Player Matchup

Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
AceDrAgOnFiRe25
Gilgamesh
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,693 Elo+
Party 1
Da Ji
Da Ji
TracedSteps
Da Ji
Level 8
God Stats
2W - 0L
1,660 SR
Queue Stats
5W - 3L
1,746 Elo+
Solo
Izanami
Izanami
mestre-celiaco
Izanami
Level 18
God Stats
2W - 1L
1,712 SR
Queue Stats
116W - 86L
1,636 Elo+
Solo
Susano
Susano
thesilverfox253
Susano
Level 126
God Stats
31W - 31L
1,570 SR
Queue Stats
423W - 403L
1,581 Elo+
Party 1
Team Averages
Level 37
1,589 SR
1,631 Elo+

VS

Team Averages
Level 18
1,709 SR
1,656 Elo+
Bellona
Bellona
JohnnySinsVirgo0
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,442 Elo+
Solo
Ratatoskr
Ratatoskr
LuckyBenTen
Ratatoskr
Level 5
God Stats
2W - 1L
1,868 SR
Queue Stats
3W - 1L
1,933 Elo+
Solo
Erlang Shen
Erlang Shen
cleepchapper69
Erlang Shen
Level 29
God Stats
26W - 20L
1,669 SR
Queue Stats
491W - 503L
1,592 Elo+
Solo
Danzaburou
Danzaburou
hyperconverged24
Danzaburou
Level 27
God Stats
11W - 11L
1,668 SR
Queue Stats
71W - 71L
1,683 Elo+
Solo
Ra
Ra
sammyboi0010
Ra
Level 13
God Stats
4W - 1L
1,840 SR
Queue Stats
12W - 9L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 2 / 1
8,984
691
8,868
8,664
3,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
AceDrAgOnFiRe25
Gilgamesh
15
5 / 0 / 5
8,959
689
7,211
9,327
4,543
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

2
0 / 0 / 0
2,927
225
0
0
0
14
3 / 2 / 1
8,360
643
5,665
7,395
3,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
12 / 0 / 3
9,554
735
12,829
7,604
2,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
6,874
529
5,463
11,268
7,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ratatoskr
LuckyBenTen
Ratatoskr
9
0 / 10 / 1
6,051
465
2,620
11,209
4,462
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Erlang Shen
cleepchapper69
Erlang Shen
11
2 / 2 / 0
6,675
513
3,316
8,145
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
hyperconverged24
Danzaburou
11
2 / 6 / 0
7,142
549
3,022
10,359
3,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 7 / 0
6,829
525
3,361
8,164
2,632
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
27
Kills
4
4
Deaths
28
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
1
3.75
W
Gilgamesh
AceDrAgOnFiRe25
Gilgamesh
5
0
5
7.5
L
0
3
3
0.5
L
Ratatoskr
LuckyBenTen
Ratatoskr
0
10
1
0.05
W
0
0
0
0
L
Erlang Shen
cleepchapper69
Erlang Shen
2
2
0
1
L
Danzaburou
hyperconverged24
Danzaburou
2
6
0
0.33
W
3
2
1
1.75
L
0
7
0
0
W
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,573
Damage
17,782
32,990
Taken
49,145
13,987
Mitigated
21,484
12,904
Healing
10,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,868
4,289
0
4,471
8,664
3,229
792
398
8,266
57,732
4,323
W
Gilgamesh
AceDrAgOnFiRe25
Gilgamesh
7,211
2,991
0
3,549
9,327
4,543
568
2,963
6,364
0
58,061
L
5,463
1,753
0
3,596
11,268
7,253
92
547
10,721
0
35,464
L
Ratatoskr
LuckyBenTen
Ratatoskr
2,620
835
0
420
11,209
4,462
180
4,588
6,621
0
11,510
W
0
0
0
0
0
0
0
0
0
0
0
L
Erlang Shen
cleepchapper69
Erlang Shen
3,316
1,150
0
2,250
8,145
3,971
0
219
7,926
0
33,640
L
Danzaburou
hyperconverged24
Danzaburou
3,022
1,262
0
1,858
10,359
3,166
858
3,041
7,318
0
37,265
W
5,665
3,674
0
1,783
7,395
3,290
2,777
0
7,395
0
48,944
L
3,361
336
0
2,148
8,164
2,632
0
0
8,164
52,111
0
W
12,829
4,853
0
3,101
7,604
2,925
0
0
7,604
0
56,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,784
Gold Earned
33,571
429
Minions Killed
333
0
Camps Cleared
0
1,058,981
Distance Traveled
1,157,283
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,984
691
107
8
0
236,346
0
W
Gilgamesh
8,959
689
116
9
0
285,220
3
L
Bellona
6,874
529
69
5
0
252,711
0
L
Ratatoskr
6,051
465
17
1
0
219,473
0
W
Da Ji
2,927
225
0
0
0
0
0
L
Erlang Shen
6,675
513
74
6
0
235,929
2
L
Danzaburou
7,142
549
74
6
0
203,577
1
W
Izanami
8,360
643
111
9
0
215,732
2
L
Ra
6,829
525
99
8
0
245,593
0
W
Susano
9,554
735
95
7
0
321,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role