Player Matchup

Mercury
Mercury
Alejandrojesus2w
Mercury
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
JonSolo1879
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
OpeningSole
Erlang Shen
Level 28
God Stats
8W - 16L
1,391 SR
Queue Stats
92W - 117L
1,285 Elo+
Party 2
Thor
Thor
lince597feroz
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,500 Elo+
Party 1
Sobek
Sobek
xxbotchixx
Sobek
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 30L
1,241 Elo+
Party 2
Team Averages
Level 10
1,478 SR
1,405 Elo+

VS

Team Averages
Level 19
1,331 SR
1,180 Elo+
Hun Batz
Hun Batz
SourpatchKid64
Hun Batz
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
965 Elo+
Solo
Chaac
Chaac
Twitch-iGh00zt
Chaac
Level 28
God Stats
15W - 10L
1,419 SR
Queue Stats
100W - 121L
1,332 Elo+
Party 3
Yemoja
Yemoja
Vento400
Yemoja
Level 16
God Stats
1W - 2L
1,233 SR
Queue Stats
11W - 29L
1,209 Elo+
Party 3
Ra
Ra
rafaelvanoni99
Ra
Level 29
God Stats
3W - 5L
1,245 SR
Queue Stats
118W - 143L
1,341 Elo+
Party 3
Neith
Neith
zZDebora7Zz
Neith
Level 4
God Stats
13W - 14L
1,259 SR
Queue Stats
13W - 25L
1,052 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 12 / 2
6,354
374
2,689
13,277
4,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
JonSolo1879
Sun Wukong
2
0 / 2 / 0
4,888
288
164
1,671
544
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Erlang Shen
OpeningSole
Erlang Shen
12
4 / 13 / 1
8,005
471
10,652
17,231
6,562
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 13 / 4
6,785
399
5,663
15,550
4,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
12
2 / 6 / 2
8,255
486
4,948
15,440
10,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
4 / 0 / 4
10,290
605
3,751
5,511
2,409
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
17 / 0 / 10
10,505
618
13,038
12,061
6,528
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
Vento400
Yemoja
12
1 / 4 / 16
8,856
521
2,316
10,264
8,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
18 / 3 / 5
11,412
671
18,770
12,631
5,760
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 4 / 12
8,024
472
3,998
10,203
3,704
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
88
8
Kills
41
46
Deaths
11
9
Assists
47
Player
Kills
Deaths
Assists
KDA
L
2
12
2
0.25
L
Sun Wukong
JonSolo1879
Sun Wukong
0
2
0
0
L
Erlang Shen
OpeningSole
Erlang Shen
4
13
1
0.35
W
Hun Batz
4
0
4
6
W
17
0
10
22
W
Yemoja
Vento400
Yemoja
1
4
16
2.25
L
0
13
4
0.15
W
18
3
5
6.83
L
Sobek
2
6
2
0.5
W
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,116
Damage
41,873
63,169
Taken
50,670
25,979
Mitigated
27,354
6,060
Healing
18,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,689
1,246
0
414
13,277
4,128
156
5,062
8,215
0
18,064
L
Sun Wukong
JonSolo1879
Sun Wukong
164
57
0
0
1,671
544
45
216
1,455
0
2,943
L
Erlang Shen
OpeningSole
Erlang Shen
10,652
6,421
0
1,286
17,231
6,562
0
6,126
11,105
0
28,345
W
Hun Batz
3,751
1,342
0
1,733
5,511
2,409
3,686
0
5,511
0
52,298
W
13,038
3,102
0
3,918
12,061
6,528
2,964
1,044
11,017
0
52,949
W
Yemoja
Vento400
Yemoja
2,316
879
1,446
1,215
10,264
8,953
1,752
1,114
9,150
15,239
0
L
5,663
2,724
0
952
15,550
4,510
0
2,059
13,491
0
24,681
W
18,770
2,672
1,054
5,757
12,631
5,760
3,105
1,783
10,848
69,452
0
L
Sobek
4,948
1,127
0
3,408
15,440
10,235
0
7,623
7,817
22,543
0
W
3,998
2,079
0
3,372
10,203
3,704
1,583
1,007
9,196
0
25,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,287
Gold Earned
49,087
127
Minions Killed
381
0
Camps Cleared
0
1,131,528
Distance Traveled
1,546,847
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,354
374
31
2
0
262,349
1
L
Sun Wukong
4,888
288
10
1
0
54,023
0
L
Erlang Shen
8,005
471
26
2
0
264,286
0
W
Hun Batz
10,290
605
122
7
0
341,314
0
W
Chaac
10,505
618
70
4
0
361,482
1
W
Yemoja
8,856
521
21
1
0
294,310
0
L
Thor
6,785
399
36
2
0
259,820
0
W
Ra
11,412
671
118
7
0
279,314
0
L
Sobek
8,255
486
24
1
0
291,050
0
W
Neith
8,024
472
50
3
0
270,427
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role