Player Matchup

Scylla
Scylla
EnsignCheckov
Scylla
Level 147
God Stats
8W - 2L
1,766 SR
Queue Stats
185W - 82L
1,839 Elo+
Party 1
Hades
Hades
EternalNight57
Hades
Level 27
God Stats
23W - 12L
1,795 SR
Queue Stats
135W - 75L
1,711 Elo+
Party 1
Medusa
Medusa
HockSpace
Medusa
Level 67
God Stats
114W - 37L
1,892 SR
Queue Stats
133W - 50L
1,825 Elo+
Party 1
Gilgamesh
Gilgamesh
Random789654
Gilgamesh
Level 110
God Stats
32W - 1L
1,988 SR
Queue Stats
181W - 82L
1,831 Elo+
Party 1
Kuzenbo
Kuzenbo
kcswing
Kuzenbo
Level 67
God Stats
6W - 10L
1,703 SR
Queue Stats
94W - 72L
1,752 Elo+
Party 1
Team Averages
Level 84
1,829 SR
1,792 Elo+

VS

Team Averages
Level 106
1,749 SR
1,712 Elo+
Cerberus
Cerberus
DJDioB
Cerberus
Level 22
God Stats
11W - 5L
1,711 SR
Queue Stats
12W - 5L
1,719 Elo+
Party 2
Geb
Geb
Praydyth
Geb
Level 141
God Stats
13W - 5L
1,901 SR
Queue Stats
108W - 75L
1,723 Elo+
Party 2
Danzaburou
Danzaburou
TelDiablo
Danzaburou
Level 65
God Stats
18W - 11L
1,730 SR
Queue Stats
57W - 42L
1,673 Elo+
Party 2
Gilgamesh
Gilgamesh
Vundury
Gilgamesh
Level 140
God Stats
5W - 5L
1,636 SR
Queue Stats
114W - 78L
1,721 Elo+
Party 2
Vulcan
Vulcan
drguillotine
Vulcan
Level 160
God Stats
3W - 2L
1,768 SR
Queue Stats
128W - 89L
1,722 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 9
9,942
904
12,189
8,701
4,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 4 / 13
8,174
743
5,827
10,415
7,561
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Medusa
HockSpace
Medusa
16
7 / 1 / 10
10,181
926
10,584
8,229
3,263
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Random789654
Gilgamesh
16
5 / 1 / 11
10,280
935
11,235
13,241
10,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
kcswing
Kuzenbo
13
1 / 2 / 12
7,797
709
5,190
12,396
16,506
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DJDioB
Cerberus
12
2 / 4 / 2
7,923
720
3,562
9,445
6,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 4 / 8
7,396
672
8,159
12,292
7,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
TelDiablo
Danzaburou
14
3 / 3 / 3
8,114
738
6,490
7,488
2,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
Vundury
Gilgamesh
14
3 / 4 / 4
8,060
733
9,784
11,045
8,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
14
0 / 5 / 8
7,288
663
11,734
9,939
4,081
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
33
20
Kills
8
8
Deaths
20
55
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DJDioB
Cerberus
2
4
2
0.75
W
6
0
9
10.5
W
1
4
13
1.88
W
Medusa
HockSpace
Medusa
7
1
10
12
L
0
4
8
1
W
Gilgamesh
Random789654
Gilgamesh
5
1
11
10.5
L
Danzaburou
TelDiablo
Danzaburou
3
3
3
1.5
L
Gilgamesh
Vundury
Gilgamesh
3
4
4
1.25
L
Vulcan
0
5
8
0.8
W
Kuzenbo
kcswing
Kuzenbo
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,025
Damage
39,729
52,982
Taken
50,209
42,272
Mitigated
29,869
13,782
Healing
4,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DJDioB
Cerberus
3,562
226
0
998
9,445
6,835
0
5,184
4,136
7,579
0
W
12,189
1,004
530
1,540
8,701
4,909
1,348
2,837
5,864
49,528
0
W
5,827
539
464
2,688
10,415
7,561
567
5,155
5,260
23,256
0
W
Medusa
HockSpace
Medusa
10,584
5,344
0
2,577
8,229
3,263
2,065
4,355
3,874
0
39,658
L
8,159
399
0
1,253
12,292
7,769
1
6,079
6,063
16,099
0
W
Gilgamesh
Random789654
Gilgamesh
11,235
2,066
0
3,475
13,241
10,033
732
6,210
7,031
0
25,196
L
Danzaburou
TelDiablo
Danzaburou
6,490
1,523
0
1,335
7,488
2,933
1
3,158
4,280
0
26,290
L
Gilgamesh
Vundury
Gilgamesh
9,784
1,961
0
505
11,045
8,251
0
4,973
5,947
0
24,146
L
Vulcan
11,734
3,050
0
716
9,939
4,081
0
3,362
6,577
32,986
0
W
Kuzenbo
kcswing
Kuzenbo
5,190
1,969
924
1,584
12,396
16,506
404
5,326
7,070
10,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,374
Gold Earned
38,781
260
Minions Killed
181
11
Camps Cleared
4
1,060,098
Distance Traveled
964,955
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,923
720
11
1
0
126,947
1
W
Scylla
9,942
904
116
11
3
214,885
1
W
Hades
8,174
743
55
5
2
200,165
3
W
Medusa
10,181
926
54
5
3
191,272
1
L
Geb
7,396
672
14
1
1
222,143
2
W
Gilgamesh
10,280
935
22
2
3
247,116
4
L
Danzaburou
8,114
738
56
5
0
200,983
1
L
Gilgamesh
8,060
733
39
4
2
209,785
0
L
Vulcan
7,288
663
61
6
1
205,097
2
W
Kuzenbo
7,797
709
13
1
0
206,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role