Player Matchup

Apollo
Apollo
Cruusqul
Apollo
Level 46
God Stats
4W - 3L
1,208 SR
Queue Stats
123W - 114L
1,393 Elo+
Party 2
Ganesha
Ganesha
IDMYDY
Ganesha
Level 28
God Stats
11W - 10L
1,492 SR
Queue Stats
257W - 232L
1,386 Elo+
Party 3
Merlin
Merlin
LionSatiric
Merlin
Level 57
God Stats
8W - 10L
1,438 SR
Queue Stats
138W - 111L
1,426 Elo+
Party 2
King Arthur
King Arthur
Perfectly Minty
King Arthur
Level 88
God Stats
14W - 30L
1,469 SR
Queue Stats
521W - 485L
1,452 Elo+
Party 3
Susano
Susano
SubarcticZeus
Susano
Level 92
God Stats
2W - 1L
1,500 SR
Queue Stats
425W - 390L
1,452 Elo+
Party 3
Team Averages
Level 62
1,421 SR
1,422 Elo+

VS

Team Averages
Level 41
1,441 SR
1,394 Elo+
Tyr
Tyr
GG Forest464
Tyr
Level 61
God Stats
2W - 4L
1,461 SR
Queue Stats
55W - 72L
1,323 Elo+
Party 1
Kukulkan
Kukulkan
GG MANUEH14
Kukulkan
Level 29
God Stats
5W - 11L
1,347 SR
Queue Stats
40W - 40L
1,445 Elo+
Party 1
Neith
Neith
GGBUG7
Neith
Level 16
God Stats
7W - 7L
1,502 SR
Queue Stats
27W - 28L
1,387 Elo+
Party 1
Yemoja
Yemoja
TaxForeclosure33
Yemoja
Level 57
God Stats
6W - 9L
1,468 SR
Queue Stats
96W - 107L
1,433 Elo+
Party 4
Gilgamesh
Gilgamesh
russ23hammy
Gilgamesh
Level 43
God Stats
1W - 4L
1,429 SR
Queue Stats
60W - 70L
1,382 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cruusqul
Apollo
11
5 / 2 / 6
6,902
531
6,863
7,062
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
IDMYDY
Ganesha
10
0 / 4 / 10
6,359
489
5,110
10,756
6,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
13
5 / 1 / 4
7,556
581
10,020
3,511
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Perfectly Minty
King Arthur
14
2 / 0 / 6
7,884
606
9,294
10,360
6,429
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
4 / 0 / 2
7,231
556
3,881
6,879
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,257
481
3,271
11,176
5,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
GG MANUEH14
Kukulkan
11
1 / 3 / 1
5,672
436
2,544
7,550
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
GGBUG7
Neith
9
3 / 3 / 2
6,148
473
5,282
6,555
1,875
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
3 / 4 / 3
6,353
489
5,104
8,917
4,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
russ23hammy
Gilgamesh
9
0 / 3 / 2
5,808
447
3,428
10,543
3,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
16
Kills
7
7
Deaths
16
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
Cruusqul
Apollo
5
2
6
4
L
0
3
0
0
L
Kukulkan
GG MANUEH14
Kukulkan
1
3
1
0.5
L
Neith
GGBUG7
Neith
3
3
2
1.33
W
Ganesha
IDMYDY
Ganesha
0
4
10
1.25
W
Merlin
5
1
4
7
W
King Arthur
Perfectly Minty
King Arthur
2
0
6
5
W
4
0
2
5
L
3
4
3
1.13
L
Gilgamesh
russ23hammy
Gilgamesh
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,168
Damage
19,629
38,568
Taken
44,741
18,864
Mitigated
17,042
12,181
Healing
8,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Cruusqul
Apollo
6,863
3,886
0
2,098
7,062
2,390
711
1,570
5,444
0
34,480
L
3,271
783
0
3,436
11,176
5,012
0
1,187
9,967
0
30,907
L
Kukulkan
GG MANUEH14
Kukulkan
2,544
80
0
0
7,550
2,478
266
3,727
3,369
23,227
0
L
Neith
GGBUG7
Neith
5,282
3,099
0
1,090
6,555
1,875
0
2,792
3,691
0
21,254
W
Ganesha
IDMYDY
Ganesha
5,110
438
0
3,164
10,756
6,340
377
2,864
7,892
16,002
0
W
Merlin
10,020
0
0
676
3,511
1,241
335
1,653
1,740
43,220
0
W
King Arthur
Perfectly Minty
King Arthur
9,294
1,140
0
2,850
10,360
6,429
0
478
9,846
0
50,982
W
3,881
757
0
3,393
6,879
2,464
0
819
5,998
0
38,527
L
5,104
1,101
884
1,010
8,917
4,568
0
3,333
5,464
18,200
0
L
Gilgamesh
russ23hammy
Gilgamesh
3,428
814
0
2,477
10,543
3,109
0
3,287
7,120
0
32,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,932
Gold Earned
30,238
351
Minions Killed
245
0
Camps Cleared
0
1,268,396
Distance Traveled
1,158,261
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,902
531
60
5
0
250,117
2
L
Tyr
6,257
481
72
6
0
243,047
2
L
Kukulkan
5,672
436
41
3
0
210,621
2
L
Neith
6,148
473
47
4
0
207,731
2
W
Ganesha
6,359
489
11
1
0
249,668
0
W
Merlin
7,556
581
74
6
0
238,955
4
W
King Arthur
7,884
606
114
9
0
250,115
3
W
Susano
7,231
556
92
7
0
279,541
3
L
Yemoja
6,353
489
20
2
0
228,724
0
L
Gilgamesh
5,808
447
65
5
0
268,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role