Player Matchup

Ah Puch
Ah Puch
PastelIris
Ah Puch
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 109L
1,560 Elo+
Party 2
Achilles
Achilles
Reptile98
Achilles
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 113L
1,501 Elo+
Party 2
Yemoja
Yemoja
Toluwa
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
itsFei
Da Ji
Level 22
God Stats
6W - 7L
1,714 SR
Queue Stats
299W - 317L
1,402 Elo+
Party 1
Danzaburou
Danzaburou
xXanonymouse007
Danzaburou
Level 4
God Stats
14W - 2L
1,667 SR
Queue Stats
38W - 24L
1,739 Elo+
Solo
Team Averages
Level 20
1,576 SR
1,540 Elo+

VS

Team Averages
Level 15
1,539 SR
1,422 Elo+
Izanami
Izanami
Bahrani07
Izanami
Level 14
God Stats
6W - 3L
1,618 SR
Queue Stats
9W - 9L
1,431 Elo+
Solo
Fenrir
Fenrir
FrenzyViper
Fenrir
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
13W - 26L
1,282 Elo+
Party 3
Nu Wa
Nu Wa
JustRapid
Nu Wa
Level 19
God Stats
8W - 11L
1,554 SR
Queue Stats
14W - 23L
1,321 Elo+
Party 3
Ares
Ares
Sohrabdt
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
apeymember
King Arthur
Level 20
God Stats
4W - 2L
1,523 SR
Queue Stats
8W - 5L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
PastelIris
Ah Puch
14
1 / 16 / 8
9,714
374
11,439
20,903
7,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Reptile98
Achilles
18
8 / 8 / 5
12,644
486
15,365
26,726
39,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yemoja
Toluwa
Yemoja
13
0 / 10 / 13
9,265
356
2,136
19,406
11,300
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Da Ji
itsFei
Da Ji
14
2 / 12 / 6
9,875
380
9,658
25,505
10,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
xXanonymouse007
Danzaburou
20
16 / 4 / 4
14,847
571
35,530
27,441
12,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bahrani07
Izanami
19
4 / 6 / 10
13,010
500
14,747
24,411
9,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
19
9 / 6 / 11
13,289
511
12,488
29,137
15,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
JustRapid
Nu Wa
20
17 / 7 / 15
15,515
597
32,537
17,958
8,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
15
0 / 7 / 10
11,183
430
7,683
21,911
25,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

King Arthur
apeymember
King Arthur
20
18 / 1 / 6
15,725
605
31,134
25,185
30,618
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
100
27
Kills
48
50
Deaths
27
36
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bahrani07
Izanami
4
6
10
1.5
W
Fenrir
9
6
11
2.42
W
Nu Wa
JustRapid
Nu Wa
17
7
15
3.5
L
Ah Puch
PastelIris
Ah Puch
1
16
8
0.31
L
Achilles
Reptile98
Achilles
8
8
5
1.31
W
Ares
0
7
10
0.71
L
Yemoja
Toluwa
Yemoja
0
10
13
0.65
W
King Arthur
apeymember
King Arthur
18
1
6
21
L
Da Ji
itsFei
Da Ji
2
12
6
0.42
L
Danzaburou
xXanonymouse007
Danzaburou
16
4
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,128
Damage
98,589
119,981
Taken
118,602
81,206
Mitigated
89,937
21,579
Healing
33,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bahrani07
Izanami
14,747
9,335
0
7,515
24,411
9,607
0
2,898
21,438
0
108,683
W
Fenrir
12,488
3,599
0
10,230
29,137
15,621
426
5,162
23,925
0
85,007
W
Nu Wa
JustRapid
Nu Wa
32,537
7,224
46
2,125
17,958
8,169
3,723
3,287
14,471
85,193
0
L
Ah Puch
PastelIris
Ah Puch
11,439
936
0
1,188
20,903
7,384
283
7,000
13,371
46,366
0
L
Achilles
Reptile98
Achilles
15,365
5,366
0
2,019
26,726
39,825
126
7,553
18,791
0
52,640
W
Ares
7,683
727
0
2,395
21,911
25,922
547
3,535
18,351
27,188
0
L
Yemoja
Toluwa
Yemoja
2,136
1,035
3,430
584
19,406
11,300
93
8,505
10,677
7,294
0
W
King Arthur
apeymember
King Arthur
31,134
1,601
0
11,062
25,185
30,618
443
3,511
21,356
503
112,297
L
Da Ji
itsFei
Da Ji
9,658
1,995
0
3,760
25,505
10,210
138
6,749
18,326
0
48,150
L
Danzaburou
xXanonymouse007
Danzaburou
35,530
16,633
0
10,598
27,441
12,487
1,445
8,902
18,205
0
127,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,345
Gold Earned
68,722
431
Minions Killed
548
0
Camps Cleared
0
2,045,936
Distance Traveled
2,290,757
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,010
500
149
6
0
451,775
0
W
Fenrir
13,289
511
117
5
0
458,206
3
W
Nu Wa
15,515
597
105
4
0
428,420
4
L
Ah Puch
9,714
374
83
3
0
396,808
0
L
Achilles
12,644
486
77
3
0
457,137
0
W
Ares
11,183
430
25
1
0
415,102
3
L
Yemoja
9,265
356
12
0
0
328,879
1
W
King Arthur
15,725
605
152
6
0
537,254
5
L
Da Ji
9,875
380
74
3
0
426,523
1
L
Danzaburou
14,847
571
185
7
0
436,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role