Player Matchup

Bacchus
Bacchus
BubbyJason
Bacchus
Level 26
God Stats
6W - 12L
1,421 SR
Queue Stats
115W - 126L
1,219 Elo+
Party 1
Da Ji
Da Ji
Shmonk6079
Da Ji
Level 77
God Stats
15W - 9L
1,812 SR
Queue Stats
205W - 201L
1,432 Elo+
Party 1
Discordia
Discordia
XxPhantomVx
Discordia
Level 33
God Stats
11W - 9L
1,453 SR
Queue Stats
144W - 163L
1,446 Elo+
Party 1
Team Averages
Level 45
1,562 SR
1,366 Elo+

VS

Team Averages
Level 34
1,641 SR
1,368 Elo+
Gilgamesh
Gilgamesh
OOOOAragonOOOO
Gilgamesh
Level 25
God Stats
4W - 5L
1,657 SR
Queue Stats
10W - 29L
1,149 Elo+
Solo
Discordia
Discordia
annacf259
Discordia
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Solo
Medusa
Medusa
konauchi
Medusa
Level 27
God Stats
1W - 0L
1,766 SR
Queue Stats
10W - 11L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BubbyJason
Bacchus
16
2 / 5 / 18
13,045
687
9,191
16,433
23,400
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
17
10 / 5 / 9
14,487
762
11,454
16,108
7,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
XxPhantomVx
Discordia
18
13 / 6 / 9
14,613
769
22,328
12,128
4,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
OOOOAragonOOOO
Gilgamesh
14
0 / 11 / 9
12,025
633
8,355
20,939
10,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
annacf259
Discordia
16
1 / 7 / 14
12,752
671
4,928
12,206
3,709
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
konauchi
Medusa
20
15 / 7 / 1
16,167
851
24,996
19,516
6,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
40
25
Kills
16
16
Deaths
25
36
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BubbyJason
Bacchus
2
5
18
2.2
W
Gilgamesh
OOOOAragonOOOO
Gilgamesh
0
11
9
0.41
L
Da Ji
10
5
9
2.9
L
Discordia
XxPhantomVx
Discordia
13
6
9
2.92
W
Discordia
annacf259
Discordia
1
7
14
1.14
W
Medusa
konauchi
Medusa
15
7
1
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,973
Damage
38,279
44,669
Taken
52,661
34,620
Mitigated
21,194
5,976
Healing
8,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BubbyJason
Bacchus
9,191
1,503
0
1,258
16,433
23,400
0
1,863
14,570
18,721
0
W
Gilgamesh
OOOOAragonOOOO
Gilgamesh
8,355
1,693
0
975
20,939
10,787
437
11,447
9,082
0
54,108
L
Da Ji
11,454
2,763
0
1,309
16,108
7,059
1,164
1,544
14,564
0
63,584
L
Discordia
XxPhantomVx
Discordia
22,328
103
762
2,647
12,128
4,161
0
1,753
10,375
68,474
0
W
Discordia
annacf259
Discordia
4,928
239
0
1,463
12,206
3,709
701
6,268
5,698
28,050
0
W
Medusa
konauchi
Medusa
24,996
17,085
0
6,164
19,516
6,698
2,387
12,755
6,294
0
92,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,145
Gold Earned
40,944
182
Minions Killed
212
0
Camps Cleared
0
893,461
Distance Traveled
913,916
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
13,045
687
10
1
0
294,417
1
W
Gilgamesh
12,025
633
51
3
0
327,816
0
L
Da Ji
14,487
762
86
5
0
304,006
0
L
Discordia
14,613
769
86
5
0
295,038
1
W
Discordia
12,752
671
52
3
0
293,336
0
W
Medusa
16,167
851
109
6
0
292,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role