Player Matchup

Gilgamesh
Gilgamesh
Bucci-_-Bonkai
Gilgamesh
Level 28
God Stats
1W - 0L
1,714 SR
Queue Stats
1W - 3L
1,094 Elo+
Party 1
Aphrodite
Aphrodite
Je_Je__
Aphrodite
Level 21
God Stats
1W - 0L
1,625 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
Ribbit__
Nemesis
Level 9
God Stats
1W - 0L
1,492 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Segastar24
Ao Kuang
Level 29
God Stats
4W - 7L
1,395 SR
Queue Stats
629W - 617L
1,340 Elo+
Solo
Achilles
Achilles
WDM_Amp
Achilles
Level 18
God Stats
1W - 0L
1,636 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 21
1,572 SR
1,387 Elo+

VS

Team Averages
Level 18
1,201 SR
1,202 Elo+
Bellona
Bellona
Dachancellor799
Bellona
Level 17
God Stats
0W - 1L
1,139 SR
Queue Stats
23W - 29L
1,227 Elo+
Solo
Ao Kuang
Ao Kuang
Jero-Juan-Pro
Ao Kuang
Level 16
God Stats
2W - 8L
1,176 SR
Queue Stats
4W - 24L
999 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Jose__Gamer45
Tsukuyomi
Level 17
God Stats
15W - 28L
1,162 SR
Queue Stats
24W - 42L
1,284 Elo+
Party 2
Scylla
Scylla
patrielcrack5
Scylla
Level 14
God Stats
3W - 17L
1,025 SR
Queue Stats
6W - 27L
1,099 Elo+
Party 2
Fenrir
Fenrir
timhoff05
Fenrir
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 79L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bucci-_-Bonkai
Gilgamesh
16
8 / 1 / 3
12,201
610
9,518
13,792
11,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
Je_Je__
Aphrodite
14
2 / 5 / 15
9,919
496
7,472
12,348
4,713
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Ribbit__
Nemesis
13
3 / 4 / 14
9,563
478
7,193
12,102
4,491
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
Segastar24
Ao Kuang
17
8 / 0 / 1
11,257
563
6,231
12,949
5,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
WDM_Amp
Achilles
15
13 / 5 / 8
11,308
565
15,060
14,430
15,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 10 / 5
8,369
418
7,732
17,007
12,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Jero-Juan-Pro
Ao Kuang
8
0 / 8 / 1
6,393
320
381
7,603
1,789
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Jose__Gamer45
Tsukuyomi
11
2 / 3 / 2
7,648
382
6,261
11,985
3,794
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
5 / 9 / 2
8,492
425
5,895
16,183
7,043
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
timhoff05
Fenrir
14
4 / 7 / 1
9,404
470
8,182
18,141
7,935
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
26
34
Kills
15
15
Deaths
37
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bucci-_-Bonkai
Gilgamesh
8
1
3
9.5
L
4
10
5
0.65
W
Aphrodite
Je_Je__
Aphrodite
2
5
15
1.9
L
Ao Kuang
Jero-Juan-Pro
Ao Kuang
0
8
1
0.06
L
Tsukuyomi
Jose__Gamer45
Tsukuyomi
2
3
2
1
W
Nemesis
Ribbit__
Nemesis
3
4
14
2.5
W
Ao Kuang
Segastar24
Ao Kuang
8
0
1
8.5
W
Achilles
WDM_Amp
Achilles
13
5
8
3.4
L
5
9
2
0.67
L
Fenrir
timhoff05
Fenrir
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,474
Damage
28,451
65,621
Taken
70,919
41,122
Mitigated
33,328
20,146
Healing
6,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bucci-_-Bonkai
Gilgamesh
9,518
3,184
0
212
13,792
11,601
3,684
644
13,148
0
43,763
L
7,732
2,232
0
92
17,007
12,767
178
3,856
13,151
0
22,794
W
Aphrodite
Je_Je__
Aphrodite
7,472
1,764
3,623
5,135
12,348
4,713
1,816
1,557
10,791
42,074
0
L
Ao Kuang
Jero-Juan-Pro
Ao Kuang
381
181
0
969
7,603
1,789
401
82
7,521
17,894
0
L
Tsukuyomi
Jose__Gamer45
Tsukuyomi
6,261
1,818
0
506
11,985
3,794
150
1,868
10,117
0
31,443
W
Nemesis
Ribbit__
Nemesis
7,193
2,853
0
3,020
12,102
4,491
919
1,358
10,744
0
27,778
W
Ao Kuang
Segastar24
Ao Kuang
6,231
2,497
0
7,843
12,949
5,160
568
744
12,205
64,515
0
W
Achilles
WDM_Amp
Achilles
15,060
6,104
0
313
14,430
15,157
4,705
1,973
12,457
0
39,337
L
5,895
2,293
112
1,195
16,183
7,043
742
5,340
10,843
25,249
0
L
Fenrir
timhoff05
Fenrir
8,182
2,411
0
3,853
18,141
7,935
0
2,557
15,584
0
53,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,248
Gold Earned
40,306
361
Minions Killed
217
0
Camps Cleared
0
2,031,219
Distance Traveled
1,696,493
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,201
610
76
4
0
423,229
0
L
Bellona
8,369
418
31
2
0
376,726
0
W
Aphrodite
9,919
496
73
4
0
373,734
0
L
Ao Kuang
6,393
320
29
1
0
236,931
0
L
Tsukuyomi
7,648
382
34
2
0
429,140
0
W
Nemesis
9,563
478
44
2
0
426,377
1
W
Ao Kuang
11,257
563
107
5
0
383,941
3
W
Achilles
11,308
565
61
3
0
423,938
0
L
Scylla
8,492
425
38
2
0
295,005
0
L
Fenrir
9,404
470
85
4
0
358,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role