Player Matchup

Apollo
Apollo
Platinum II
 
Apollo
Platinum II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Gold II
ChomLi0036
Serqet
Gold II
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 20L
1,724 MMR
Solo
Chang'e
Chang'e
Gold II
DAPAFM09
Chang'e
Gold II
Level 68
God Stats
5W - 3L
1,692 SR
Queue Stats
49W - 51L
1,593 MMR
Party 1
Achilles
Achilles
Gold II
Godless_Noop
Achilles
Gold II
Level 129
God Stats
13W - 8L
1,533 SR
Queue Stats
614W - 619L
1,631 MMR
Solo
Ymir
Ymir
Gold I
JJ-Yuri
Ymir
Gold I
Level 124
God Stats
12W - 20L
1,550 SR
Queue Stats
271W - 271L
1,619 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 101
1,555 SR
1,613 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,694 SR
1,661 MMR
Mercury
Mercury
Gold II
CozAKx_x_PsyKo
Mercury
Gold II
Level 143
God Stats
7W - 5L
1,661 SR
Queue Stats
66W - 66L
1,688 MMR
Solo
Nu Wa
Nu Wa
Gold II
Infinity Ra1nZ
Nu Wa
Gold II
Level 115
God Stats
11W - 6L
1,794 SR
Queue Stats
145W - 134L
1,693 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
Just_A_Norwegian
Erlang Shen
Gold I
Level 153
God Stats
4W - 8L
1,642 SR
Queue Stats
566W - 571L
1,612 MMR
Solo
Danzaburou
Danzaburou
Gold II
LokiOrTroll
Danzaburou
Gold II
Level 56
God Stats
7W - 1L
1,876 SR
Queue Stats
31W - 25L
1,703 MMR
Solo
King Arthur
King Arthur
Gold II
mohalepirate
King Arthur
Gold II
Level 147
God Stats
3W - 4L
1,497 SR
Queue Stats
331W - 342L
1,610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
5 / 3 / 8
14,599
608
13,718
21,775
9,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
ChomLi0036
Serqet
20
10 / 4 / 8
14,701
613
21,017
20,672
12,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
DAPAFM09
Chang'e
18
1 / 4 / 12
12,054
502
15,759
18,893
7,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Godless_Noop
Achilles
20
5 / 6 / 4
13,427
559
17,178
27,959
34,447
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
JJ-Yuri
Ymir
18
4 / 6 / 8
12,957
540
8,706
26,371
25,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SetTiamatAthenaGuan YuScylla

VS

Bans
JanusRaijinSobekPersephoneTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 6
11,639
485
10,941
20,498
7,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
9 / 6 / 5
13,534
564
30,182
17,135
6,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Just_A_Norwegian
Erlang Shen
16
2 / 1 / 4
12,096
504
10,072
20,839
20,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
LokiOrTroll
Danzaburou
17
1 / 7 / 4
12,301
513
11,700
21,013
8,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
mohalepirate
King Arthur
19
7 / 4 / 3
12,666
528
16,721
27,502
22,749
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
45
25
Kills
23
23
Deaths
25
40
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
3
8
3
W
Serqet
ChomLi0036
Serqet
10
4
8
3.5
L
4
7
6
1
W
Chang'e
DAPAFM09
Chang'e
1
4
12
1.75
W
Achilles
Godless_Noop
Achilles
5
6
4
1.17
L
9
6
5
1.92
W
Ymir
JJ-Yuri
Ymir
4
6
8
1.33
L
Erlang Shen
Just_A_Norwegian
Erlang Shen
2
1
4
4
L
Danzaburou
LokiOrTroll
Danzaburou
1
7
4
0.43
L
King Arthur
mohalepirate
King Arthur
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,378
Damage
79,616
115,670
Taken
106,987
90,225
Mitigated
65,874
47,301
Healing
28,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
13,718
9,019
0
8,247
21,775
9,980
6,559
5,194
16,390
0
108,595
W
Serqet
ChomLi0036
Serqet
21,017
3,821
0
7,583
20,672
12,972
760
6,997
13,461
0
92,507
L
10,941
4,400
0
5,628
20,498
7,067
0
3,468
15,288
0
86,191
W
Chang'e
DAPAFM09
Chang'e
15,759
1,239
6,890
8,832
18,893
7,096
1,297
6,482
12,094
83,829
0
W
Achilles
Godless_Noop
Achilles
17,178
6,725
0
10,916
27,959
34,447
1,060
6,477
21,257
0
78,520
L
30,182
7,399
170
3,110
17,135
6,560
844
4,519
11,880
100,066
0
W
Ymir
JJ-Yuri
Ymir
8,706
758
0
4,833
26,371
25,730
172
8,083
17,941
32,871
0
L
Erlang Shen
Just_A_Norwegian
Erlang Shen
10,072
2,356
0
5,194
20,839
20,935
328
6,503
13,918
1,008
38,779
L
Danzaburou
LokiOrTroll
Danzaburou
11,700
6,651
0
6,833
21,013
8,563
71
3,046
17,639
0
103,967
L
King Arthur
mohalepirate
King Arthur
16,721
947
0
7,635
27,502
22,749
0
6,300
20,389
0
81,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,738
Gold Earned
62,236
634
Minions Killed
631
0
Camps Cleared
0
2,284,308
Distance Traveled
2,190,562
26
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,599
608
183
8
0
445,988
5
W
Serqet
14,701
613
133
6
0
500,222
0
L
Mercury
11,639
485
125
5
0
505,824
8
W
Chang'e
12,054
502
148
6
0
472,496
4
W
Achilles
13,427
559
131
5
0
420,749
3
L
Nu Wa
13,534
564
168
7
0
390,420
6
W
Ymir
12,957
540
39
2
0
444,853
14
L
Erlang Shen
12,096
504
48
2
0
508,708
14
L
Danzaburou
12,301
513
152
6
0
340,053
8
L
King Arthur
12,666
528
138
6
0
445,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role