Player Matchup

Gilgamesh
Gilgamesh
ANTIFLAG0071
Gilgamesh
Level 48
God Stats
10W - 19L
1,483 SR
Queue Stats
331W - 328L
1,505 Elo+
Party 2
Fenrir
Fenrir
NateRawrr
Fenrir
Level 67
God Stats
5W - 6L
1,693 SR
Queue Stats
26W - 40L
1,453 Elo+
Party 2
Izanami
Izanami
PsyKzz-
Izanami
Level 107
God Stats
2W - 4L
1,663 SR
Queue Stats
339W - 314L
1,547 Elo+
Party 2
Hel
Hel
TheDayDreamerr
Hel
Level 124
God Stats
12W - 10L
1,628 SR
Queue Stats
470W - 454L
1,535 Elo+
Party 2
Da Ji
Da Ji
mr0mn650
Da Ji
Level 99
God Stats
1W - 3L
1,420 SR
Queue Stats
429W - 389L
1,526 Elo+
Party 2
Team Averages
Level 89
1,577 SR
1,513 Elo+

VS

Team Averages
Level 73
1,628 SR
1,582 Elo+
Danzaburou
Danzaburou
Bim-bilie-boy
Danzaburou
Level 29
God Stats
16W - 2L
2,086 SR
Queue Stats
44W - 10L
1,815 Elo+
Party 1
The Morrigan
The Morrigan
Lord-AerNoxX_eS
The Morrigan
Level 106
God Stats
9W - 11L
1,503 SR
Queue Stats
661W - 542L
1,598 Elo+
Party 1
King Arthur
King Arthur
Tre712
King Arthur
Level 135
God Stats
27W - 26L
1,530 SR
Queue Stats
471W - 379L
1,608 Elo+
Party 1
Mercury
Mercury
Xiquitin10
Mercury
Level 75
God Stats
6W - 6L
1,500 SR
Queue Stats
200W - 188L
1,464 Elo+
Party 3
Sobek
Sobek
victormn040
Sobek
Level 20
God Stats
4W - 2L
1,519 SR
Queue Stats
15W - 18L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ANTIFLAG0071
Gilgamesh
16
0 / 8 / 4
10,138
441
8,307
24,804
16,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
NateRawrr
Fenrir
17
4 / 10 / 8
11,408
496
8,408
16,763
8,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
PsyKzz-
Izanami
19
6 / 9 / 5
12,562
546
11,800
19,045
7,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 10 / 9
10,659
463
14,949
20,375
8,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
mr0mn650
Da Ji
17
6 / 7 / 3
11,378
495
8,469
17,244
10,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bim-bilie-boy
Danzaburou
20
14 / 6 / 11
14,775
642
22,728
20,888
11,580
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Morrigan
Lord-AerNoxX_eS
The Morrigan
19
8 / 4 / 10
13,342
580
14,089
15,223
6,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Tre712
King Arthur
19
8 / 2 / 2
13,078
569
16,829
14,696
15,016
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Xiquitin10
Mercury
20
10 / 2 / 9
13,866
603
12,893
15,816
6,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 4 / 8
10,883
473
5,978
16,950
12,527
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
83
18
Kills
43
44
Deaths
18
29
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ANTIFLAG0071
Gilgamesh
0
8
4
0.25
W
Danzaburou
Bim-bilie-boy
Danzaburou
14
6
11
3.25
W
The Morrigan
Lord-AerNoxX_eS
The Morrigan
8
4
10
3.25
L
Fenrir
NateRawrr
Fenrir
4
10
8
0.8
L
Izanami
PsyKzz-
Izanami
6
9
5
0.94
L
2
10
9
0.65
W
King Arthur
Tre712
King Arthur
8
2
2
4.5
W
Mercury
Xiquitin10
Mercury
10
2
9
7.25
L
Da Ji
mr0mn650
Da Ji
6
7
3
1.07
W
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,933
Damage
72,517
98,231
Taken
83,573
50,244
Mitigated
51,687
23,715
Healing
19,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ANTIFLAG0071
Gilgamesh
8,307
1,439
0
6,892
24,804
16,061
294
397
24,407
0
65,442
W
Danzaburou
Bim-bilie-boy
Danzaburou
22,728
15,124
0
6,310
20,888
11,580
5,712
3,212
17,676
0
117,319
W
The Morrigan
Lord-AerNoxX_eS
The Morrigan
14,089
2,443
0
3,978
15,223
6,383
1,103
5,486
9,734
73,789
5,563
L
Fenrir
NateRawrr
Fenrir
8,408
1,886
0
1,310
16,763
8,044
830
3,549
13,134
0
26,648
L
Izanami
PsyKzz-
Izanami
11,800
8,809
0
3,432
19,045
7,073
1,416
4,072
14,907
0
90,200
L
14,949
123
2,281
6,834
20,375
8,915
0
4,641
15,310
78,347
0
W
King Arthur
Tre712
King Arthur
16,829
557
0
1,905
14,696
15,016
0
2,216
12,480
0
86,918
W
Mercury
Xiquitin10
Mercury
12,893
6,391
0
1,091
15,816
6,181
1,618
3,168
12,648
0
100,329
L
Da Ji
mr0mn650
Da Ji
8,469
1,528
0
2,966
17,244
10,151
0
2,773
14,261
0
45,297
W
5,978
416
1,680
4,947
16,950
12,527
543
867
16,083
30,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,145
Gold Earned
65,944
526
Minions Killed
636
0
Camps Cleared
0
2,015,511
Distance Traveled
2,249,759
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,138
441
136
6
0
399,990
4
W
Danzaburou
14,775
642
147
6
0
406,042
0
W
The Morrigan
13,342
580
150
7
0
401,441
1
L
Fenrir
11,408
496
29
1
0
424,660
1
L
Izanami
12,562
546
157
7
0
374,930
6
L
Hel
10,659
463
119
5
0
388,677
2
W
King Arthur
13,078
569
137
6
0
427,579
0
W
Mercury
13,866
603
158
7
0
559,790
1
L
Da Ji
11,378
495
85
4
0
427,254
9
W
Sobek
10,883
473
44
2
0
454,907
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role