Player Matchup

Cerberus
Cerberus
DenimEllis
Cerberus
Level 16
God Stats
1W - 1L
1,251 SR
Queue Stats
24W - 19L
1,455 Elo+
Party 1
Cupid
Cupid
EgotisticalDino
Cupid
Level 29
God Stats
4W - 0L
1,668 SR
Queue Stats
17W - 9L
1,587 Elo+
Party 1
Guan Yu
Guan Yu
JealousFriend64
Guan Yu
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,281 Elo+
Solo
Loki
Loki
heeAgo
Loki
Level 7
God Stats
2W - 2L
1,237 SR
Queue Stats
3W - 3L
1,368 Elo+
Solo
Raijin
Raijin
victoraulr
Raijin
Level 28
God Stats
1W - 0L
1,505 SR
Queue Stats
16W - 18L
1,420 Elo+
Solo
Team Averages
Level 16
1,432 SR
1,422 Elo+

VS

Team Averages
Level 24
1,492 SR
1,410 Elo+
Nemesis
Nemesis
Big nikk6714
Nemesis
Level 28
God Stats
15W - 18L
1,297 SR
Queue Stats
66W - 85L
1,328 Elo+
Solo
Hachiman
Hachiman
BrutaLloyd
Hachiman
Level 25
God Stats
3W - 7L
1,390 SR
Queue Stats
25W - 44L
1,294 Elo+
Solo
Ra
Ra
Dabthulhu
Ra
Level 27
God Stats
29W - 28L
1,628 SR
Queue Stats
205W - 180L
1,520 Elo+
Party 2
Sobek
Sobek
GF_Deathwings
Sobek
Level 23
God Stats
2W - 2L
1,778 SR
Queue Stats
191W - 219L
1,449 Elo+
Party 2
Jormungandr
Jormungandr
themexiwhite
Jormungandr
Level 16
God Stats
5W - 12L
1,368 SR
Queue Stats
13W - 21L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DenimEllis
Cerberus
14
1 / 2 / 14
9,865
548
4,040
13,918
10,363
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
14 / 1 / 5
11,958
664
17,123
8,997
3,295
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 6 / 1
6,633
369
821
4,418
1,186
Loki
heeAgo
Loki
19
8 / 2 / 5
12,462
692
11,208
11,717
4,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
victoraulr
Raijin
16
4 / 4 / 10
10,375
576
8,095
10,145
3,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Big nikk6714
Nemesis
14
3 / 5 / 3
9,076
504
2,820
12,091
5,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
BrutaLloyd
Hachiman
11
2 / 7 / 1
7,581
421
4,184
10,560
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
7 / 6 / 2
9,517
529
6,789
12,094
5,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 6 / 2
8,016
445
3,631
14,852
14,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
themexiwhite
Jormungandr
12
0 / 3 / 0
7,568
420
3,842
8,820
11,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
27
Kills
14
15
Deaths
27
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Big nikk6714
Nemesis
3
5
3
0.9
L
Hachiman
BrutaLloyd
Hachiman
2
7
1
0.36
L
7
6
2
1.33
W
Cerberus
DenimEllis
Cerberus
1
2
14
4
W
14
1
5
16.5
L
2
6
2
0.5
W
0
6
1
0.08
W
Loki
heeAgo
Loki
8
2
5
5.25
L
Jormungandr
themexiwhite
Jormungandr
0
3
0
0
W
Raijin
victoraulr
Raijin
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,287
Damage
21,266
49,195
Taken
58,417
22,936
Mitigated
40,246
19,681
Healing
8,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Big nikk6714
Nemesis
2,820
917
0
2,208
12,091
5,911
147
3,186
8,753
0
35,949
L
Hachiman
BrutaLloyd
Hachiman
4,184
2,216
0
1,785
10,560
3,138
716
1,234
9,308
0
35,848
L
6,789
1,156
589
2,622
12,094
5,561
786
2,488
9,340
53,400
0
W
Cerberus
DenimEllis
Cerberus
4,040
202
0
4,595
13,918
10,363
689
6,132
7,543
25,416
0
W
17,123
9,166
1,630
4,573
8,997
3,295
8,029
3,249
5,663
0
86,892
L
3,631
608
0
1,217
14,852
14,346
0
3,967
10,767
20,494
0
W
821
433
105
194
4,418
1,186
106
1,804
2,568
0
4,549
W
Loki
heeAgo
Loki
11,208
4,666
0
5,961
11,717
4,408
1,321
2,777
8,817
0
99,682
L
Jormungandr
themexiwhite
Jormungandr
3,842
560
0
454
8,820
11,290
415
706
8,114
34,799
0
W
Raijin
victoraulr
Raijin
8,095
1,212
366
2,257
10,145
3,684
603
3,355
6,650
51,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,293
Gold Earned
41,758
455
Minions Killed
359
0
Camps Cleared
0
1,505,267
Distance Traveled
1,526,600
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,076
504
72
4
0
372,472
3
L
Hachiman
7,581
421
63
4
0
249,453
1
L
Ra
9,517
529
113
6
0
309,097
0
W
Cerberus
9,865
548
37
2
0
351,231
2
W
Cupid
11,958
664
135
8
0
326,118
0
L
Sobek
8,016
445
38
2
0
338,714
1
W
Guan Yu
6,633
369
15
1
0
138,425
2
W
Loki
12,462
692
177
10
0
377,754
1
L
Jormungandr
7,568
420
73
4
0
256,864
3
W
Raijin
10,375
576
91
5
0
311,739
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role