Player Matchup

Vulcan
Vulcan
MrSaggyButt
Vulcan
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 18L
1,419 Elo+
Party 2
Nemesis
Nemesis
Ramabamalamb
Nemesis
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 27L
1,687 Elo+
Party 2
Ymir
Ymir
RamsEgirl
Ymir
Level 16
God Stats
1W - 1L
1,769 SR
Queue Stats
7W - 11L
1,615 Elo+
Party 2
Hachiman
Hachiman
grimreaper5741
Hachiman
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 37L
1,632 Elo+
Solo
Gilgamesh
Gilgamesh
konihh
Gilgamesh
Level 28
God Stats
5W - 9L
1,508 SR
Queue Stats
102W - 94L
1,628 Elo+
Solo
Team Averages
Level 17
1,555 SR
1,596 Elo+

VS

Team Averages
Level 10
1,615 SR
1,548 Elo+
Ymir
Ymir
Bepis97
Ymir
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 113L
1,856 Elo+
Solo
Da Ji
Da Ji
ExhaustedChara
Da Ji
Level 16
God Stats
75W - 60L
1,697 SR
Queue Stats
459W - 411L
1,381 Elo+
Solo
Tsukuyomi
Tsukuyomi
JRJIMJAEW
Tsukuyomi
Level 4
God Stats
2W - 2L
1,617 SR
Queue Stats
2W - 2L
1,542 Elo+
Party 1
Izanami
Izanami
Jagernull
Izanami
Level 18
God Stats
2W - 1L
1,762 SR
Queue Stats
31W - 41L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
Worrrrrrrr
Sun Wukong
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
9
0 / 2 / 0
4,796
600
3,370
3,411
1,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Ramabamalamb
Nemesis
8
3 / 3 / 0
4,944
618
3,433
5,767
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
4
0 / 4 / 0
3,763
470
666
4,624
1,863
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hachiman
7
1 / 4 / 0
4,563
570
2,855
4,778
937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
konihh
Gilgamesh
9
2 / 2 / 1
5,252
657
4,753
6,024
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bepis97
Ymir
8
3 / 0 / 9
5,733
717
4,576
5,509
2,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
6 / 0 / 0
4,995
624
3,250
5,268
1,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
JRJIMJAEW
Tsukuyomi
6
0 / 2 / 1
4,096
512
678
4,434
1,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Jagernull
Izanami
9
3 / 1 / 3
5,327
666
3,481
4,408
1,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Worrrrrrrr
Sun Wukong
8
3 / 3 / 0
5,005
626
2,900
4,671
1,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
6
Kills
15
15
Deaths
6
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
Bepis97
Ymir
3
0
9
7.5
W
6
0
0
6
W
Tsukuyomi
JRJIMJAEW
Tsukuyomi
0
2
1
0.25
W
Izanami
Jagernull
Izanami
3
1
3
4.5
L
Vulcan
0
2
0
0
L
Nemesis
Ramabamalamb
Nemesis
3
3
0
1
L
Ymir
0
4
0
0
W
Sun Wukong
Worrrrrrrr
Sun Wukong
3
3
0
1
L
Hachiman
1
4
0
0.25
L
Gilgamesh
konihh
Gilgamesh
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,077
Damage
14,885
24,604
Taken
24,290
7,739
Mitigated
8,770
7,208
Healing
7,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Bepis97
Ymir
4,576
1,400
0
2,302
5,509
2,724
0
879
4,619
15,287
0
W
3,250
1,320
0
2,477
5,268
1,834
0
2,828
2,196
0
15,593
W
Tsukuyomi
JRJIMJAEW
Tsukuyomi
678
225
0
1,465
4,434
1,099
0
0
4,434
0
14,782
W
Izanami
Jagernull
Izanami
3,481
2,378
0
1,028
4,408
1,166
0
74
4,334
0
30,830
L
Vulcan
3,370
960
0
813
3,411
1,011
0
671
2,740
25,201
0
L
Nemesis
Ramabamalamb
Nemesis
3,433
1,826
0
2,074
5,767
1,827
0
1,510
4,257
0
23,276
L
Ymir
666
304
0
549
4,624
1,863
0
1,544
3,080
6,549
0
W
Sun Wukong
Worrrrrrrr
Sun Wukong
2,900
869
0
0
4,671
1,947
0
0
4,671
0
15,123
L
Hachiman
2,855
1,842
0
979
4,778
937
0
540
4,238
0
17,467
L
Gilgamesh
konihh
Gilgamesh
4,753
1,572
0
2,793
6,024
2,101
0
311
5,713
0
25,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,318
Gold Earned
25,156
208
Minions Killed
217
0
Camps Cleared
0
705,657
Distance Traveled
791,295
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,733
717
32
4
0
156,942
2
W
Da Ji
4,995
624
33
4
0
169,069
5
W
Tsukuyomi
4,096
512
45
6
0
146,557
2
W
Izanami
5,327
666
69
9
0
152,532
0
L
Vulcan
4,796
600
59
7
0
163,288
4
L
Nemesis
4,944
618
56
7
0
173,163
2
L
Ymir
3,763
470
9
1
0
99,603
0
W
Sun Wukong
5,005
626
38
5
0
166,195
0
L
Hachiman
4,563
570
33
4
0
131,030
0
L
Gilgamesh
5,252
657
51
6
0
138,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role