Player Matchup

Pele
Pele
Carinwan
Pele
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,112 Elo+
Solo
Zhong Kui
Zhong Kui
Mafiosox
Zhong Kui
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
251W - 277L
1,361 Elo+
Party 1
Nemesis
Nemesis
ThoddyKL
Nemesis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,299 Elo+
Party 3
Sylvanus
Sylvanus
danieuVz
Sylvanus
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 13L
1,303 Elo+
Party 3
Neith
Neith
yshi
Neith
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,226 Elo+
Party 1
Team Averages
Level 19
1,500 SR
1,260 Elo+

VS

Team Averages
Level 21
1,538 SR
1,365 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
BlooperGuy
Loki
Level 16
God Stats
13W - 18L
1,500 SR
Queue Stats
58W - 69L
1,239 Elo+
Party 2
Sol
Sol
Mumdegree_RLine
Sol
Level 28
God Stats
3W - 3L
1,558 SR
Queue Stats
96W - 94L
1,421 Elo+
Solo
Bellona
Bellona
N4Ft7-PlayerBoy
Bellona
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,295 Elo+
Solo
The Morrigan
The Morrigan
guido_mar
The Morrigan
Level 26
God Stats
8W - 6L
1,634 SR
Queue Stats
73W - 86L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
1 / 3 / 1
6,317
486
1,131
8,058
2,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Zhong Kui
Mafiosox
Zhong Kui
12
1 / 0 / 0
6,988
538
2,742
5,489
3,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
ThoddyKL
Nemesis
13
5 / 3 / 0
7,503
577
6,524
8,015
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
danieuVz
Sylvanus
10
2 / 3 / 4
7,031
541
4,877
8,942
6,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
yshi
Neith
10
4 / 2 / 1
6,504
500
4,852
7,761
2,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 4 / 3
5,334
410
3,295
7,382
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
5 / 2 / 2
6,990
538
4,668
5,870
1,458
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 1 / 1
6,244
480
5,333
4,277
1,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 5 / 1
5,498
423
3,435
10,111
9,683
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Morrigan
guido_mar
The Morrigan
10
0 / 1 / 0
6,006
462
3,242
5,358
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
13
Kills
9
11
Deaths
13
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
3
0.38
L
5
2
2
3
W
Pele
1
3
1
0.5
W
Zhong Kui
Mafiosox
Zhong Kui
1
0
0
1
L
3
1
1
3.5
L
1
5
1
0.3
W
Nemesis
ThoddyKL
Nemesis
5
3
0
1.67
W
Sylvanus
danieuVz
Sylvanus
2
3
4
1.33
L
The Morrigan
guido_mar
The Morrigan
0
1
0
0
W
Neith
yshi
Neith
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,126
Damage
19,973
38,265
Taken
32,998
17,605
Mitigated
16,206
15,463
Healing
7,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,295
1,599
0
1,472
7,382
2,038
0
2,077
5,305
0
18,926
L
4,668
2,027
0
2,138
5,870
1,458
0
1,175
4,695
0
23,895
W
Pele
1,131
475
0
2,483
8,058
2,095
0
65
7,989
0
38,364
W
Zhong Kui
Mafiosox
Zhong Kui
2,742
516
0
2,874
5,489
3,354
0
2,033
3,148
35,522
0
L
5,333
1,257
198
1,637
4,277
1,303
969
1,625
2,652
25,470
1,270
L
3,435
1,262
0
1,158
10,111
9,683
32
0
10,111
0
15,164
W
Nemesis
ThoddyKL
Nemesis
6,524
3,530
0
1,850
8,015
3,632
86
0
8,015
0
41,690
W
Sylvanus
danieuVz
Sylvanus
4,877
1,693
1,763
3,855
8,942
6,118
68
3,077
5,865
19,913
0
L
The Morrigan
guido_mar
The Morrigan
3,242
629
0
884
5,358
1,724
586
2,545
2,616
32,106
2,489
W
Neith
yshi
Neith
4,852
2,177
0
2,638
7,761
2,406
306
2,051
5,710
0
28,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,343
Gold Earned
30,072
328
Minions Killed
228
0
Camps Cleared
0
1,092,168
Distance Traveled
991,899
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,334
410
29
2
0
158,047
5
L
Loki
6,990
538
48
4
0
212,016
0
W
Pele
6,317
486
65
5
0
237,348
0
W
Zhong Kui
6,988
538
86
7
0
202,787
3
L
Sol
6,244
480
67
5
0
192,242
0
L
Bellona
5,498
423
23
2
0
212,527
1
W
Nemesis
7,503
577
83
6
0
250,824
1
W
Sylvanus
7,031
541
33
3
0
219,680
0
L
The Morrigan
6,006
462
61
5
0
217,067
0
W
Neith
6,504
500
61
5
0
181,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role