Player Matchup

Fenrir
Fenrir
Mostrd
Fenrir
Level 128
God Stats
5W - 6L
1,698 SR
Queue Stats
315W - 337L
1,566 Elo+
Solo
Zhong Kui
Zhong Kui
Paodoceefrango
Zhong Kui
Level 121
God Stats
6W - 3L
1,804 SR
Queue Stats
496W - 511L
1,517 Elo+
Party 1
Ra
Ra
Popitup
Ra
Level 43
God Stats
6W - 7L
1,432 SR
Queue Stats
168W - 126L
1,507 Elo+
Party 2
Khepri
Khepri
XandeDePilares
Khepri
Level 99
God Stats
38W - 17L
1,747 SR
Queue Stats
1,243W - 1,170L
1,507 Elo+
Party 2
Danzaburou
Danzaburou
quinhao-voador
Danzaburou
Level 35
God Stats
24W - 20L
1,525 SR
Queue Stats
268W - 281L
1,443 Elo+
Party 1
Team Averages
Level 85
1,641 SR
1,508 Elo+

VS

Team Averages
Level 37
1,549 SR
1,425 Elo+
Sylvanus
Sylvanus
SrP3SS1
Sylvanus
Level 15
God Stats
0W - 1L
1,921 SR
Queue Stats
5W - 9L
1,463 Elo+
Party 3
Janus
Janus
TheMauroV17
Janus
Level 38
God Stats
11W - 10L
1,697 SR
Queue Stats
205W - 136L
1,644 Elo+
Solo
Gilgamesh
Gilgamesh
ThisWesleySL
Gilgamesh
Level 29
God Stats
4W - 14L
1,223 SR
Queue Stats
222W - 259L
1,244 Elo+
Party 3
Sol
Sol
pialuwed
Sol
Level 36
God Stats
157W - 145L
1,513 SR
Queue Stats
182W - 187L
1,425 Elo+
Solo
Set
Set
wL Henrique
Set
Level 65
God Stats
7W - 12L
1,389 SR
Queue Stats
393W - 428L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mostrd
Fenrir
10
3 / 1 / 4
6,232
567
3,907
6,786
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Paodoceefrango
Zhong Kui
12
9 / 1 / 1
7,376
671
6,342
8,411
9,985
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 0 / 5
7,537
685
8,492
3,701
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 5
5,471
497
1,957
6,204
4,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
quinhao-voador
Danzaburou
11
1 / 0 / 2
6,380
580
4,422
5,398
1,769
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
SrP3SS1
Sylvanus
8
0 / 3 / 2
4,519
411
2,669
7,205
2,453
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 3 / 1
6,359
578
2,570
6,507
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
ThisWesleySL
Gilgamesh
8
1 / 7 / 1
5,402
491
3,828
7,781
5,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 2 / 3
4,881
444
3,619
8,284
1,865
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 3 / 3
5,243
477
3,992
8,012
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
18
Kills
4
4
Deaths
18
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Mostrd
Fenrir
3
1
4
5
W
Zhong Kui
Paodoceefrango
Zhong Kui
9
1
1
9.5
W
5
0
5
7.5
L
Sylvanus
SrP3SS1
Sylvanus
0
3
2
0.33
L
2
3
1
0.83
L
Gilgamesh
ThisWesleySL
Gilgamesh
1
7
1
0.21
W
0
2
5
1.25
L
0
2
3
0.75
W
Danzaburou
quinhao-voador
Danzaburou
1
0
2
2
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,120
Damage
16,678
30,500
Taken
37,789
20,042
Mitigated
13,903
12,810
Healing
8,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Mostrd
Fenrir
3,907
1,038
0
2,880
6,786
2,486
0
1,037
5,669
0
32,048
W
Zhong Kui
Paodoceefrango
Zhong Kui
6,342
917
0
4,398
8,411
9,985
0
1,307
7,084
31,147
0
W
8,492
552
475
1,369
3,701
1,515
168
420
3,247
53,102
0
L
Sylvanus
SrP3SS1
Sylvanus
2,669
1,582
850
1,690
7,205
2,453
0
2,667
4,502
14,080
0
L
2,570
454
0
758
6,507
1,862
0
2,897
3,438
31,800
0
L
Gilgamesh
ThisWesleySL
Gilgamesh
3,828
1,303
0
242
7,781
5,086
0
4,406
3,281
0
19,099
W
1,957
190
0
1,355
6,204
4,287
0
3,199
3,001
12,068
0
L
3,619
1,438
198
3,015
8,284
1,865
0
2,831
5,439
19,228
0
W
Danzaburou
quinhao-voador
Danzaburou
4,422
2,489
0
2,333
5,398
1,769
2,462
2,715
2,641
0
37,729
L
3,992
1,606
0
1,695
8,012
2,637
0
3,524
4,338
0
19,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,996
Gold Earned
26,404
346
Minions Killed
223
0
Camps Cleared
0
1,022,435
Distance Traveled
1,026,785
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,232
567
66
6
0
213,533
2
W
Zhong Kui
7,376
671
66
6
0
172,663
2
W
Ra
7,537
685
119
11
0
239,954
5
L
Sylvanus
4,519
411
18
2
0
192,721
2
L
Janus
6,359
578
74
7
0
205,637
3
L
Gilgamesh
5,402
491
41
4
0
202,182
0
W
Khepri
5,471
497
15
1
0
211,756
1
L
Sol
4,881
444
41
4
0
183,015
1
W
Danzaburou
6,380
580
80
7
0
184,529
2
L
Set
5,243
477
49
4
0
243,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role