Player Matchup

Neith
Neith
Fralga
Neith
Level 27
God Stats
3W - 8L
1,403 SR
Queue Stats
47W - 62L
1,242 Elo+
Party 3
Sylvanus
Sylvanus
MetalAte
Sylvanus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 119L
1,342 Elo+
Party 3
Ra
Ra
Odenullah
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,099 Elo+
Party 3
Bastet
Bastet
PetterGriffin666
Bastet
Level 11
God Stats
5W - 7L
1,500 SR
Queue Stats
29W - 30L
1,245 Elo+
Party 3
Khepri
Khepri
VanellopeVnSchz
Khepri
Level 15
God Stats
0W - 1L
1,285 SR
Queue Stats
5W - 6L
1,181 Elo+
Party 3
Team Averages
Level 17
1,438 SR
1,222 Elo+

VS

Team Averages
Level 24
1,466 SR
1,329 Elo+
Ymir
Ymir
CasterPain
Ymir
Level 14
God Stats
1W - 1L
1,146 SR
Queue Stats
9W - 13L
1,264 Elo+
Party 1
Hachiman
Hachiman
EvoJogurat
Hachiman
Level 14
God Stats
6W - 1L
1,694 SR
Queue Stats
8W - 6L
1,313 Elo+
Party 1
Rama
Rama
MrSlyNex
Rama
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 15L
1,434 Elo+
Solo
Ra
Ra
PastelIris
Ra
Level 5
God Stats
4W - 2L
1,500 SR
Queue Stats
98W - 109L
1,226 Elo+
Party 2
Gilgamesh
Gilgamesh
Reptile98
Gilgamesh
Level 64
God Stats
12W - 10L
1,490 SR
Queue Stats
122W - 113L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fralga
Neith
7
0 / 4 / 0
4,231
423
2,744
5,194
1,168
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
MetalAte
Sylvanus
7
1 / 6 / 0
4,526
453
3,198
7,353
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 3 / 0
5,049
505
2,077
3,471
1,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
0 / 3 / 1
4,280
428
1,148
5,271
1,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 4 / 0
4,655
466
1,471
5,904
4,292
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 7
5,835
584
3,604
4,815
2,206
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
EvoJogurat
Hachiman
10
1 / 0 / 4
5,553
555
1,770
4,196
1,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
11
8 / 1 / 4
6,797
680
7,852
5,514
1,935
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 0 / 4
5,827
583
4,297
2,520
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Reptile98
Gilgamesh
10
4 / 1 / 2
5,873
587
3,343
5,233
1,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
2
Kills
20
20
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
0
7
8.5
W
Hachiman
EvoJogurat
Hachiman
1
0
4
3
L
Neith
Fralga
Neith
0
4
0
0
L
Sylvanus
MetalAte
Sylvanus
1
6
0
0.17
W
Rama
8
1
4
10
L
0
3
0
0
W
2
0
4
4
L
0
3
1
0.17
W
Gilgamesh
Reptile98
Gilgamesh
4
1
2
5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,638
Damage
20,866
27,193
Taken
22,278
10,948
Mitigated
7,870
3,426
Healing
7,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,604
1,291
0
250
4,815
2,206
165
1,361
3,425
11,539
0
W
Hachiman
EvoJogurat
Hachiman
1,770
1,050
0
2,041
4,196
1,149
546
1,239
2,682
0
27,136
L
Neith
Fralga
Neith
2,744
1,164
0
1,152
5,194
1,168
96
773
4,421
0
13,534
L
Sylvanus
MetalAte
Sylvanus
3,198
1,179
513
960
7,353
2,963
0
1,359
5,994
12,526
1,997
W
Rama
7,852
5,741
0
2,503
5,514
1,935
1,023
1,786
3,699
0
31,469
L
2,077
277
0
34
3,471
1,193
483
1,415
2,042
23,681
0
W
4,297
832
251
1,309
2,520
847
1,089
899
1,601
21,989
0
L
1,148
359
0
767
5,271
1,332
0
970
4,206
0
10,227
W
Gilgamesh
Reptile98
Gilgamesh
3,343
1,590
0
864
5,233
1,733
1,250
843
4,370
0
26,671
L
1,471
364
0
0
5,904
4,292
0
3,103
2,629
11,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,741
Gold Earned
29,885
143
Minions Killed
253
0
Camps Cleared
0
909,520
Distance Traveled
915,246
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,835
584
16
2
0
194,617
1
W
Hachiman
5,553
555
55
6
0
166,169
2
L
Neith
4,231
423
18
2
0
171,419
3
L
Sylvanus
4,526
453
26
3
0
173,240
1
W
Rama
6,797
680
75
8
0
176,092
0
L
Ra
5,049
505
56
6
0
171,410
2
W
Ra
5,827
583
54
5
0
191,298
0
L
Bastet
4,280
428
22
2
0
220,055
2
W
Gilgamesh
5,873
587
53
5
0
187,070
0
L
Khepri
4,655
466
21
2
0
173,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role