Player Matchup

Scylla
Scylla
Avitz
Scylla
Level 71
God Stats
5W - 6L
1,592 SR
Queue Stats
276W - 238L
1,512 Elo+
Party 3
Danzaburou
Danzaburou
Cobreezyy
Danzaburou
Level 68
God Stats
174W - 127L
1,582 SR
Queue Stats
330W - 304L
1,507 Elo+
Party 3
Cthulhu
Cthulhu
HellaBattery
Cthulhu
Level 29
God Stats
9W - 5L
1,625 SR
Queue Stats
171W - 162L
1,445 Elo+
Party 3
Achilles
Achilles
KingasaurusRex
Achilles
Level 127
God Stats
6W - 9L
1,491 SR
Queue Stats
525W - 504L
1,439 Elo+
Party 1
Loki
Loki
MimosaMamii
Loki
Level 42
God Stats
3W - 8L
1,448 SR
Queue Stats
114W - 96L
1,466 Elo+
Party 1
Team Averages
Level 67
1,548 SR
1,474 Elo+

VS

Team Averages
Level 43
1,589 SR
1,424 Elo+
Fenrir
Fenrir
Ahouston
Fenrir
Level 62
God Stats
4W - 5L
1,707 SR
Queue Stats
73W - 73L
1,352 Elo+
Party 2
Chaac
Chaac
AsesinoZ100
Chaac
Level 41
God Stats
1W - 3L
1,751 SR
Queue Stats
30W - 57L
1,283 Elo+
Solo
Chronos
Chronos
Buds62
Chronos
Level 35
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Anubis
Anubis
wyattskar1mc
Anubis
Level 29
God Stats
10W - 10L
1,490 SR
Queue Stats
161W - 160L
1,499 Elo+
Party 2
Hachiman
Hachiman
yizzlG
Hachiman
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 138L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Avitz
Scylla
20
7 / 2 / 5
13,082
545
15,694
11,378
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Cobreezyy
Danzaburou
20
7 / 5 / 3
13,650
569
12,452
16,923
6,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
HellaBattery
Cthulhu
18
8 / 6 / 11
12,330
514
12,460
21,243
20,207
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
19
2 / 6 / 5
12,672
528
8,678
20,480
23,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
4 / 5 / 5
13,478
562
7,569
18,332
7,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ahouston
Fenrir
20
14 / 4 / 7
13,327
555
21,737
20,633
13,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

2
0 / 0 / 0
4,793
200
0
0
0
Chronos
Buds62
Chronos
16
1 / 8 / 5
10,339
431
5,990
18,697
7,008
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
16
3 / 8 / 7
11,258
469
13,483
18,722
10,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
yizzlG
Hachiman
19
5 / 8 / 5
12,396
517
10,731
15,684
6,996
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
47
28
Kills
23
24
Deaths
28
29
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ahouston
Fenrir
14
4
7
4.38
L
0
0
0
0
W
Scylla
Avitz
Scylla
7
2
5
4.75
L
Chronos
Buds62
Chronos
1
8
5
0.44
W
Danzaburou
Cobreezyy
Danzaburou
7
5
3
1.7
W
Cthulhu
HellaBattery
Cthulhu
8
6
11
2.25
W
Achilles
2
6
5
0.75
W
4
5
5
1.3
L
Anubis
3
8
7
0.81
L
Hachiman
yizzlG
Hachiman
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,853
Damage
51,941
88,356
Taken
73,736
62,524
Mitigated
38,091
20,948
Healing
15,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ahouston
Fenrir
21,737
4,926
0
3,206
20,633
13,223
1,512
5,232
15,279
0
65,095
L
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
Avitz
Scylla
15,694
360
0
1,064
11,378
4,163
1,181
2,592
8,786
94,510
0
L
Chronos
Buds62
Chronos
5,990
2,370
0
2,609
18,697
7,008
1,767
12,311
5,884
40,951
0
W
Danzaburou
Cobreezyy
Danzaburou
12,452
6,388
0
7,721
16,923
6,705
6,518
1,852
15,071
0
104,658
W
Cthulhu
HellaBattery
Cthulhu
12,460
821
932
1,796
21,243
20,207
323
6,563
14,680
42,690
0
W
Achilles
8,678
1,464
0
3,539
20,480
23,671
2,050
6,118
14,362
0
73,843
W
7,569
3,639
0
5,896
18,332
7,778
329
2,348
15,984
0
94,099
L
Anubis
13,483
653
0
6,849
18,722
10,864
988
6,244
12,310
60,106
0
L
Hachiman
yizzlG
Hachiman
10,731
6,074
0
3,320
15,684
6,996
0
3,545
12,109
0
68,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,212
Gold Earned
52,113
680
Minions Killed
362
0
Camps Cleared
0
2,232,484
Distance Traveled
1,704,580
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,327
555
82
3
0
519,807
6
L
Chaac
4,793
200
0
0
0
0
0
W
Scylla
13,082
545
144
6
0
453,627
6
L
Chronos
10,339
431
85
4
0
409,242
4
W
Danzaburou
13,650
569
165
7
0
408,431
11
W
Cthulhu
12,330
514
67
3
0
427,702
2
W
Achilles
12,672
528
147
6
0
453,510
4
W
Loki
13,478
562
157
7
0
489,214
0
L
Anubis
11,258
469
82
3
0
398,151
6
L
Hachiman
12,396
517
113
5
0
377,380
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role