Player Matchup

Ne Zha
Ne Zha
BlacKnife332
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Disclexia
Scylla
Level 157
God Stats
8W - 2L
1,733 SR
Queue Stats
160W - 140L
1,612 Elo+
Solo
Anhur
Anhur
Headhunter16
Anhur
Level 144
God Stats
9W - 7L
1,621 SR
Queue Stats
66W - 57L
1,653 Elo+
Solo
Sun Wukong
Sun Wukong
RabbiGuruBeatnik
Sun Wukong
Level 125
God Stats
4W - 1L
1,848 SR
Queue Stats
170W - 134L
1,665 Elo+
Solo
Ymir
Ymir
oBlanco
Ymir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 89L
1,608 Elo+
Solo
Team Averages
Level 132
1,640 SR
1,608 Elo+

VS

Team Averages
Level 147
1,552 SR
1,657 Elo+
Sun Wukong
Sun Wukong
ElliotIsShort
Sun Wukong
Level 157
God Stats
3W - 2L
1,552 SR
Queue Stats
191W - 188L
1,614 Elo+
Party 1
Rama
Rama
KeeperOfTheWild
Rama
Level 160
God Stats
4W - 5L
1,491 SR
Queue Stats
221W - 201L
1,637 Elo+
Solo
Ra
Ra
KlebFromCae
Ra
Level 157
God Stats
1W - 2L
1,617 SR
Queue Stats
67W - 45L
1,657 Elo+
Party 1
Geb
Geb
LMWYBC1996
Geb
Level 106
God Stats
12W - 11L
1,602 SR
Queue Stats
181W - 183L
1,650 Elo+
Solo
Set
Set
Red39
Set
Level 155
God Stats
2W - 4L
1,501 SR
Queue Stats
170W - 119L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
7 / 3 / 6
10,228
568
7,099
14,808
10,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Disclexia
Scylla
16
3 / 2 / 6
9,744
541
15,423
7,780
3,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 0 / 3
11,539
641
5,937
9,551
3,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
RabbiGuruBeatnik
Sun Wukong
18
5 / 3 / 4
10,893
605
13,208
17,024
15,571
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
oBlanco
Ymir
14
2 / 0 / 7
9,453
525
4,774
12,852
8,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ElliotIsShort
Sun Wukong
16
5 / 6 / 0
9,871
548
10,188
16,520
9,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
0 / 6 / 0
8,104
450
2,218
16,514
5,220
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 4 / 1
8,916
495
5,145
8,325
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 2
7,923
440
7,105
12,558
6,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Set
Red39
Set
15
2 / 5 / 2
9,210
512
10,940
15,708
12,556
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
21
Kills
8
8
Deaths
23
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
7
3
6
3.33
W
Scylla
Disclexia
Scylla
3
2
6
3
L
Sun Wukong
ElliotIsShort
Sun Wukong
5
6
0
0.83
W
4
0
3
5.5
L
0
6
0
0
L
1
4
1
0.38
L
0
2
2
0.5
W
Sun Wukong
RabbiGuruBeatnik
Sun Wukong
5
3
4
2.33
L
Set
Red39
Set
2
5
2
0.6
W
Ymir
oBlanco
Ymir
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,441
Damage
35,596
62,015
Taken
69,625
41,554
Mitigated
37,077
19,952
Healing
18,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
7,099
2,365
0
5,603
14,808
10,951
269
1,932
12,876
0
59,275
W
Scylla
Disclexia
Scylla
15,423
1,908
0
1,814
7,780
3,264
1,325
2,360
5,420
74,449
0
L
Sun Wukong
ElliotIsShort
Sun Wukong
10,188
2,585
0
4,650
16,520
9,625
0
5,798
10,548
0
71,130
W
5,937
3,431
0
5,778
9,551
3,343
2,648
1,100
8,451
0
95,543
L
2,218
1,743
0
3,001
16,514
5,220
378
2,040
14,412
0
47,366
L
5,145
572
853
2,217
8,325
2,998
0
4,221
3,928
66,700
0
L
7,105
1,078
0
1,845
12,558
6,678
0
6,530
5,778
22,693
0
W
Sun Wukong
RabbiGuruBeatnik
Sun Wukong
13,208
3,792
0
4,433
17,024
15,571
0
1,124
15,900
0
78,574
L
Set
Red39
Set
10,940
5,273
0
6,191
15,708
12,556
0
2,857
12,771
0
63,018
W
Ymir
oBlanco
Ymir
4,774
1,992
0
2,324
12,852
8,425
124
5,902
6,950
21,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,857
Gold Earned
44,024
593
Minions Killed
511
0
Camps Cleared
0
1,804,628
Distance Traveled
1,679,261
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,228
568
103
6
0
380,093
1
W
Scylla
9,744
541
141
8
0
347,285
4
L
Sun Wukong
9,871
548
114
6
0
356,642
10
W
Anhur
11,539
641
161
9
0
334,981
8
L
Rama
8,104
450
116
6
0
284,627
2
L
Ra
8,916
495
136
8
0
313,856
3
L
Geb
7,923
440
31
2
0
363,110
8
W
Sun Wukong
10,893
605
158
9
0
382,305
1
L
Set
9,210
512
114
6
0
361,026
6
W
Ymir
9,453
525
30
2
0
359,964
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role