Player Matchup

Bacchus
Bacchus
BrezzyGh0sTs
Bacchus
Level 12
God Stats
16W - 8L
1,742 SR
Queue Stats
81W - 73L
1,678 Elo+
Party 2
Discordia
Discordia
EpicLeomon
Discordia
Level 82
God Stats
1W - 2L
1,263 SR
Queue Stats
182W - 162L
1,622 Elo+
Party 2
Thor
Thor
FEASTorFEED
Thor
Level 26
God Stats
16W - 8L
1,659 SR
Queue Stats
83W - 55L
1,722 Elo+
Solo
Ravana
Ravana
IAmToxicReportMe
Ravana
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,644 Elo+
Solo
Artemis
Artemis
Rdl1519
Artemis
Level 25
God Stats
7W - 3L
1,651 SR
Queue Stats
129W - 138L
1,569 Elo+
Solo
Team Averages
Level 32
1,563 SR
1,647 Elo+

VS

Team Averages
Level 26
1,590 SR
1,583 Elo+
Yemoja
Yemoja
CapJadShadow
Yemoja
Level 28
God Stats
14W - 3L
1,748 SR
Queue Stats
300W - 218L
1,579 Elo+
Party 1
Sun Wukong
Sun Wukong
Contramundum159
Sun Wukong
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 44L
1,741 Elo+
Solo
Medusa
Medusa
KevinZepol
Medusa
Level 28
God Stats
8W - 3L
1,500 SR
Queue Stats
136W - 95L
1,625 Elo+
Party 1
Fenrir
Fenrir
Sticks24
Fenrir
Level 26
God Stats
7W - 4L
1,881 SR
Queue Stats
196W - 237L
1,498 Elo+
Party 3
Kukulkan
Kukulkan
WellDressedWeeb
Kukulkan
Level 24
God Stats
31W - 34L
1,323 SR
Queue Stats
222W - 271L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BrezzyGh0sTs
Bacchus
13
1 / 3 / 6
8,741
397
1,744
8,947
9,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
EpicLeomon
Discordia
18
3 / 4 / 11
11,502
523
13,393
11,858
4,733
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
10 / 4 / 10
12,549
570
20,373
14,509
11,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 0 / 2
13,718
624
24,028
17,542
16,002
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Rdl1519
Artemis
20
6 / 2 / 6
13,106
596
11,508
13,581
5,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
1 / 2 / 2
10,623
483
7,048
16,045
14,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
Contramundum159
Sun Wukong
19
4 / 3 / 0
10,975
499
10,226
25,468
19,042
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
KevinZepol
Medusa
18
5 / 5 / 1
11,633
529
11,520
14,062
6,521
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Sticks24
Fenrir
15
1 / 10 / 2
9,090
413
5,599
19,797
10,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
17
2 / 7 / 2
10,351
471
6,242
17,619
7,998
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
27
Kills
13
13
Deaths
27
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BrezzyGh0sTs
Bacchus
1
3
6
1.33
L
Yemoja
1
2
2
1
L
Sun Wukong
Contramundum159
Sun Wukong
4
3
0
1.33
W
Discordia
EpicLeomon
Discordia
3
4
11
2.13
W
10
4
10
3.75
W
7
0
2
8
L
Medusa
KevinZepol
Medusa
5
5
1
1.1
W
Artemis
Rdl1519
Artemis
6
2
6
4.5
L
Fenrir
Sticks24
Fenrir
1
10
2
0.2
L
Kukulkan
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,046
Damage
40,635
66,437
Taken
92,991
47,383
Mitigated
58,854
21,288
Healing
19,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BrezzyGh0sTs
Bacchus
1,744
167
0
1,232
8,947
9,908
422
2,805
6,060
6,079
0
L
Yemoja
7,048
362
2,000
1,933
16,045
14,664
136
4,204
11,841
40,439
0
L
Sun Wukong
Contramundum159
Sun Wukong
10,226
1,454
0
6,675
25,468
19,042
0
2,914
22,554
0
71,214
W
Discordia
EpicLeomon
Discordia
13,393
1,553
174
1,010
11,858
4,733
749
5,569
6,085
76,136
0
W
20,373
5,683
0
3,298
14,509
11,215
78
3,987
10,350
0
83,034
W
24,028
8,610
0
7,340
17,542
16,002
881
174
17,368
0
115,959
L
Medusa
KevinZepol
Medusa
11,520
4,742
0
1,544
14,062
6,521
270
2,929
11,133
0
90,811
W
Artemis
Rdl1519
Artemis
11,508
6,892
0
8,234
13,581
5,525
5,245
297
13,284
0
86,578
L
Fenrir
Sticks24
Fenrir
5,599
1,689
0
2,748
19,797
10,629
0
599
19,198
0
62,400
L
Kukulkan
6,242
1,187
0
4,687
17,619
7,998
664
4,491
13,128
66,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,616
Gold Earned
52,672
613
Minions Killed
598
0
Camps Cleared
0
1,855,860
Distance Traveled
1,955,175
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,741
397
7
0
0
223,990
3
L
Yemoja
10,623
483
65
3
0
406,172
4
L
Sun Wukong
10,975
499
145
7
0
407,335
6
W
Discordia
11,502
523
135
6
0
393,821
6
W
Thor
12,549
570
117
5
0
433,539
5
W
Ravana
13,718
624
198
9
0
441,214
4
L
Medusa
11,633
529
169
8
0
390,362
5
W
Artemis
13,106
596
156
7
0
363,296
5
L
Fenrir
9,090
413
92
4
0
419,874
0
L
Kukulkan
10,351
471
127
6
0
331,432
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role