Player Matchup

Zhong Kui
Zhong Kui
Cohorte
Zhong Kui
Level 109
God Stats
28W - 24L
1,510 SR
Queue Stats
180W - 194L
1,415 Elo+
Party 3
Hachiman
Hachiman
Enz0fisial_NoX
Hachiman
Level 89
God Stats
2W - 5L
1,306 SR
Queue Stats
222W - 204L
1,482 Elo+
Solo
Mercury
Mercury
Gereepro01
Mercury
Level 94
God Stats
4W - 6L
1,500 SR
Queue Stats
161W - 177L
1,416 Elo+
Party 3
Discordia
Discordia
Orifodu
Discordia
Level 105
God Stats
1W - 1L
1,723 SR
Queue Stats
124W - 130L
1,417 Elo+
Party 3
Ymir
Ymir
didi-badi1107
Ymir
Level 36
God Stats
36W - 48L
1,400 SR
Queue Stats
53W - 81L
1,354 Elo+
Party 3
Team Averages
Level 87
1,488 SR
1,417 Elo+

VS

Team Averages
Level 106
1,543 SR
1,536 Elo+
Cernunnos
Cernunnos
JAVIERINCHI
Cernunnos
Level 127
God Stats
14W - 13L
1,414 SR
Queue Stats
441W - 478L
1,450 Elo+
Party 2
Khepri
Khepri
Milkteacup
Khepri
Level 114
God Stats
150W - 105L
1,617 SR
Queue Stats
194W - 178L
1,562 Elo+
Party 1
Tyr
Tyr
MokaV
Tyr
Level 124
God Stats
37W - 37L
1,338 SR
Queue Stats
307W - 284L
1,618 Elo+
Party 1
Tsukuyomi
Tsukuyomi
StruenB
Tsukuyomi
Level 103
God Stats
25W - 16L
1,874 SR
Queue Stats
606W - 626L
1,574 Elo+
Party 2
Chaac
Chaac
alandmr
Chaac
Level 60
God Stats
13W - 15L
1,473 SR
Queue Stats
190W - 182L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cohorte
Zhong Kui
14
2 / 4 / 0
9,701
606
14,629
13,376
7,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hachiman
13
2 / 4 / 0
8,094
506
4,576
9,864
2,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Gereepro01
Mercury
13
0 / 4 / 4
7,825
489
2,628
11,608
3,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Orifodu
Discordia
13
2 / 7 / 0
8,026
502
6,818
9,344
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 4
6,331
396
3,138
10,602
3,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JAVIERINCHI
Cernunnos
15
5 / 2 / 4
8,840
553
10,495
9,535
4,057
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
Milkteacup
Khepri
11
1 / 1 / 7
7,419
464
2,716
6,857
5,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyr
MokaV
Tyr
13
2 / 0 / 4
8,221
514
8,193
17,509
8,190
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
StruenB
Tsukuyomi
16
6 / 2 / 4
9,621
601
7,596
10,913
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
alandmr
Chaac
16
8 / 1 / 4
9,986
624
12,662
12,358
7,856
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
6
Kills
22
22
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Cohorte
Zhong Kui
2
4
0
0.5
L
Hachiman
2
4
0
0.5
L
Mercury
Gereepro01
Mercury
0
4
4
0.5
W
Cernunnos
JAVIERINCHI
Cernunnos
5
2
4
3.5
W
Khepri
Milkteacup
Khepri
1
1
7
4.5
W
Tyr
MokaV
Tyr
2
0
4
4
L
Discordia
Orifodu
Discordia
2
7
0
0.29
W
Tsukuyomi
StruenB
Tsukuyomi
6
2
4
4
W
Chaac
alandmr
Chaac
8
1
4
10
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,789
Damage
41,662
54,794
Taken
57,172
20,881
Mitigated
29,756
13,762
Healing
19,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Cohorte
Zhong Kui
14,629
3,002
0
6,118
13,376
7,902
1,030
639
12,737
56,295
0
L
Hachiman
4,576
2,313
0
2,687
9,864
2,881
715
673
9,191
0
47,851
L
Mercury
Gereepro01
Mercury
2,628
810
0
2,150
11,608
3,634
0
130
11,478
0
43,090
W
Cernunnos
JAVIERINCHI
Cernunnos
10,495
5,534
0
1,273
9,535
4,057
1,093
2,370
7,061
0
64,822
W
Khepri
Milkteacup
Khepri
2,716
372
0
786
6,857
5,123
112
3,390
3,363
14,228
0
W
Tyr
MokaV
Tyr
8,193
2,978
0
8,626
17,509
8,190
0
9,826
7,683
0
50,162
L
Discordia
Orifodu
Discordia
6,818
215
0
675
9,344
2,933
0
683
8,661
40,098
0
W
Tsukuyomi
StruenB
Tsukuyomi
7,596
1,670
0
3,774
10,913
4,530
204
2,795
7,984
0
66,388
W
Chaac
alandmr
Chaac
12,662
1,971
0
5,122
12,358
7,856
246
5,536
6,496
0
68,844
L
3,138
250
325
1,807
10,602
3,531
0
591
10,011
20,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,977
Gold Earned
44,087
419
Minions Killed
466
0
Camps Cleared
0
1,461,405
Distance Traveled
1,692,182
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,701
606
102
6
0
296,989
5
L
Hachiman
8,094
506
99
6
0
267,792
5
L
Mercury
7,825
489
98
6
0
347,905
4
W
Cernunnos
8,840
553
101
6
0
281,998
3
W
Khepri
7,419
464
18
1
0
350,731
4
W
Tyr
8,221
514
100
6
0
339,480
3
L
Discordia
8,026
502
88
6
0
277,590
5
W
Tsukuyomi
9,621
601
129
8
0
372,177
2
W
Chaac
9,986
624
118
7
0
347,796
1
L
Ymir
6,331
396
32
2
0
271,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role