Player Matchup

Skadi
Skadi
FangK9
Skadi
Level 18
God Stats
4W - 2L
1,543 SR
Queue Stats
5W - 4L
1,456 Elo+
Party 1
Jormungandr
Jormungandr
FuriousTaco69
Jormungandr
Level 16
God Stats
3W - 0L
1,565 SR
Queue Stats
5W - 3L
1,502 Elo+
Party 1
Olorun
Olorun
Johnsonsobig
Olorun
Level 102
God Stats
1W - 0L
1,212 SR
Queue Stats
4W - 0L
1,792 Elo+
Party 1
Sol
Sol
KarynFromFinance
Sol
Level 27
God Stats
4W - 1L
1,439 SR
Queue Stats
5W - 4L
1,456 Elo+
Party 1
Guan Yu
Guan Yu
Prosceniium
Guan Yu
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,545 Elo+
Party 1
Team Averages
Level 39
1,452 SR
1,550 Elo+

VS

Team Averages
Level 15
1,404 SR
1,325 Elo+
Gilgamesh
Gilgamesh
AinsleyVerde
Gilgamesh
Level 28
God Stats
4W - 7L
1,498 SR
Queue Stats
296W - 241L
1,441 Elo+
Solo
Izanami
Izanami
IBiNO
Izanami
Level 8
God Stats
1W - 7L
1,110 SR
Queue Stats
3W - 13L
1,041 Elo+
Party 2
Set
Set
OkayAllan
Set
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,380 Elo+
Solo
Ymir
Ymir
SirZechss
Ymir
Level 15
God Stats
2W - 2L
1,637 SR
Queue Stats
7W - 10L
1,518 Elo+
Party 2
Nox
Nox
panchoelbueno
Nox
Level 16
God Stats
2W - 5L
1,277 SR
Queue Stats
6W - 17L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
FangK9
Skadi
17
5 / 4 / 8
10,778
567
12,008
11,300
4,983
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
FuriousTaco69
Jormungandr
15
5 / 6 / 12
9,741
513
12,344
13,744
11,384
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
18
12 / 2 / 8
11,764
619
17,721
19,328
9,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
16 / 2 / 5
11,942
629
25,349
16,396
6,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
Prosceniium
Guan Yu
16
6 / 1 / 17
10,270
541
12,175
16,649
18,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AinsleyVerde
Gilgamesh
13
1 / 11 / 6
8,669
456
12,866
20,635
7,852
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
IBiNO
Izanami
17
8 / 5 / 5
11,096
584
13,127
18,233
6,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 11 / 3
8,086
426
7,467
19,144
6,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
13
4 / 7 / 5
9,507
500
8,429
22,229
23,665
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 10 / 4
8,685
457
8,451
13,068
4,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
38
44
Kills
15
15
Deaths
44
50
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AinsleyVerde
Gilgamesh
1
11
6
0.36
W
Skadi
FangK9
Skadi
5
4
8
2.25
W
Jormungandr
FuriousTaco69
Jormungandr
5
6
12
1.83
L
Izanami
IBiNO
Izanami
8
5
5
2.1
W
Olorun
12
2
8
8
W
16
2
5
9.25
L
1
11
3
0.23
W
Guan Yu
Prosceniium
Guan Yu
6
1
17
14.5
L
Ymir
4
7
5
0.93
L
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,597
Damage
50,340
77,417
Taken
93,309
50,966
Mitigated
48,978
33,130
Healing
11,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AinsleyVerde
Gilgamesh
12,866
3,186
0
1,119
20,635
7,852
0
12,767
7,518
0
38,329
W
Skadi
FangK9
Skadi
12,008
6,270
760
2,729
11,300
4,983
4,511
2,594
8,656
0
70,743
W
Jormungandr
FuriousTaco69
Jormungandr
12,344
2,791
420
859
13,744
11,384
693
4,875
8,767
45,343
0
L
Izanami
IBiNO
Izanami
13,127
9,457
0
6,011
18,233
6,597
1,401
9,372
8,786
0
67,564
W
Olorun
17,721
11,619
295
9,253
19,328
9,161
0
1,441
17,841
83,633
0
W
25,349
10,010
0
9,858
16,396
6,483
6,591
4,162
11,922
86,829
0
L
7,467
3,638
0
3,468
19,144
6,284
0
10,966
8,053
0
37,324
W
Guan Yu
Prosceniium
Guan Yu
12,175
1,046
2,714
6,242
16,649
18,955
983
3,210
13,351
0
40,705
L
Ymir
8,429
2,078
0
392
22,229
23,665
33
12,480
9,579
25,838
0
L
8,451
350
0
330
13,068
4,580
0
9,829
3,139
35,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,495
Gold Earned
46,043
503
Minions Killed
350
0
Camps Cleared
0
1,749,853
Distance Traveled
1,461,947
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,669
456
63
3
0
307,219
3
W
Skadi
10,778
567
122
6
0
354,855
5
W
Jormungandr
9,741
513
56
3
0
343,515
5
L
Izanami
11,096
584
119
6
0
276,598
1
W
Olorun
11,764
619
127
7
0
316,308
0
W
Sol
11,942
629
125
7
0
329,928
4
L
Set
8,086
426
60
3
0
297,614
1
W
Guan Yu
10,270
541
73
4
0
405,247
2
L
Ymir
9,507
500
37
2
0
299,342
2
L
Nox
8,685
457
71
4
0
281,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role