Player Matchup

Merlin
Merlin
Masters
Aquarius
Merlin
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Masters
DonaldDuckFan55
Thor
Masters
Level 160
God Stats
8W - 11L
1,380 SR
Queue Stats
63W - 48L
2,913 MMR
Party 1
Sobek
Sobek
Masters
JimmyHamSandwich
Sobek
Masters
Level 77
God Stats
3W - 4L
1,762 SR
Queue Stats
265W - 215L
2,893 MMR
Solo
Chernobog
Chernobog
Masters
JustifiedConceit
Chernobog
Masters
Level 160
God Stats
7W - 6L
1,561 SR
Queue Stats
521W - 499L
2,670 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
fineokay
Cu Chulainn
Masters
Level 160
God Stats
6W - 6L
1,553 SR
Queue Stats
216W - 163L
3,264 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 143
1,551 SR
2,648 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 130
1,582 SR
2,048 MMR
Arachne
Arachne
Masters
Glaivus
Arachne
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Masters
SHEEEEEEESHHH
Ne Zha
Masters
Level 119
God Stats
8W - 7L
1,811 SR
Queue Stats
175W - 129L
2,678 MMR
Party 2
Tsukuyomi
Tsukuyomi
Masters
Subhuman
Tsukuyomi
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Masters
Zapman
Danzaburou
Masters
Level 160
God Stats
60W - 55L
1,600 SR
Queue Stats
747W - 671L
3,060 MMR
Solo
Nox
Nox
Grandmaster
gruix
Nox
Grandmaster
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aquarius
Merlin
13
2 / 0 / 4
7,470
623
4,138
1,733
530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 1 / 4
7,141
595
5,315
6,300
2,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 8
6,075
506
3,365
9,377
7,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chernobog
12
2 / 2 / 3
7,464
622
3,189
6,249
2,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
fineokay
Cu Chulainn
14
4 / 0 / 1
8,118
677
7,178
7,874
3,135
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AphroditeSetApolloTiamat

VS

Bans
AthenaGuan YuKing ArthurHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Glaivus
Arachne
10
2 / 2 / 2
6,286
524
1,845
7,948
3,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 2 / 0
6,208
517
1,449
7,312
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
Subhuman
Tsukuyomi
12
0 / 4 / 0
6,281
523
4,317
8,986
3,649
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
Zapman
Danzaburou
11
0 / 3 / 3
6,697
558
2,473
5,746
2,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
gruix
Nox
11
1 / 2 / 1
6,261
522
4,118
4,257
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
13
Kills
4
4
Deaths
13
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
Aquarius
Merlin
2
0
4
4
W
4
1
4
6
L
Arachne
Glaivus
Arachne
2
2
2
1.5
W
1
1
8
5
W
Chernobog
2
2
3
1.75
L
1
2
0
0.5
L
Tsukuyomi
Subhuman
Tsukuyomi
0
4
0
0
L
Danzaburou
Zapman
Danzaburou
0
3
3
0.5
W
Cu Chulainn
fineokay
Cu Chulainn
4
0
1
4.5
L
Nox
gruix
Nox
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,185
Damage
14,202
31,533
Taken
34,249
15,568
Mitigated
13,012
13,313
Healing
11,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Aquarius
Merlin
4,138
408
0
719
1,733
530
0
287
1,436
53,523
0
W
5,315
1,238
0
3,450
6,300
2,415
0
509
5,711
0
42,603
L
Arachne
Glaivus
Arachne
1,845
702
0
3,645
7,948
3,599
0
2,584
5,364
0
11,187
W
3,365
605
0
3,448
9,377
7,335
0
2,381
6,874
14,848
0
W
Chernobog
3,189
1,711
0
2,114
6,249
2,153
282
719
5,520
0
44,788
L
1,449
376
0
3,229
7,312
2,202
0
942
6,370
0
38,307
L
Tsukuyomi
Subhuman
Tsukuyomi
4,317
690
0
2,229
8,986
3,649
0
0
8,986
0
39,310
L
Danzaburou
Zapman
Danzaburou
2,473
629
0
1,801
5,746
2,043
0
2,315
3,431
0
34,130
W
Cu Chulainn
fineokay
Cu Chulainn
7,178
1,200
0
3,582
7,874
3,135
0
0
7,874
0
54,864
L
Nox
gruix
Nox
4,118
658
0
383
4,257
1,519
0
1,662
2,595
38,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,268
Gold Earned
31,733
471
Minions Killed
382
0
Camps Cleared
0
1,270,357
Distance Traveled
1,251,492
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,470
623
134
11
0
268,304
3
W
Thor
7,141
595
81
7
0
265,842
4
L
Arachne
6,286
524
24
2
0
253,863
3
W
Sobek
6,075
506
17
1
0
251,800
5
W
Chernobog
7,464
622
114
10
0
209,952
5
L
Ne Zha
6,208
517
82
7
0
302,751
2
L
Tsukuyomi
6,281
523
84
7
0
250,829
3
L
Danzaburou
6,697
558
85
7
0
207,845
5
W
Cu Chulainn
8,118
677
125
10
0
274,459
4
L
Nox
6,261
522
107
9
0
236,204
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role