Player Matchup

Medusa
Medusa
Silver III
OneGram
Medusa
Silver III
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 27L
1,423 MMR
Party 2
Ganesha
Ganesha
Silver III
TheLegendSkip
Ganesha
Silver III
Level 133
God Stats
2W - 2L
1,378 SR
Queue Stats
18W - 19L
1,445 MMR
Party 2
Zeus
Zeus
Gold IV
madmonkey54
Zeus
Gold IV
Level 84
God Stats
2W - 1L
1,650 SR
Queue Stats
6W - 4L
1,694 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,509 SR
1,521 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 61
1,389 SR
1,404 MMR
Cerberus
Cerberus
Bronze III
Eroke22
Cerberus
Bronze III
Level 65
God Stats
0W - 1L
1,497 SR
Queue Stats
2W - 7L
1,404 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
JaqSpidey
Hun Batz
Bronze III
Level 69
God Stats
0W - 1L
1,171 SR
Queue Stats
2W - 7L
1,404 MMR
Party 1
He Bo
He Bo
Bronze III
Schwarez17
He Bo
Bronze III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,404 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
OneGram
Medusa
14
10 / 0 / 7
10,059
838
9,095
5,105
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
12
1 / 0 / 15
9,192
766
3,391
11,352
14,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 2 / 11
9,197
766
14,004
4,126
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothPersephoneDanzaburouNoxScylla

VS

Bans
DiscordiaRatatoskrHou YiAnhurIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Eroke22
Cerberus
10
1 / 4 / 1
7,696
641
4,191
12,873
7,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
JaqSpidey
Hun Batz
10
1 / 6 / 1
7,289
607
3,343
9,892
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
10
0 / 7 / 2
6,953
579
2,217
8,619
2,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
17
Kills
2
2
Deaths
17
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Eroke22
Cerberus
1
4
1
0.38
L
Hun Batz
JaqSpidey
Hun Batz
1
6
1
0.25
W
Medusa
OneGram
Medusa
10
0
7
13.5
L
He Bo
0
7
2
0.14
W
Ganesha
1
0
15
8.5
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,490
Damage
9,751
20,583
Taken
31,384
18,561
Mitigated
14,006
5,002
Healing
7,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Eroke22
Cerberus
4,191
162
0
3,785
12,873
7,426
0
6,185
6,321
28,008
0
L
Hun Batz
JaqSpidey
Hun Batz
3,343
978
0
2,126
9,892
3,587
0
4,252
5,334
0
22,469
W
Medusa
OneGram
Medusa
9,095
4,051
0
3,181
5,105
2,337
2,673
1,313
3,792
0
49,571
L
He Bo
2,217
117
0
1,213
8,619
2,993
0
6,045
2,270
17,182
0
W
Ganesha
3,391
222
0
1,605
11,352
14,487
19
3,698
7,654
12,827
0
W
14,004
581
0
216
4,126
1,737
612
1,419
2,707
36,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,448
Gold Earned
21,938
146
Minions Killed
138
0
Camps Cleared
0
654,953
Distance Traveled
592,415
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,696
641
62
5
0
210,088
1
L
Hun Batz
7,289
607
25
2
0
206,176
3
W
Medusa
10,059
838
90
8
0
222,488
4
L
He Bo
6,953
579
51
4
0
176,151
0
W
Ganesha
9,192
766
2
0
0
229,919
1
W
Zeus
9,197
766
54
5
0
202,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role