Player Matchup

Cthulhu
Cthulhu
Bietru
Cthulhu
Level 28
God Stats
5W - 4L
1,456 SR
Queue Stats
6W - 14L
1,252 Elo+
Party 1
Thor
Thor
Eivindal
Thor
Level 8
God Stats
3W - 2L
1,450 SR
Queue Stats
8W - 13L
1,264 Elo+
Solo
Set
Set
Kiribaku
Set
Level 16
God Stats
7W - 7L
1,484 SR
Queue Stats
9W - 11L
1,440 Elo+
Party 1
Rama
Rama
LangeStange2
Rama
Level 23
God Stats
9W - 10L
1,386 SR
Queue Stats
261W - 349L
1,227 Elo+
Solo
Gilgamesh
Gilgamesh
ThunderPoodle
Gilgamesh
Level 49
God Stats
2W - 2L
1,469 SR
Queue Stats
7W - 23L
1,201 Elo+
Party 1
Team Averages
Level 25
1,449 SR
1,277 Elo+

VS

Team Averages
Level 16
1,411 SR
1,296 Elo+
Ra
Ra
DoctorGrool
Ra
Level 8
God Stats
0W - 2L
1,258 SR
Queue Stats
26W - 37L
1,074 Elo+
Party 2
Bellona
Bellona
SrWidos
Bellona
Level 25
God Stats
8W - 12L
1,542 SR
Queue Stats
59W - 62L
1,366 Elo+
Solo
Set
Set
YungHen
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 106L
1,273 Elo+
Party 2
Cthulhu
Cthulhu
layonx4
Cthulhu
Level 26
God Stats
0W - 4L
1,255 SR
Queue Stats
22W - 43L
1,265 Elo+
Solo
Artemis
Artemis
mianclephi
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bietru
Cthulhu
9
1 / 0 / 2
5,327
484
3,782
7,510
3,099
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
10
2 / 2 / 2
6,368
579
4,227
7,806
3,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
6 / 1 / 2
6,357
578
4,065
5,651
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
3 / 1 / 1
5,663
515
3,982
7,297
2,122
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
ThunderPoodle
Gilgamesh
12
6 / 1 / 0
7,111
646
6,799
8,537
4,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
5,486
499
1,285
4,329
1,108
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
SrWidos
Bellona
9
2 / 5 / 0
5,460
496
3,137
9,968
5,704
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Set
8
2 / 4 / 1
5,557
505
3,665
6,325
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
layonx4
Cthulhu
8
1 / 0 / 0
5,424
493
3,961
6,827
3,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
mianclephi
Artemis
7
0 / 4 / 0
4,558
414
4,547
5,160
1,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
18
Kills
5
5
Deaths
18
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bietru
Cthulhu
1
0
2
2
L
0
5
2
0.2
W
Thor
2
2
2
1.5
W
6
1
2
7
W
3
1
1
3.5
L
Bellona
SrWidos
Bellona
2
5
0
0.4
W
Gilgamesh
ThunderPoodle
Gilgamesh
6
1
0
6
L
Set
2
4
1
0.63
L
Cthulhu
layonx4
Cthulhu
1
0
0
1
L
Artemis
mianclephi
Artemis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,855
Damage
16,595
36,801
Taken
32,609
15,571
Mitigated
13,516
11,282
Healing
5,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bietru
Cthulhu
3,782
539
61
1,323
7,510
3,099
68
1,243
6,267
21,512
0
L
1,285
317
28
432
4,329
1,108
42
0
4,154
21,351
0
W
Thor
4,227
781
0
2,245
7,806
3,517
0
1,169
6,577
0
28,194
W
4,065
1,164
0
1,955
5,651
2,028
0
195
5,456
0
26,979
W
3,982
3,054
0
3,045
7,297
2,122
690
2,579
4,718
0
24,259
L
Bellona
SrWidos
Bellona
3,137
1,480
0
3,100
9,968
5,704
0
0
9,568
0
16,139
W
Gilgamesh
ThunderPoodle
Gilgamesh
6,799
1,839
0
2,653
8,537
4,805
540
0
8,537
0
30,136
L
Set
3,665
1,776
0
1,431
6,325
1,826
146
0
6,175
0
19,409
L
Cthulhu
layonx4
Cthulhu
3,961
305
0
644
6,827
3,217
0
1,920
4,907
20,511
0
L
Artemis
mianclephi
Artemis
4,547
2,289
0
30
5,160
1,661
0
1,862
3,298
0
16,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,826
Gold Earned
26,485
263
Minions Killed
160
0
Camps Cleared
0
1,052,494
Distance Traveled
1,012,695
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,327
484
40
4
0
235,428
0
L
Ra
5,486
499
45
4
0
185,742
0
W
Thor
6,368
579
54
5
0
182,544
1
W
Set
6,357
578
55
5
0
239,044
0
W
Rama
5,663
515
51
5
0
173,414
0
L
Bellona
5,460
496
27
2
0
175,787
0
W
Gilgamesh
7,111
646
63
6
0
222,064
0
L
Set
5,557
505
39
4
0
232,059
0
L
Cthulhu
5,424
493
16
1
0
223,167
2
L
Artemis
4,558
414
33
3
0
195,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role