Player Matchup

Sobek
Sobek
EthanBuildMyPC
Sobek
Level 93
God Stats
33W - 34L
1,481 SR
Queue Stats
648W - 594L
1,581 Elo+
Party 1
Apollo
Apollo
EthanPCMaster
Apollo
Level 48
God Stats
25W - 18L
1,541 SR
Queue Stats
203W - 180L
1,546 Elo+
Party 1
Da Ji
Da Ji
IVIayhemX
Da Ji
Level 99
God Stats
5W - 3L
1,623 SR
Queue Stats
129W - 77L
1,692 Elo+
Party 3
Fafnir
Fafnir
gameboy1389
Fafnir
Level 18
God Stats
4W - 2L
1,771 SR
Queue Stats
64W - 24L
1,840 Elo+
Party 3
Achilles
Achilles
notaps4spy
Achilles
Level 77
God Stats
7W - 5L
1,809 SR
Queue Stats
183W - 99L
1,738 Elo+
Party 3
Team Averages
Level 67
1,645 SR
1,679 Elo+

VS

Team Averages
Level 97
1,527 SR
1,561 Elo+
Cu Chulainn
Cu Chulainn
G1455
Cu Chulainn
Level 26
God Stats
5W - 3L
1,633 SR
Queue Stats
10W - 10L
1,631 Elo+
Party 2
Artio
Artio
Qataaaaaaaa
Artio
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Tdurbs
Gilgamesh
Level 140
God Stats
12W - 12L
1,500 SR
Queue Stats
288W - 206L
1,642 Elo+
Party 2
Rama
Rama
Tinytöes
Rama
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
shelloverlord
Raijin
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 101L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 8
7,366
460
5,311
15,870
13,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 4 / 0
8,019
501
1,647
6,111
1,562
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
IVIayhemX
Da Ji
14
4 / 6 / 5
8,462
529
6,540
11,757
4,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
15
5 / 5 / 3
9,168
573
7,520
9,965
5,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
notaps4spy
Achilles
15
6 / 5 / 4
8,938
559
13,057
18,183
21,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
G1455
Cu Chulainn
14
1 / 4 / 3
8,404
525
4,926
11,668
6,208
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 4 / 11
10,377
649
7,320
17,263
14,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
Tdurbs
Gilgamesh
16
9 / 4 / 2
10,147
634
10,325
11,665
8,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
18
6 / 0 / 2
11,509
719
6,785
7,299
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 5 / 6
8,575
536
7,627
8,662
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
48
17
Kills
24
24
Deaths
17
20
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
4
8
1.25
L
1
4
0
0.25
W
Cu Chulainn
G1455
Cu Chulainn
1
4
3
0.63
L
Da Ji
IVIayhemX
Da Ji
4
6
5
1.08
W
6
4
11
2.88
W
Gilgamesh
Tdurbs
Gilgamesh
9
4
2
2.5
W
Rama
6
0
2
7
L
Fafnir
5
5
3
1.3
L
Achilles
notaps4spy
Achilles
6
5
4
1.6
W
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,075
Damage
36,983
61,886
Taken
56,557
45,923
Mitigated
33,854
15,605
Healing
16,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,311
566
0
3,650
15,870
13,011
187
6,534
9,130
21,653
0
L
1,647
967
0
1,252
6,111
1,562
671
334
5,777
0
50,418
W
Cu Chulainn
G1455
Cu Chulainn
4,926
1,265
0
1,356
11,668
6,208
0
1,295
9,959
0
35,668
L
Da Ji
IVIayhemX
Da Ji
6,540
1,701
0
3,802
11,757
4,239
66
2,317
9,295
0
50,652
W
7,320
470
814
6,413
17,263
14,008
0
7,041
9,903
18,634
0
W
Gilgamesh
Tdurbs
Gilgamesh
10,325
2,649
0
2,429
11,665
8,200
75
1,928
9,475
0
61,591
W
Rama
6,785
6,103
0
4,454
7,299
2,403
3,906
1,536
5,725
0
88,495
L
Fafnir
7,520
2,251
0
2,463
9,965
5,645
396
4,436
5,293
48,204
0
L
Achilles
notaps4spy
Achilles
13,057
3,491
0
4,438
18,183
21,466
202
699
17,444
8,935
36,968
W
7,627
996
0
1,318
8,662
3,035
0
2,918
5,636
46,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,953
Gold Earned
49,012
380
Minions Killed
481
0
Camps Cleared
0
1,459,716
Distance Traveled
1,516,560
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,366
460
24
2
0
300,865
4
L
Apollo
8,019
501
91
6
0
298,132
1
W
Cu Chulainn
8,404
525
77
5
0
299,869
1
L
Da Ji
8,462
529
97
6
0
304,874
3
W
Artio
10,377
649
26
2
0
329,399
2
W
Gilgamesh
10,147
634
106
7
0
329,333
0
W
Rama
11,509
719
184
12
0
311,068
1
L
Fafnir
9,168
573
92
6
0
278,309
2
L
Achilles
8,938
559
76
5
0
277,536
2
W
Raijin
8,575
536
88
6
0
246,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role