Player Matchup

Cerberus
Cerberus
Alexmone11
Cerberus
Level 8
God Stats
7W - 7L
1,461 SR
Queue Stats
8W - 11L
1,258 Elo+
Party 2
Kukulkan
Kukulkan
Kabal33
Kukulkan
Level 6
God Stats
2W - 0L
1,759 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Kenedaa
Guan Yu
Level 14
God Stats
1W - 1L
1,865 SR
Queue Stats
15W - 15L
1,254 Elo+
Party 1
Nemesis
Nemesis
borjagartor
Nemesis
Level 42
God Stats
12W - 19L
1,366 SR
Queue Stats
56W - 99L
1,365 Elo+
Party 2
Anhur
Anhur
davoesp
Anhur
Level 9
God Stats
4W - 4L
1,356 SR
Queue Stats
4W - 9L
1,170 Elo+
Party 2
Team Averages
Level 16
1,561 SR
1,309 Elo+

VS

Team Averages
Level 15
1,446 SR
1,388 Elo+
Fafnir
Fafnir
Eraser97
Fafnir
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
130W - 129L
1,342 Elo+
Solo
Hera
Hera
Proaley
Hera
Level 28
God Stats
21W - 14L
1,433 SR
Queue Stats
51W - 52L
1,436 Elo+
Party 3
Artemis
Artemis
Soahz
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
mikuna87
Sun Wukong
Level 10
God Stats
1W - 4L
1,296 SR
Queue Stats
6W - 13L
1,268 Elo+
Solo
Nemesis
Nemesis
spoconastara
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alexmone11
Cerberus
11
1 / 1 / 6
7,321
458
3,045
8,362
5,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
Kabal33
Kukulkan
14
7 / 3 / 6
8,984
562
10,810
8,633
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
Kenedaa
Guan Yu
13
6 / 0 / 1
8,195
512
3,817
6,586
5,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
borjagartor
Nemesis
14
10 / 3 / 6
9,255
578
6,634
12,711
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Anhur
davoesp
Anhur
10
3 / 4 / 3
6,626
414
1,862
7,114
2,031
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Eraser97
Fafnir
11
2 / 3 / 2
7,616
476
5,171
9,252
6,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hera
Proaley
Hera
13
7 / 5 / 1
8,616
539
10,498
9,115
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Soahz
Artemis
8
0 / 8 / 1
5,832
365
3,194
8,041
2,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
mikuna87
Sun Wukong
13
1 / 4 / 1
8,082
505
3,270
10,276
5,904
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
spoconastara
Nemesis
9
0 / 7 / 2
6,368
398
1,447
11,070
3,042
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
27
Kills
10
11
Deaths
27
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Alexmone11
Cerberus
1
1
6
4
L
Fafnir
Eraser97
Fafnir
2
3
2
1
W
Kukulkan
Kabal33
Kukulkan
7
3
6
3.33
W
Guan Yu
Kenedaa
Guan Yu
6
0
1
6.5
L
Hera
Proaley
Hera
7
5
1
1.5
L
Artemis
Soahz
Artemis
0
8
1
0.06
W
Nemesis
borjagartor
Nemesis
10
3
6
4.33
W
Anhur
davoesp
Anhur
3
4
3
1.13
L
Sun Wukong
mikuna87
Sun Wukong
1
4
1
0.38
L
Nemesis
spoconastara
Nemesis
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,168
Damage
23,580
43,406
Taken
47,754
20,669
Mitigated
20,364
5,199
Healing
5,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Alexmone11
Cerberus
3,045
295
0
1,347
8,362
5,625
294
4,468
3,838
24,210
0
L
Fafnir
Eraser97
Fafnir
5,171
1,362
0
1,559
9,252
6,102
149
5,482
3,543
16,197
0
W
Kukulkan
Kabal33
Kukulkan
10,810
682
0
0
8,633
3,183
1,040
3,647
4,712
43,619
0
W
Guan Yu
Kenedaa
Guan Yu
3,817
297
490
1,848
6,586
5,671
862
1,569
4,969
0
36,745
L
Hera
Proaley
Hera
10,498
2,445
0
1,273
9,115
2,924
1,764
4,237
4,629
45,575
0
L
Artemis
Soahz
Artemis
3,194
1,701
0
135
8,041
2,392
141
1,569
6,342
0
21,654
W
Nemesis
borjagartor
Nemesis
6,634
3,926
0
646
12,711
4,159
231
5,417
7,134
0
49,676
W
Anhur
davoesp
Anhur
1,862
908
0
868
7,114
2,031
512
3,410
3,642
0
19,110
L
Sun Wukong
mikuna87
Sun Wukong
3,270
926
0
153
10,276
5,904
444
2,099
7,982
0
53,902
L
Nemesis
spoconastara
Nemesis
1,447
499
0
2,552
11,070
3,042
0
2,804
8,016
0
20,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,381
Gold Earned
36,514
306
Minions Killed
292
0
Camps Cleared
0
1,500,711
Distance Traveled
1,347,720
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,321
458
46
3
0
286,729
3
L
Fafnir
7,616
476
21
1
0
280,633
1
W
Kukulkan
8,984
562
77
5
0
318,112
2
W
Guan Yu
8,195
512
65
4
0
334,014
4
L
Hera
8,616
539
82
5
0
249,497
1
L
Artemis
5,832
365
34
2
0
268,333
2
W
Nemesis
9,255
578
89
6
0
314,636
7
W
Anhur
6,626
414
29
2
0
247,220
2
L
Sun Wukong
8,082
505
108
7
0
308,674
3
L
Nemesis
6,368
398
47
3
0
240,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role