Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
OA-Alamoudi
Cthulhu
Level 29
God Stats
20W - 37L
1,477 SR
Queue Stats
422W - 505L
1,288 Elo+
Party 1
King Arthur
King Arthur
Zunllo_B
King Arthur
Level 58
God Stats
74W - 80L
1,326 SR
Queue Stats
503W - 576L
1,280 Elo+
Solo
Danzaburou
Danzaburou
ak-alamoudi96
Danzaburou
Level 29
God Stats
27W - 42L
1,434 SR
Queue Stats
83W - 131L
1,328 Elo+
Party 1
Arachne
Arachne
iat_30
Arachne
Level 44
God Stats
9W - 8L
1,688 SR
Queue Stats
514W - 602L
1,350 Elo+
Party 1
Team Averages
Level 41
1,485 SR
1,349 Elo+

VS

Team Averages
Level 54
1,604 SR
1,368 Elo+
Guan Yu
Guan Yu
Killer_Budz_G84
Guan Yu
Level 39
God Stats
19W - 22L
1,473 SR
Queue Stats
102W - 139L
1,298 Elo+
Solo
Sobek
Sobek
KosyPrince
Sobek
Level 80
God Stats
1W - 4L
1,500 SR
Queue Stats
472W - 490L
1,363 Elo+
Party 2
Zeus
Zeus
Mamalongosaurio
Zeus
Level 33
God Stats
1W - 1L
1,773 SR
Queue Stats
39W - 39L
1,373 Elo+
Solo
Kuzenbo
Kuzenbo
ZChuggs
Kuzenbo
Level 50
God Stats
1W - 2L
1,726 SR
Queue Stats
236W - 260L
1,429 Elo+
Party 2
Fenrir
Fenrir
jos95aj
Fenrir
Level 68
God Stats
11W - 9L
1,547 SR
Queue Stats
113W - 145L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
5 / 2 / 6
9,259
579
10,219
10,948
4,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
OA-Alamoudi
Cthulhu
10
0 / 4 / 3
6,722
420
4,110
9,369
7,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Zunllo_B
King Arthur
16
5 / 2 / 1
9,702
606
9,987
11,896
6,997
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
ak-alamoudi96
Danzaburou
12
1 / 2 / 3
7,415
463
6,381
10,090
3,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
iat_30
Arachne
13
4 / 3 / 8
8,428
527
7,291
11,197
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
7,839
490
5,084
15,948
7,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
12
3 / 2 / 2
7,689
481
4,897
14,441
11,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 3 / 0
5,241
328
1,545
2,414
663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kuzenbo
ZChuggs
Kuzenbo
11
2 / 2 / 3
7,240
453
5,505
10,868
13,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
jos95aj
Fenrir
14
6 / 3 / 3
8,314
520
10,768
12,745
5,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
15
Kills
12
13
Deaths
15
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
2
6
4
L
1
5
1
0.3
L
Sobek
3
2
2
2
L
0
3
0
0
W
Cthulhu
OA-Alamoudi
Cthulhu
0
4
3
0.38
L
Kuzenbo
ZChuggs
Kuzenbo
2
2
3
1.75
W
King Arthur
Zunllo_B
King Arthur
5
2
1
2.75
W
Danzaburou
ak-alamoudi96
Danzaburou
1
2
3
1.25
W
Arachne
iat_30
Arachne
4
3
8
2.67
L
Fenrir
jos95aj
Fenrir
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,988
Damage
27,799
53,500
Taken
56,416
26,136
Mitigated
39,398
18,747
Healing
19,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,219
1,099
598
4,786
10,948
4,407
1,262
1,676
9,096
53,274
0
L
5,084
1,196
170
7,630
15,948
7,994
216
307
15,631
0
46,610
L
Sobek
4,897
1,003
600
4,066
14,441
11,673
0
4,685
9,644
29,800
0
L
1,545
161
0
303
2,414
663
225
1,357
927
10,829
0
W
Cthulhu
OA-Alamoudi
Cthulhu
4,110
924
482
1,518
9,369
7,197
248
3,574
5,795
20,649
0
L
Kuzenbo
ZChuggs
Kuzenbo
5,505
2,127
452
1,752
10,868
13,449
0
2,916
7,861
23,035
0
W
King Arthur
Zunllo_B
King Arthur
9,987
2,129
0
3,324
11,896
6,997
0
0
11,896
0
66,394
W
Danzaburou
ak-alamoudi96
Danzaburou
6,381
2,957
0
5,328
10,090
3,401
948
2,588
7,502
0
47,459
W
Arachne
iat_30
Arachne
7,291
4,856
0
2,711
11,197
4,134
260
3,903
7,264
0
41,862
L
Fenrir
jos95aj
Fenrir
10,768
3,175
0
4,028
12,745
5,619
0
4,468
8,024
0
52,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,526
Gold Earned
36,323
435
Minions Killed
317
0
Camps Cleared
0
1,455,594
Distance Traveled
1,186,932
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,259
579
91
6
0
273,241
1
L
Guan Yu
7,839
490
102
6
0
272,541
2
L
Sobek
7,689
481
48
3
0
286,298
3
L
Zeus
5,241
328
31
2
0
81,559
0
W
Cthulhu
6,722
420
35
2
0
279,863
1
L
Kuzenbo
7,240
453
40
3
0
253,224
3
W
King Arthur
9,702
606
143
9
0
302,638
3
W
Danzaburou
7,415
463
82
5
0
280,307
1
W
Arachne
8,428
527
84
5
0
319,545
0
L
Fenrir
8,314
520
96
6
0
293,310
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role