Player Matchup

Cerberus
Cerberus
AllPugLover76
Cerberus
Level 28
God Stats
77W - 58L
1,548 SR
Queue Stats
119W - 99L
1,479 Elo+
Party 2
Da Ji
Da Ji
DawnguardX86
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 233L
1,484 Elo+
Party 2
Neith
Neith
PantherNinja76
Neith
Level 26
God Stats
16W - 10L
1,565 SR
Queue Stats
312W - 295L
1,449 Elo+
Party 2
Ra
Ra
ThelolgamerZ115
Ra
Level 22
God Stats
5W - 1L
1,946 SR
Queue Stats
21W - 33L
1,416 Elo+
Party 3
Mulan
Mulan
Zekimo78
Mulan
Level 28
God Stats
8W - 8L
1,587 SR
Queue Stats
52W - 58L
1,455 Elo+
Party 3
Team Averages
Level 26
1,629 SR
1,457 Elo+

VS

Team Averages
Level 16
1,600 SR
1,338 Elo+
Baron Samedi
Baron Samedi
AmyHuntr
Baron Samedi
Level 28
God Stats
21W - 12L
1,619 SR
Queue Stats
117W - 121L
1,525 Elo+
Solo
Tsukuyomi
Tsukuyomi
JRJIMJAEW
Tsukuyomi
Level 3
God Stats
2W - 2L
1,314 SR
Queue Stats
2W - 2L
1,259 Elo+
Party 1
Rama
Rama
Resisted1
Rama
Level 17
God Stats
5W - 6L
1,685 SR
Queue Stats
48W - 26L
1,155 Elo+
Solo
Cthulhu
Cthulhu
Worrrrrrrr
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,259 Elo+
Party 1
Sun Wukong
Sun Wukong
rogeliow24
Sun Wukong
Level 27
God Stats
7W - 1L
1,880 SR
Queue Stats
103W - 101L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AllPugLover76
Cerberus
11
0 / 3 / 1
6,858
429
3,424
11,543
7,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 5 / 2
7,437
465
5,839
13,897
4,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 7 / 1
6,527
408
5,329
11,019
2,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 6 / 2
7,355
460
5,446
9,141
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Zekimo78
Mulan
11
1 / 4 / 2
6,570
411
7,379
12,003
7,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AmyHuntr
Baron Samedi
12
4 / 0 / 12
8,381
524
9,908
6,614
5,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
JRJIMJAEW
Tsukuyomi
13
3 / 6 / 6
7,875
492
4,705
11,000
3,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
17
15 / 1 / 5
10,408
651
19,092
12,909
5,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Worrrrrrrr
Cthulhu
12
0 / 2 / 5
6,800
425
3,005
7,897
4,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
rogeliow24
Sun Wukong
14
3 / 0 / 4
8,390
524
5,543
8,780
5,223
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
8
Kills
25
25
Deaths
9
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AllPugLover76
Cerberus
0
3
1
0.17
W
Baron Samedi
AmyHuntr
Baron Samedi
4
0
12
10
L
3
5
2
0.8
W
Tsukuyomi
JRJIMJAEW
Tsukuyomi
3
6
6
1
L
2
7
1
0.36
W
Rama
15
1
5
17.5
L
2
6
2
0.5
W
Cthulhu
Worrrrrrrr
Cthulhu
0
2
5
1.25
L
Mulan
Zekimo78
Mulan
1
4
2
0.5
W
Sun Wukong
rogeliow24
Sun Wukong
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,417
Damage
42,253
57,603
Taken
47,200
25,405
Mitigated
23,974
15,857
Healing
17,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AllPugLover76
Cerberus
3,424
119
0
2,677
11,543
7,222
0
2,868
8,651
34,033
0
W
Baron Samedi
AmyHuntr
Baron Samedi
9,908
635
1,878
3,822
6,614
5,402
370
1,906
4,581
25,977
0
L
5,839
1,390
0
4,558
13,897
4,740
0
2,306
11,509
0
39,297
W
Tsukuyomi
JRJIMJAEW
Tsukuyomi
4,705
1,725
0
2,218
11,000
3,595
78
703
10,200
0
41,743
L
5,329
1,362
0
2,560
11,019
2,979
0
2,886
8,085
0
25,335
W
Rama
19,092
15,674
0
8,338
12,909
5,035
1,332
2,037
10,795
0
85,640
L
5,446
726
837
2,330
9,141
3,426
532
2,883
6,184
36,708
0
W
Cthulhu
Worrrrrrrr
Cthulhu
3,005
0
0
308
7,897
4,719
114
2,996
4,560
23,938
0
L
Mulan
Zekimo78
Mulan
7,379
1,300
0
2,895
12,003
7,038
0
1,672
10,261
0
29,243
W
Sun Wukong
rogeliow24
Sun Wukong
5,543
952
0
1,166
8,780
5,223
619
703
7,704
0
47,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,747
Gold Earned
41,854
340
Minions Killed
405
0
Camps Cleared
0
1,509,222
Distance Traveled
1,475,408
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,858
429
85
5
0
328,887
2
W
Baron Samedi
8,381
524
50
3
0
286,128
4
L
Da Ji
7,437
465
76
5
0
313,776
2
W
Tsukuyomi
7,875
492
84
5
0
305,592
4
L
Neith
6,527
408
50
3
0
281,024
4
W
Rama
10,408
651
125
8
0
271,192
3
L
Ra
7,355
460
70
4
0
297,464
0
W
Cthulhu
6,800
425
48
3
0
314,519
2
L
Mulan
6,570
411
59
4
0
288,071
4
W
Sun Wukong
8,390
524
98
6
0
297,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role