Player Matchup

Ares
Ares
BooImAGhOst08
Ares
Level 25
God Stats
19W - 13L
1,836 SR
Queue Stats
86W - 70L
1,569 Elo+
Party 3
Danzaburou
Danzaburou
Jdosocho_
Danzaburou
Level 28
God Stats
10W - 21L
1,353 SR
Queue Stats
81W - 108L
1,350 Elo+
Solo
Sol
Sol
McRub
Sol
Level 42
God Stats
107W - 79L
1,612 SR
Queue Stats
494W - 481L
1,528 Elo+
Party 4
Thor
Thor
QuantamLeap
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,404 Elo+
Party 3
Cerberus
Cerberus
holdingdaisies
Cerberus
Level 19
God Stats
93W - 75L
1,532 SR
Queue Stats
267W - 315L
1,428 Elo+
Party 4
Team Averages
Level 24
1,566 SR
1,456 Elo+

VS

Team Averages
Level 42
1,531 SR
1,462 Elo+
Hun Batz
Hun Batz
GreekEh
Hun Batz
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 211L
1,350 Elo+
Solo
Gilgamesh
Gilgamesh
Iron_Ajaxe
Gilgamesh
Level 126
God Stats
13W - 12L
1,591 SR
Queue Stats
66W - 68L
1,553 Elo+
Party 2
Thoth
Thoth
PterodactylNuts
Thoth
Level 6
God Stats
15W - 18L
1,758 SR
Queue Stats
195W - 167L
1,550 Elo+
Party 2
Ganesha
Ganesha
ThelolgamerZ115
Ganesha
Level 23
God Stats
2W - 1L
1,512 SR
Queue Stats
21W - 33L
1,409 Elo+
Party 1
Artemis
Artemis
Zekimo78
Artemis
Level 28
God Stats
2W - 0L
1,292 SR
Queue Stats
52W - 58L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 3
10,133
461
8,396
21,381
22,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Jdosocho_
Danzaburou
14
4 / 8 / 3
10,306
468
8,202
17,499
5,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
McRub
Sol
16
2 / 12 / 0
9,857
448
10,185
20,678
4,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 6 / 3
8,474
385
4,410
14,608
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
15
0 / 1 / 0
8,709
396
451
11,885
9,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GreekEh
Hun Batz
18
1 / 2 / 8
11,327
515
6,118
12,340
7,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
Iron_Ajaxe
Gilgamesh
19
6 / 0 / 5
12,147
552
12,369
14,661
8,811
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
16 / 0 / 5
14,646
666
23,821
12,325
5,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 5 / 7
10,339
470
7,532
15,653
11,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Zekimo78
Artemis
15
6 / 7 / 0
10,319
469
13,998
12,557
6,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
14
Kills
29
29
Deaths
14
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
7
2
3
4.25
W
Hun Batz
GreekEh
Hun Batz
1
2
8
2.5
W
Gilgamesh
Iron_Ajaxe
Gilgamesh
6
0
5
8.5
L
Danzaburou
Jdosocho_
Danzaburou
4
8
3
0.69
L
Sol
McRub
Sol
2
12
0
0.17
W
16
0
5
18.5
L
1
6
3
0.42
W
0
5
7
0.7
W
Artemis
Zekimo78
Artemis
6
7
0
0.86
L
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,644
Damage
63,838
86,051
Taken
67,536
47,250
Mitigated
39,908
18,371
Healing
19,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,396
386
0
2,311
21,381
22,637
0
8,354
12,865
33,197
0
W
Hun Batz
GreekEh
Hun Batz
6,118
1,656
0
5,058
12,340
7,748
425
3,700
8,615
0
72,290
W
Gilgamesh
Iron_Ajaxe
Gilgamesh
12,369
3,267
0
4,746
14,661
8,811
3,423
3,112
11,474
0
71,979
L
Danzaburou
Jdosocho_
Danzaburou
8,202
3,554
0
4,036
17,499
5,836
852
5,405
12,040
0
53,751
L
Sol
McRub
Sol
10,185
2,627
0
5,328
20,678
4,931
426
10,053
10,181
72,605
0
W
23,821
1,256
216
6,171
12,325
5,425
2,589
5,004
7,321
115,510
0
L
4,410
897
0
2,946
14,608
4,153
0
5,778
8,623
0
44,872
W
7,532
824
0
2,233
15,653
11,647
273
3,990
11,638
26,731
0
W
Artemis
Zekimo78
Artemis
13,998
6,725
0
1,565
12,557
6,277
1,374
3,101
9,456
0
65,864
L
Cerberus
451
56
0
3,750
11,885
9,693
308
836
10,989
39,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,479
Gold Earned
58,778
406
Minions Killed
606
0
Camps Cleared
0
1,894,670
Distance Traveled
2,055,907
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,133
461
34
2
0
430,176
5
W
Hun Batz
11,327
515
143
7
0
442,647
5
W
Gilgamesh
12,147
552
112
5
0
423,211
2
L
Danzaburou
10,306
468
93
4
0
371,424
7
L
Sol
9,857
448
127
6
0
334,692
0
W
Thoth
14,646
666
208
9
0
446,677
0
L
Thor
8,474
385
75
3
0
399,864
6
W
Ganesha
10,339
470
4
0
0
436,898
1
W
Artemis
10,319
469
139
6
0
306,474
2
L
Cerberus
8,709
396
77
4
0
358,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role