Player Matchup

Izanami
Izanami
Gold V
Papa_Busta229
Izanami
Gold V
Level 69
God Stats
19W - 31L
1,574 SR
Queue Stats
60W - 85L
1,481 MMR
Solo
Cabrakan
Cabrakan
Bronze III
jimmyninja
Cabrakan
Bronze III
Level 32
God Stats
0W - 1L
1,468 SR
Queue Stats
2W - 7L
1,269 MMR
Party 2
Merlin
Merlin
Bronze III
vLxsaaa
Merlin
Bronze III
Level 87
God Stats
0W - 1L
1,752 SR
Queue Stats
4W - 8L
1,338 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 63
1,598 SR
1,363 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,601 SR
1,652 MMR
Neith
Neith
Gold I
PavidMcCartney
Neith
Gold I
Level 103
God Stats
50W - 40L
1,494 SR
Queue Stats
662W - 580L
1,595 MMR
Party 1
Artio
Artio
Platinum II
Riimuru_Tempest
Artio
Platinum II
Level 153
God Stats
99W - 56L
1,648 SR
Queue Stats
623W - 536L
1,746 MMR
Party 1
Hercules
Hercules
Gold I
carcorcom97
Hercules
Gold I
Level 108
God Stats
50W - 39L
1,662 SR
Queue Stats
468W - 386L
1,616 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
0 / 3 / 1
8,533
569
10,602
10,419
3,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
jimmyninja
Cabrakan
11
0 / 6 / 1
8,271
551
6,258
14,677
21,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
vLxsaaa
Merlin
13
3 / 4 / 0
9,532
635
13,682
12,236
5,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ChaacThothScyllaAthenaAphrodite

VS

Bans
TiamatDanzaburouAchillesPersephoneCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 10
10,490
699
11,942
9,659
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 11
10,841
723
8,408
18,876
17,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
carcorcom97
Hercules
14
8 / 1 / 5
11,126
742
12,288
17,550
14,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
13
13
Deaths
3
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
3
1
0.17
W
3
0
10
8
W
2
2
11
3.75
W
Hercules
carcorcom97
Hercules
8
1
5
10.5
L
Cabrakan
jimmyninja
Cabrakan
0
6
1
0.08
L
Merlin
vLxsaaa
Merlin
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,542
Damage
32,638
37,332
Taken
46,085
30,281
Mitigated
35,312
6,500
Healing
21,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
10,602
6,388
0
2,951
10,419
3,714
0
2,504
7,816
0
51,411
W
11,942
4,912
0
4,470
9,659
3,250
2,510
4,214
5,045
0
59,939
W
8,408
699
2,846
6,863
18,876
17,689
288
7,194
11,138
29,734
0
W
Hercules
carcorcom97
Hercules
12,288
3,058
0
7,814
17,550
14,373
650
7,218
9,698
0
35,712
L
Cabrakan
jimmyninja
Cabrakan
6,258
1,116
664
823
14,677
21,416
0
3,349
10,991
13,736
0
L
Merlin
vLxsaaa
Merlin
13,682
1,281
0
2,062
12,236
5,151
0
2,616
9,471
49,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,336
Gold Earned
32,457
171
Minions Killed
174
0
Camps Cleared
0
749,159
Distance Traveled
899,879
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,533
569
74
5
0
247,930
3
W
Neith
10,490
699
100
7
0
290,522
1
W
Artio
10,841
723
21
1
0
300,998
6
W
Hercules
11,126
742
53
4
0
308,359
6
L
Cabrakan
8,271
551
16
1
0
252,539
5
L
Merlin
9,532
635
81
5
0
248,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role