Player Matchup

Hun Batz
Hun Batz
Gold II
CivilPsycho
Hun Batz
Gold II
Level 125
God Stats
6W - 9L
1,439 SR
Queue Stats
205W - 203L
1,529 MMR
Party 2
Medusa
Medusa
Gold III
Revibal
Medusa
Gold III
Level 157
God Stats
1W - 1L
1,329 SR
Queue Stats
253W - 250L
1,614 MMR
Solo
Ganesha
Ganesha
Silver II
Slouthfulbean49
Ganesha
Silver II
Level 47
God Stats
0W - 1L
1,991 SR
Queue Stats
5W - 8L
1,620 MMR
Solo
Bellona
Bellona
Gold III
iWarAngel
Bellona
Gold III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 175L
1,567 MMR
Solo
Scylla
Scylla
Gold II
xjustcallmeJoshx
Scylla
Gold II
Level 155
God Stats
47W - 46L
1,665 SR
Queue Stats
176W - 170L
1,696 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,585 SR
1,605 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 101
1,589 SR
1,598 MMR
Sun Wukong
Sun Wukong
Gold III
Kregery
Sun Wukong
Gold III
Level 51
God Stats
6W - 2L
1,746 SR
Queue Stats
21W - 16L
1,648 MMR
Party 1
Janus
Janus
Gold III
TidePodTony
Janus
Gold III
Level 87
God Stats
11W - 12L
1,525 SR
Queue Stats
89W - 68L
1,634 MMR
Party 1
Sobek
Sobek
Gold III
Zervolar
Sobek
Gold III
Level 100
God Stats
7W - 6L
1,572 SR
Queue Stats
117W - 122L
1,610 MMR
Solo
Heimdallr
Heimdallr
Gold I
fred1450
Heimdallr
Gold I
Level 157
God Stats
27W - 21L
1,603 SR
Queue Stats
203W - 204L
1,600 MMR
Solo
Nemesis
Nemesis
Platinum V
nicoisin2
Nemesis
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CivilPsycho
Hun Batz
19
3 / 2 / 5
11,871
495
9,378
19,456
8,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Revibal
Medusa
18
2 / 4 / 3
10,745
448
7,879
17,367
7,242
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 4 / 10
9,605
400
7,850
20,328
12,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
iWarAngel
Bellona
18
2 / 5 / 1
11,456
477
12,371
20,957
16,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
10 / 2 / 5
13,514
563
20,016
12,231
5,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetGuan YuTsukuyomiAthenaTiamat

VS

Bans
ApolloDanzaburouCerberusSusanoAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kregery
Sun Wukong
20
5 / 1 / 7
14,862
619
27,365
21,875
17,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
3 / 4 / 4
13,484
562
13,083
13,962
4,955
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
Zervolar
Sobek
15
0 / 6 / 8
11,497
479
4,379
23,261
20,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
fred1450
Heimdallr
20
7 / 4 / 1
13,953
581
17,001
18,309
8,620
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
nicoisin2
Nemesis
19
2 / 2 / 10
12,383
516
9,235
20,026
10,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
47
17
Kills
17
17
Deaths
17
24
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CivilPsycho
Hun Batz
3
2
5
2.75
W
Sun Wukong
Kregery
Sun Wukong
5
1
7
8.5
L
Medusa
Revibal
Medusa
2
4
3
0.88
L
0
4
10
1.25
W
3
4
4
1.25
W
Sobek
Zervolar
Sobek
0
6
8
0.67
W
Heimdallr
fred1450
Heimdallr
7
4
1
1.88
L
Bellona
iWarAngel
Bellona
2
5
1
0.5
W
Nemesis
nicoisin2
Nemesis
2
2
10
3.5
L
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,494
Damage
71,063
90,339
Taken
97,433
50,797
Mitigated
60,985
22,869
Healing
38,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CivilPsycho
Hun Batz
9,378
2,183
0
5,476
19,456
8,924
0
3,503
15,867
0
101,614
W
Sun Wukong
Kregery
Sun Wukong
27,365
5,999
0
9,706
21,875
17,266
0
5,443
16,285
0
108,507
L
Medusa
Revibal
Medusa
7,879
3,149
0
6,786
17,367
7,242
1,068
3,196
14,089
0
77,244
L
7,850
970
0
2,572
20,328
12,341
395
3,468
16,774
29,752
0
W
13,083
217
0
4,243
13,962
4,955
882
5,755
7,994
117,735
0
W
Sobek
Zervolar
Sobek
4,379
352
0
5,605
23,261
20,121
51
9,811
13,147
22,898
0
W
Heimdallr
fred1450
Heimdallr
17,001
8,383
0
9,333
18,309
8,620
4,876
4,486
13,737
0
121,526
L
Bellona
iWarAngel
Bellona
12,371
4,774
0
6,411
20,957
16,895
879
2,423
18,445
1,167
77,610
W
Nemesis
nicoisin2
Nemesis
9,235
3,690
0
9,671
20,026
10,023
1,538
3,583
16,347
0
104,061
L
20,016
1,461
0
1,624
12,231
5,395
192
4,324
7,697
109,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,191
Gold Earned
66,179
707
Minions Killed
748
0
Camps Cleared
0
2,464,181
Distance Traveled
2,442,234
35
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,871
495
168
7
0
566,420
8
W
Sun Wukong
14,862
619
177
7
0
504,272
5
L
Medusa
10,745
448
150
6
0
373,250
2
L
Ganesha
9,605
400
15
1
0
551,719
12
W
Janus
13,484
562
232
10
0
523,794
10
W
Sobek
11,497
479
23
1
0
467,246
6
W
Heimdallr
13,953
581
185
8
0
408,554
5
L
Bellona
11,456
477
165
7
0
499,277
7
W
Nemesis
12,383
516
131
5
0
538,368
4
L
Scylla
13,514
563
209
9
0
473,515
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role