Player Matchup

Hachiman
Hachiman
PIbid
Hachiman
Level 8
God Stats
4W - 6L
1,333 SR
Queue Stats
6W - 11L
1,267 Elo+
Solo
Mercury
Mercury
Sechin
Mercury
Level 17
God Stats
4W - 1L
1,645 SR
Queue Stats
49W - 56L
1,500 Elo+
Party 2
Poseidon
Poseidon
ValeforCrowley
Poseidon
Level 6
God Stats
11W - 9L
1,356 SR
Queue Stats
14W - 19L
1,192 Elo+
Party 1
Sylvanus
Sylvanus
YuncheATG
Sylvanus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 14L
1,562 Elo+
Party 2
Ra
Ra
xNetoViski
Ra
Level 5
God Stats
11W - 12L
1,258 SR
Queue Stats
22W - 36L
1,245 Elo+
Party 1
Team Averages
Level 8
1,418 SR
1,353 Elo+

VS

Team Averages
Level 9
1,481 SR
1,410 Elo+
Ra
Ra
Eucho_Player7
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Khepri
Khepri
JudocaDoApocalip
Khepri
Level 13
God Stats
3W - 3L
1,640 SR
Queue Stats
18W - 25L
1,338 Elo+
Solo
Izanami
Izanami
Mohergod
Izanami
Level 14
God Stats
3W - 3L
1,483 SR
Queue Stats
16W - 12L
1,498 Elo+
Solo
Freya
Freya
Twitch_Jo4co4
Freya
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,454 Elo+
Party 3
Susano
Susano
XhelI______
Susano
Level 11
God Stats
35W - 45L
1,282 SR
Queue Stats
185W - 221L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
PIbid
Hachiman
18
6 / 2 / 21
11,509
1,151
12,041
11,293
4,363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
Sechin
Mercury
16
2 / 2 / 17
10,180
1,018
8,658
8,793
4,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
20
24 / 2 / 16
15,345
1,535
29,290
9,446
4,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
YuncheATG
Sylvanus
18
6 / 3 / 26
11,714
1,171
14,452
16,529
17,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 3 / 25
11,275
1,128
8,757
10,328
4,357
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

266

VS

Team 2 Tickets

34

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 11 / 6
9,684
968
5,668
15,157
5,924
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 7 / 10
10,083
1,008
7,718
18,324
20,649
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Mohergod
Izanami
17
8 / 6 / 3
12,625
1,263
25,668
14,901
5,453
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 8 / 2
9,470
947
1,432
13,401
7,009
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Susano
15
2 / 11 / 5
9,741
974
11,443
19,368
11,220
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
38
43
Kills
12
12
Deaths
43
105
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
11
6
0.36
L
0
7
10
0.71
L
Izanami
Mohergod
Izanami
8
6
3
1.58
W
Hachiman
PIbid
Hachiman
6
2
21
8.25
W
Mercury
Sechin
Mercury
2
2
17
5.25
L
1
8
2
0.25
W
Poseidon
24
2
16
16
L
Susano
2
11
5
0.41
W
Sylvanus
YuncheATG
Sylvanus
6
3
26
6.33
W
5
3
25
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,198
Damage
51,929
56,389
Taken
81,151
34,450
Mitigated
50,255
16,322
Healing
3,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,668
1,440
296
172
15,157
5,924
0
9,702
5,216
11,888
0
L
7,718
787
0
0
18,324
20,649
0
11,298
6,817
22,527
0
L
Izanami
Mohergod
Izanami
25,668
20,304
0
1,319
14,901
5,453
0
10,847
3,878
0
68,097
W
Hachiman
PIbid
Hachiman
12,041
6,330
0
774
11,293
4,363
0
3,412
7,881
0
32,699
W
Mercury
Sechin
Mercury
8,658
4,632
0
0
8,793
4,075
0
2,209
6,559
0
14,160
L
1,432
541
0
368
13,401
7,009
0
8,593
4,578
6,625
0
W
Poseidon
29,290
4,426
0
1,150
9,446
4,081
0
2,928
6,518
54,546
0
L
Susano
11,443
2,437
153
903
19,368
11,220
0
10,957
8,163
0
21,221
W
Sylvanus
YuncheATG
Sylvanus
14,452
4,010
2,553
4,782
16,529
17,574
0
3,772
12,707
22,081
0
W
8,757
1,177
3,408
3,655
10,328
4,357
0
2,397
7,906
22,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,023
Gold Earned
51,603
175
Minions Killed
162
5
Camps Cleared
3
945,715
Distance Traveled
772,135
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,684
968
8
1
0
126,959
1
L
Khepri
10,083
1,008
35
4
3
177,376
0
L
Izanami
12,625
1,263
98
10
0
173,614
1
W
Hachiman
11,509
1,151
41
4
0
198,958
2
W
Mercury
10,180
1,018
10
1
0
236,441
0
L
Freya
9,470
947
10
1
0
125,479
3
W
Poseidon
15,345
1,535
76
8
5
186,576
1
L
Susano
9,741
974
11
1
0
168,707
2
W
Sylvanus
11,714
1,171
12
1
0
150,319
0
W
Ra
11,275
1,128
36
4
0
173,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role