2
7
2.25
W
Neith
case0205
Neith
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,612
Damage
17,707
30,866
Taken
36,490
13,710
Mitigated
15,421
18,771
Healing
7,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Arcnovian
Erlang Shen
4,241
2,257
0
2,718
8,635
4,815
490
0
8,635
0
23,647
L
816
205
0
1,603
6,801
1,800
0
0
6,801
0
16,666
L
Cthulhu
DiggityTyler
Cthulhu
5,776
95
277
602
7,610
5,164
508
2,237
5,373
19,556
0
W
Sol
4,445
1,883
0
2,750
3,261
867
4,061
443
2,818
45,073
0
W
Thanatos
Gremloblin
Thanatos
7,552
1,971
0
8,725
8,833
2,999
0
1,225
7,558
0
37,973
L
3,945
1,684
0
1,272
4,858
1,215
710
824
4,034
0
24,134
W
Bellona
Joshum
Bellona
5,788
2,419
0
2,300
7,388
5,047
210
481
6,882
0
25,773
L
Hou Yi
KelpyG 420
Hou Yi
2,929
1,690
0
590
8,586
2,427
0
3,295
5,291
0
18,237
W
1,911
108
0
3,166
6,947
3,533
165
2,134
4,588
13,255
0
W
Neith
case0205
Neith
1,916
1,082
0
1,830
4,437
1,264
0
1,118
3,244
0
19,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,957
Gold Earned
27,360
267
Minions Killed
186
0
Camps Cleared
0
1,082,624
Distance Traveled
1,026,436
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,212
565
49
4
0
206,243
0
L
Thor
5,166
470
35
3
0
204,763
0
L
Cthulhu
5,381
489
32
3
0
225,736
0
W
Sol
8,005
728
98
9
0
199,332
6
W
Thanatos
6,869
624
63
6
0
258,919
2
L
Neith
5,311
483
35
3
0
206,475
3
W
Bellona
6,734
612
55
5
0
220,730
0
L
Hou Yi
5,290
481
35
3
0
183,219
0
W
Sobek
6,030
548
11
1
0
227,283
2
W
Neith
5,319
484
40
4
0
176,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role