Player Matchup

Khepri
Khepri
AztecRise
Khepri
Level 88
God Stats
6W - 6L
1,446 SR
Queue Stats
110W - 145L
1,417 Elo+
Party 1
Heimdallr
Heimdallr
CsMatt
Heimdallr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,299 Elo+
Solo
Jormungandr
Jormungandr
Heavenly Liu
Jormungandr
Level 103
God Stats
53W - 50L
1,575 SR
Queue Stats
558W - 709L
1,377 Elo+
Party 1
Merlin
Merlin
Luis13zapata
Merlin
Level 107
God Stats
10W - 13L
1,631 SR
Queue Stats
425W - 443L
1,483 Elo+
Solo
Gilgamesh
Gilgamesh
SNOWFANG13
Gilgamesh
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 182L
1,364 Elo+
Party 1
Team Averages
Level 96
1,530 SR
1,388 Elo+

VS

Team Averages
Level 101
1,589 SR
1,496 Elo+
Mulan
Mulan
CaIIMeRed-
Mulan
Level 106
God Stats
2W - 2L
1,773 SR
Queue Stats
45W - 46L
1,485 Elo+
Solo
Guan Yu
Guan Yu
Phantomwolf58
Guan Yu
Level 107
God Stats
2W - 1L
1,698 SR
Queue Stats
281W - 252L
1,468 Elo+
Solo
Sol
Sol
SenpaiSlayer132
Sol
Level 54
God Stats
46W - 53L
1,478 SR
Queue Stats
265W - 299L
1,423 Elo+
Party 2
Hou Yi
Hou Yi
SpindlingRock70
Hou Yi
Level 109
God Stats
6W - 4L
1,482 SR
Queue Stats
552W - 521L
1,539 Elo+
Party 2
Scylla
Scylla
Wet Hairline
Scylla
Level 127
God Stats
9W - 6L
1,513 SR
Queue Stats
825W - 818L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AztecRise
Khepri
10
0 / 5 / 3
6,135
438
4,228
12,801
9,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
CsMatt
Heimdallr
9
1 / 6 / 1
6,177
441
4,790
9,984
2,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Heavenly Liu
Jormungandr
13
0 / 5 / 0
7,083
506
5,199
10,560
9,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
13
0 / 4 / 0
7,442
532
1,629
6,405
2,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
SNOWFANG13
Gilgamesh
10
2 / 4 / 1
6,529
466
3,650
10,618
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
6 / 0 / 2
8,817
630
7,553
11,073
7,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Guan Yu
11
3 / 2 / 5
6,629
474
5,664
8,888
5,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
4 / 1 / 7
7,392
528
8,922
6,694
1,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 0 / 8
8,580
613
5,928
4,773
1,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
16
10 / 0 / 5
9,700
693
8,260
7,401
2,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
3
Kills
24
24
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Khepri
AztecRise
Khepri
0
5
3
0.3
W
Mulan
6
0
2
7
L
Heimdallr
CsMatt
Heimdallr
1
6
1
0.25
L
Jormungandr
Heavenly Liu
Jormungandr
0
5
0
0
L
Merlin
0
4
0
0
W
Guan Yu
3
2
5
2.75
L
Gilgamesh
SNOWFANG13
Gilgamesh
2
4
1
0.63
W
4
1
7
7.5
W
1
0
8
5
W
Scylla
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,496
Damage
36,327
50,368
Taken
38,829
26,721
Mitigated
19,197
7,954
Healing
18,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
AztecRise
Khepri
4,228
451
0
946
12,801
9,000
0
7,217
5,422
19,676
0
W
Mulan
7,553
1,250
0
6,488
11,073
7,689
780
4,304
6,769
0
53,662
L
Heimdallr
CsMatt
Heimdallr
4,790
1,775
0
1,761
9,984
2,429
31
4,086
5,731
0
31,574
L
Jormungandr
Heavenly Liu
Jormungandr
5,199
1,398
0
1,531
10,560
9,586
0
320
9,790
43,578
0
L
Merlin
1,629
149
0
120
6,405
2,053
0
3,009
3,396
53,172
0
W
Guan Yu
5,664
571
1,897
3,330
8,888
5,647
0
2,397
6,491
0
24,955
L
Gilgamesh
SNOWFANG13
Gilgamesh
3,650
1,013
0
3,596
10,618
3,653
0
2,550
8,043
0
31,765
W
8,922
3,825
0
2,531
6,694
1,856
909
1,364
5,330
38,750
0
W
5,928
2,644
286
1,345
4,773
1,795
53
2,524
2,249
0
56,253
W
Scylla
8,260
1,001
0
2,662
7,401
2,210
0
467
6,934
69,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,366
Gold Earned
41,118
378
Minions Killed
458
0
Camps Cleared
0
1,204,031
Distance Traveled
1,414,302
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,135
438
27
2
0
244,944
1
W
Mulan
8,817
630
112
8
0
278,607
4
L
Heimdallr
6,177
441
65
5
0
219,362
4
L
Jormungandr
7,083
506
93
7
0
217,424
2
L
Merlin
7,442
532
122
9
0
243,087
2
W
Guan Yu
6,629
474
30
2
0
290,103
3
L
Gilgamesh
6,529
466
71
5
0
279,214
1
W
Sol
7,392
528
75
5
0
280,050
0
W
Hou Yi
8,580
613
109
8
0
266,655
0
W
Scylla
9,700
693
132
9
0
298,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role