Player Matchup

Neith
Neith
Kelsar4200
Neith
Level 14
God Stats
41W - 48L
1,720 SR
Queue Stats
118W - 142L
1,275 Elo+
Solo
Ganesha
Ganesha
VamVahVah
Ganesha
Level 7
God Stats
5W - 6L
1,627 SR
Queue Stats
81W - 75L
1,403 Elo+
Party 1
Thor
Thor
VeggieSaleed
Thor
Level 9
God Stats
1W - 2L
1,572 SR
Queue Stats
140W - 126L
1,255 Elo+
Party 1
Anubis
Anubis
logip
Anubis
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 188L
1,240 Elo+
Solo
Sun Wukong
Sun Wukong
pablothesmiter
Sun Wukong
Level 4
God Stats
1W - 2L
1,700 SR
Queue Stats
8W - 8L
1,731 Elo+
Party 1
Team Averages
Level 11
1,624 SR
1,381 Elo+

VS

Team Averages
Level 24
1,642 SR
1,528 Elo+
Chang'e
Chang'e
EminentDeath13
Chang'e
Level 23
God Stats
17W - 10L
1,634 SR
Queue Stats
25W - 21L
1,500 Elo+
Solo
Artemis
Artemis
ImBrandonRodgers
Artemis
Level 28
God Stats
4W - 3L
1,714 SR
Queue Stats
79W - 76L
1,669 Elo+
Solo
Pele
Pele
Joeman999
Pele
Level 29
God Stats
20W - 20L
1,466 SR
Queue Stats
108W - 126L
1,421 Elo+
Solo
Hades
Hades
StickyMcShnickns
Hades
Level 29
God Stats
2W - 0L
1,693 SR
Queue Stats
7W - 4L
1,531 Elo+
Solo
Sun Wukong
Sun Wukong
atomgam
Sun Wukong
Level 10
God Stats
8W - 3L
1,701 SR
Queue Stats
8W - 7L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 6 / 0
6,806
425
5,424
9,885
2,925
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
VamVahVah
Ganesha
11
0 / 5 / 2
7,049
441
4,961
12,828
7,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 4 / 0
6,942
434
4,348
12,468
3,740
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
logip
Anubis
13
3 / 8 / 0
8,289
518
5,466
9,973
3,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
pablothesmiter
Sun Wukong
15
2 / 3 / 0
8,776
549
6,215
9,160
6,291
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 10
8,436
527
5,673
10,728
3,400
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
10 / 2 / 3
8,988
562
14,777
10,271
2,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
16
6 / 3 / 5
9,955
622
7,818
10,392
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
8 / 2 / 2
9,717
607
4,907
8,686
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
atomgam
Sun Wukong
14
1 / 0 / 4
8,203
513
4,346
7,506
6,102
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
7
Kills
26
26
Deaths
8
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
W
10
2
3
5.75
W
Pele
6
3
5
2.83
L
Neith
1
6
0
0.17
W
8
2
2
4.5
L
Ganesha
VamVahVah
Ganesha
0
5
2
0.2
L
1
4
0
0.25
W
Sun Wukong
atomgam
Sun Wukong
1
0
4
3
L
Anubis
logip
Anubis
3
8
0
0.38
L
Sun Wukong
pablothesmiter
Sun Wukong
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,414
Damage
37,521
54,314
Taken
47,583
24,462
Mitigated
19,160
8,778
Healing
21,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,673
593
3,218
6,575
10,728
3,400
1,057
2,657
8,071
35,836
0
W
14,777
10,509
549
734
10,271
2,752
1,926
2,210
8,061
0
47,050
W
Pele
7,818
2,094
0
4,038
10,392
3,390
756
2,030
8,298
0
66,006
L
Neith
5,424
2,867
0
1,883
9,885
2,925
683
3,137
6,748
0
33,258
W
4,907
239
238
5,402
8,686
3,516
344
3,174
5,220
51,204
0
L
Ganesha
VamVahVah
Ganesha
4,961
667
0
1,826
12,828
7,556
327
2,558
10,270
23,832
0
L
4,348
1,023
0
2,988
12,468
3,740
64
721
11,747
0
36,940
W
Sun Wukong
atomgam
Sun Wukong
4,346
962
0
776
7,506
6,102
545
0
7,506
0
33,291
L
Anubis
logip
Anubis
5,466
592
0
1,639
9,973
3,950
574
4,164
5,809
35,795
0
L
Sun Wukong
pablothesmiter
Sun Wukong
6,215
2,479
0
442
9,160
6,291
497
0
9,160
0
48,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,862
Gold Earned
45,299
344
Minions Killed
393
0
Camps Cleared
0
1,366,569
Distance Traveled
1,400,959
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,436
527
61
4
0
283,533
3
W
Artemis
8,988
562
64
4
0
213,999
2
W
Pele
9,955
622
114
7
0
337,757
5
L
Neith
6,806
425
92
6
0
258,968
0
W
Hades
9,717
607
97
6
0
294,889
3
L
Ganesha
7,049
441
6
0
0
257,220
3
L
Thor
6,942
434
59
4
0
313,264
2
W
Sun Wukong
8,203
513
57
4
0
270,781
0
L
Anubis
8,289
518
81
5
0
208,543
3
L
Sun Wukong
8,776
549
106
7
0
328,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role