Player Matchup

Izanami
Izanami
Altecelder
Izanami
Level 64
God Stats
13W - 11L
1,308 SR
Queue Stats
284W - 328L
1,447 Elo+
Party 3
Gilgamesh
Gilgamesh
Curgle
Gilgamesh
Level 87
God Stats
23W - 24L
1,559 SR
Queue Stats
349W - 461L
1,442 Elo+
Party 3
Freya
Freya
Shadow2478
Freya
Level 33
God Stats
17W - 22L
1,510 SR
Queue Stats
295W - 315L
1,509 Elo+
Solo
Da Ji
Da Ji
SugarOrtega
Da Ji
Level 107
God Stats
30W - 37L
1,628 SR
Queue Stats
916W - 1,027L
1,458 Elo+
Party 3
Yemoja
Yemoja
berrybrick
Yemoja
Level 20
God Stats
24W - 13L
1,698 SR
Queue Stats
43W - 27L
1,613 Elo+
Party 3
Team Averages
Level 62
1,540 SR
1,494 Elo+

VS

Team Averages
Level 70
1,589 SR
1,473 Elo+
Vulcan
Vulcan
Crazy_hunter781
Vulcan
Level 116
God Stats
8W - 6L
1,575 SR
Queue Stats
206W - 206L
1,459 Elo+
Party 1
Mercury
Mercury
Loolyloopy
Mercury
Level 106
God Stats
1W - 2L
1,360 SR
Queue Stats
214W - 205L
1,515 Elo+
Party 1
Arachne
Arachne
Scarthesurfer
Arachne
Level 66
God Stats
2W - 0L
1,775 SR
Queue Stats
58W - 55L
1,566 Elo+
Party 2
Chaac
Chaac
lmq_777
Chaac
Level 28
God Stats
7W - 11L
1,512 SR
Queue Stats
63W - 69L
1,452 Elo+
Party 1
Nemesis
Nemesis
surferthesmurfer
Nemesis
Level 32
God Stats
2W - 0L
1,724 SR
Queue Stats
25W - 28L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Altecelder
Izanami
17
5 / 7 / 3
10,837
452
15,947
18,072
9,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Curgle
Gilgamesh
18
4 / 6 / 3
11,481
478
12,753
20,469
13,570
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
18
3 / 5 / 3
11,756
490
11,883
22,387
8,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
8 / 5 / 2
12,929
539
12,461
22,073
12,758
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
berrybrick
Yemoja
14
1 / 8 / 5
9,858
411
7,572
23,892
22,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 8
12,895
537
20,231
14,173
6,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Loolyloopy
Mercury
20
4 / 1 / 10
13,464
561
11,945
18,784
8,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
20
16 / 6 / 6
14,438
602
26,790
24,137
14,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
lmq_777
Chaac
18
2 / 5 / 7
11,823
493
7,345
15,892
11,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
4 / 4 / 11
11,807
492
13,050
17,904
7,469
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
73
21
Kills
31
31
Deaths
21
16
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Izanami
Altecelder
Izanami
5
7
3
0.93
W
5
5
8
1.8
L
Gilgamesh
Curgle
Gilgamesh
4
6
3
0.92
W
Mercury
Loolyloopy
Mercury
4
1
10
9
W
Arachne
16
6
6
3.17
L
Freya
3
5
3
0.9
L
8
5
2
1.8
L
Yemoja
berrybrick
Yemoja
1
8
5
0.44
W
Chaac
lmq_777
Chaac
2
5
7
1.1
W
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,616
Damage
79,361
106,893
Taken
90,890
67,508
Mitigated
48,319
30,813
Healing
26,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Altecelder
Izanami
15,947
9,189
0
1,708
18,072
9,560
1,348
613
17,434
0
77,044
W
20,231
9,093
0
2,094
14,173
6,858
1,073
6,733
7,440
93,670
0
L
Gilgamesh
Curgle
Gilgamesh
12,753
2,422
0
3,180
20,469
13,570
796
3,746
16,348
0
80,467
W
Mercury
Loolyloopy
Mercury
11,945
5,802
0
6,501
18,784
8,039
1,976
1,226
17,558
0
126,119
W
Arachne
26,790
19,017
0
9,384
24,137
14,521
636
3,866
20,271
0
71,935
L
Freya
11,883
3,571
0
11,128
22,387
8,832
554
9,737
12,650
75,710
0
L
12,461
3,960
0
10,014
22,073
12,758
855
2,747
19,276
0
101,708
L
Yemoja
berrybrick
Yemoja
7,572
2,189
2,460
2,323
23,892
22,788
722
3,388
20,479
34,036
0
W
Chaac
lmq_777
Chaac
7,345
806
0
4,619
15,892
11,432
974
1,985
13,907
0
56,610
W
13,050
7,276
600
3,018
17,904
7,469
1,104
5,645
12,259
0
39,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,861
Gold Earned
64,427
622
Minions Killed
561
0
Camps Cleared
0
1,999,505
Distance Traveled
2,376,789
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,837
452
154
6
0
412,077
4
W
Vulcan
12,895
537
139
6
0
453,111
8
L
Gilgamesh
11,481
478
142
6
0
415,123
3
W
Mercury
13,464
561
182
8
0
544,311
5
W
Arachne
14,438
602
98
4
0
432,533
2
L
Freya
11,756
490
129
5
0
373,042
2
L
Da Ji
12,929
539
143
6
0
424,723
5
L
Yemoja
9,858
411
54
2
0
374,540
5
W
Chaac
11,823
493
105
4
0
451,386
9
W
Nemesis
11,807
492
37
2
0
495,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role