Player Matchup

Tyr
Tyr
FaSeCeX
Tyr
Level 157
God Stats
4W - 9L
1,160 SR
Queue Stats
191W - 199L
1,491 Elo+
Party 2
Achilles
Achilles
HellxStarr
Achilles
Level 85
God Stats
10W - 14L
1,439 SR
Queue Stats
163W - 183L
1,365 Elo+
Party 2
Yemoja
Yemoja
MrDabs7104304
Yemoja
Level 46
God Stats
19W - 14L
1,697 SR
Queue Stats
400W - 427L
1,490 Elo+
Solo
Chang'e
Chang'e
NMBR1SPRTN
Chang'e
Level 105
God Stats
20W - 13L
1,565 SR
Queue Stats
683W - 631L
1,516 Elo+
Solo
Artemis
Artemis
jmell-smell
Artemis
Level 115
God Stats
4W - 8L
1,536 SR
Queue Stats
260W - 241L
1,533 Elo+
Party 2
Team Averages
Level 102
1,479 SR
1,479 Elo+

VS

Team Averages
Level 86
1,535 SR
1,499 Elo+
Terra
Terra
BKBlackHammer_XD
Terra
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
459W - 480L
1,427 Elo+
Party 1
Cerberus
Cerberus
FINALWEEB
Cerberus
Level 48
God Stats
4W - 8L
1,279 SR
Queue Stats
312W - 320L
1,435 Elo+
Party 1
Neith
Neith
Lord_Madara007
Neith
Level 103
God Stats
215W - 206L
1,559 SR
Queue Stats
434W - 443L
1,453 Elo+
Solo
Ra
Ra
YoUnNg_K1lla
Ra
Level 121
God Stats
5W - 5L
1,604 SR
Queue Stats
207W - 190L
1,506 Elo+
Solo
Loki
Loki
martinocho
Loki
Level 89
God Stats
0W - 1L
1,735 SR
Queue Stats
20W - 9L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
17
0 / 7 / 5
11,037
480
11,352
24,063
23,008
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Achilles
HellxStarr
Achilles
18
4 / 3 / 3
11,814
514
6,188
13,359
5,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 4 / 2
10,144
441
3,936
13,564
8,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
NMBR1SPRTN
Chang'e
19
6 / 6 / 4
12,686
552
15,863
15,623
5,394
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
jmell-smell
Artemis
20
4 / 4 / 3
12,470
542
13,020
18,018
5,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 8
10,142
441
9,089
20,656
15,837
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
FINALWEEB
Cerberus
17
1 / 6 / 1
10,677
464
8,784
17,141
12,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

2
0 / 0 / 0
5,922
257
0
127
15
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
12 / 3 / 4
13,982
608
21,544
20,524
10,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
10 / 3 / 5
12,731
554
16,897
21,186
9,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
42
14
Kills
24
24
Deaths
14
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
2
8
2.5
L
Cerberus
FINALWEEB
Cerberus
1
6
1
0.25
W
Tyr
0
7
5
0.36
W
Achilles
HellxStarr
Achilles
4
3
3
1.83
L
0
0
0
0
W
0
4
2
0.25
W
Chang'e
NMBR1SPRTN
Chang'e
6
6
4
1.33
L
12
3
4
4.67
W
Artemis
jmell-smell
Artemis
4
4
3
1.38
L
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,359
Damage
56,314
84,627
Taken
79,634
48,903
Mitigated
47,789
29,981
Healing
34,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,089
2,394
1,271
7,878
20,656
15,837
686
5,266
15,390
41,970
0
L
Cerberus
FINALWEEB
Cerberus
8,784
785
0
5,316
17,141
12,035
1,668
3,204
13,679
72,165
0
W
Tyr
11,352
2,015
0
6,300
24,063
23,008
513
9,650
14,317
0
62,758
W
Achilles
HellxStarr
Achilles
6,188
1,952
0
5,239
13,359
5,647
644
4,504
8,721
0
72,302
L
0
0
0
0
127
15
0
0
127
0
60
W
3,936
1,108
2,021
1,021
13,564
8,871
1,248
4,888
8,541
39,344
0
W
Chang'e
NMBR1SPRTN
Chang'e
15,863
1,166
1,931
6,148
15,623
5,394
679
9,204
6,033
71,216
0
L
21,544
4,111
2,002
12,688
20,524
10,410
341
6,299
14,225
115,007
0
W
Artemis
jmell-smell
Artemis
13,020
8,912
0
7,321
18,018
5,983
2,678
10,005
7,598
0
105,051
L
16,897
4,351
0
5,469
21,186
9,492
0
4,772
16,414
0
111,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,151
Gold Earned
53,454
561
Minions Killed
599
0
Camps Cleared
0
2,027,661
Distance Traveled
1,680,176
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,142
441
70
3
0
419,321
0
L
Cerberus
10,677
464
156
7
0
362,184
4
W
Tyr
11,037
480
119
5
0
383,324
0
W
Achilles
11,814
514
113
5
0
487,167
5
L
Neith
5,922
257
0
0
0
12,056
0
W
Yemoja
10,144
441
64
3
0
403,748
0
W
Chang'e
12,686
552
113
5
0
411,354
4
L
Ra
13,982
608
208
9
0
420,190
5
W
Artemis
12,470
542
152
7
0
342,068
6
L
Loki
12,731
554
165
7
0
466,425
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role